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- Received: from stone (stone.dcs.warwick.ac.uk) by cs.umb.edu with SMTP id AA22444
- (5.65c/IDA-1.4.4 for <cteague@cs.umb.edu>); Fri, 9 Apr 1993 23:38:46 -0400
- From: Sean Marsh <smarsh@dcs.warwick.ac.uk>
- Message-Id: <19114.199304100337@stone>
- Subject: no subject (file transmission)
- To: cteague@cs.umb.edu
- Date: Sat, 10 Apr 93 4:37:38 BST
- Status: R
-
- Most bugs in Angband have been fixed now, these are the ones that may turn
- up, but have a habit of not doing so when you're trying to test them in wiz
- mode!
-
- Angband is based on Umoria 5.2.1 so any changes made in the conversion
- to Umoria 5.5 may still be in Angband... this includes the invisible
- indestructible monster bug, which definitely used to occur but I haven't seen
- for a while now. David Grabiner sent me the changes file from 5.2.1 to 5.5 and
- I couldn't see the difference so I figure it may have been fixed.
- When creatures have the drop flag SPECIAL, which should only create
- artifacts and excellent items (Animal Slaying, Holy Avenger etc.), often
- normal bows are created... I think bows and/or slings may be being given an
- excellent flag, but not sure.
- Shadow Cloaks always seem to have a +4 enchantment for some reason.
- Paladins have been known to lose all their spells around about 29-31
- and the only way to get them back is to go up another level. This may have
- been fixed now.
- Max HPs for some monsters seems to get set to 0. This used to
- cause the "monster heal bug", but we've kludged around it by forcing it
- to recalculate max HPs if it finds this when healing. But we still haven't
- found the underlying problem.
- Sometimes, Probing (staff/rod/spell) just ignores some monsters,
- as if they didn't exist.
- Sometimes when an object is to clear in the shops, the shopkeeper
- still asks for the full price, not 10% of it like he should do. This may only
- occur for stackable objects.
-
- Please mail any other bugs/fixes to smarsh@dcs.warwick.ac.uk.
-
-