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- Okay, here's the executable version of Angband for the PC. It uses
- no 286, 386, or 486 code, so it should run on all PC systems. Before
- playing this game, you should create a directory named "bones" as a subdir
- of where-ever you intend to play (for example, if you play angband from the
- directory \games\angband, then you should cd to \games\angband and then
- type "md bones").
-
- PC Angband has ALL of the features of Angband, and it runs in color.
- The color code was adapted directly from Justin Anderson's color code for
- Umoria 5.4, to whom I am greatful for permission to use it.
-
- Angband is a memory hog, and it uses TurboC's overlay system to fit into
- memory. You will need at least 520-530K of free memory to run this
- executable. It will swap back and forth to disk, but it's still playable.
- If you have extended memory, you can drastically improve performance by
- running smartdrv, or some other disk cache. (If memory is tight, use
- "devicehigh" to load smartdrv, to keep as much memory as possible free.)
-
- The executable packaged here was compiled with a "mid-sized" overlay
- buffer of 128k. People with lots of free memory (>590k) could get better
- performance using an overlay buffer size of 192k, especially if they also
- ran a disk cache. If enough people request it, and the kind folks at KSU
- don't begrudge us the disk space, I'll make available an executable with
- the larger overlay buffer. But, for now, if you want to try that, you'll
- have to compile it yourself...
-
- A quick note about compiling (to save some people some trouble):
- The current PC sources will probably only compile under Turbo C++, version
- 1.00 or greater. I know that the color code uses many TC-specific functions,
- so anyone who wants to port it to MSC will have to figure out how to make
- it work. Also, the makefile (as it stands now) links in the tcio package,
- which also uses TC-specific screen functions. So I don't really recommend
- compiling your own version of angband, unless you have TC++ (or BC++).
-
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