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- #include "ray.h"
- #include "asm.h"
- #include "globals.h"
- #include "voxinter.h"
- #include "scrconf.h"
- #include <stddef.h>
-
- void setWindowDimensions(short height)
- {
- // Routine to set the height of the window
-
- // check our height bounds to make sure they are legal
- if ((height > Get_Phys_Screen_Height())|| (height <=MIN_WINDOW_HEIGHT))
- return;
-
- WINDOW_HEIGHT=height;
- WINDOW_MIDDLE=height >> 1; // half the height
-
- // setup the new window
- setupNewScreen();
- }
-
- void setupNewScreen() // do all calulations having to do with a change in the view window
- {
- clearBuff();
- VERTICAL_SCALE=(64*(WINDOW_HEIGHT>>1)<<SHIFT)
- /tan_table[VERTICAL_VIEW_RANGE>>1]; // Set the right scale factor
-
- if (tex_mark_table!=NULL)
- DelPtr(tex_mark_table);
- tex_mark_table=(tex_mark * )NewPtr((WINDOW_HEIGHT)*sizeof(tex_mark));
-
- Build_Vertical_Distance_Table();
- Build_Height_Table();
- V_Recalc_Alts();
- }
-
- void setWindowFOV(short vertangle)
- {
- //Routine to set the vertical FOV
-
- // check our angle bounds to make sure they are legal
- if ((vertangle>MAX_VERT_FOV) || (vertangle<=MIN_VERT_FOV))
- return;
- VERTICAL_VIEW_RANGE=vertangle;
-
- // setup the new window
- setupNewScreen();
- }
-
-