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-
- AnfyTunnel - Copyright (C) by Fabio Ciucci 1997/98
-
-
- This applet can generate a texture mapped tunnel from any GIF/JPG image.
- This applet is fully parametrized, so you can generate all kinds of tunnel
- effects.
-
- The following 3 ".class" files must be uploaded: tunnel.class, Lware.class
- and anfy.class.
-
- Insert the <applet> tag in your html document as follows to add this applet
- to your page (Comments after the ";" symbol are code explanations and
- acceptable min/max values. They are not part of the applet language):
-
-
- <applet code="tunnel.class" width=250 height=180> ; Name, Width, Height
- <param name=credits value="Applet by Fabio Ciucci (www.anfyjava.com)">
- <param name=regcode value="NO"> ; Registration code (if you have it)
- <param name=reglink value="NO"> ; Optional URL link when the applet
- is "clicked".
- <param name=regnewframe value="YES"> ; Reglink opened in new frame?
- <param name=regframename value="_blank"> ; Name of new frame for reglink
- <param name=statusmsg value="Tunnel applet"> ; Statusbar message
- <param name=image value="stone.jpg"> ; Image to load
- <param name=res value="1"> ; resolution (1-8)
- <param name=startx value="100"> ; X start
- <param name=starty value="100"> ; Y start
- <param name=conex value="215"> ; X aspect ratio
- <param name=coney value="150"> ; Y aspect ratio
- <param name=conez value="1200"> ; Z aspect ratio
- <param name=movement value="5"> ; Type of movement (1..8)
- <param name=effect value="1"> ; Type of effect (1..2)
- <param name=overimg value="NO"> ; Optional image over applet
- <param name=overimgX value="0"> ; Over image X offset
- <param name=overimgY value="0"> ; Over image Y offset
- <param name=memdelay value="1000"> ; Memory deallocation delay
- <param name=priority value="3"> ; Task priority (1..10)
- <param name=MinSYNC value="10"> ; Min. milliseconds/frame for sync
- Sorry, your browser doesn't support Java. ; Message for no java browsers.
- </applet> ; End of applet tag
-
- ---------
-
-
- The following instructions detail how to change parameters:
-
- Attempting to change the credits parameter will disable the applet.
-
- To activate the reg parameters read the shareware registration notes.
- In the "regcode" parameter, place the registration code you
- purchased from the author. If the code is correct and the applet is run from
- the registered domain name, you can use "link" parameters to link to a URL
- when the applet is "clicked".
-
- If you set "regnewframe" to "YES", you can specify a specific frame location
- for the reglink:
-
- "_blank" : To load the link in a new blank unnamed browser window.
- "_self" : To load the link into the same window the applet occupies.
- "_parent" : To load the link into the immediate FRAMESET parent.
- "_top" : To load the link into the top body of the window.
-
- You can also set a custom frame name, such as "myframe1".
-
- With the "overimg" parameter you can specify the name of an image that will
- be painted over the applet. The best options are transparent GIF images.
- NOTE: Animated GIF images are supported, but will be displayed as animated
- only on latest browsers (Netscape 4 and Explorer 4 or newer).
- With "overimgX" and "overimgY" you can center the image over the applet area.
-
- The applet can be of any size. If res=1, remember to place the exact
- size of image in "width" and "height" tags. If res=2, insert double values,
- if res=3 insert triple values, etc.
- (In fact, res is a sort of zoomer).
-
- The image used as texture can be of any size, and best results are shown
- with textures bigger than applet area.
-
- The startx,starty,conex,coney,conez parameter values can be varied to change
- the tunnel, making it deformed, but the values suggested are the optimal ones.
-
- You can select the type of movement with the "movement" parameter:
-
- 1) advance
- 2) back
- 3) anticlockwise rotation
- 4) clockwise rotation
- 5) advance + clockwise rotation
- 6) advance + anticlockwise rotation
- 7) back + clockwise rotation
- 8) back + anticlockwise rotation
-
- You can select between 2 kind of effects: with "1" you are in
- a tunnel, with "2" you are outside the tunnel.
-
-
-