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- DMGTable111 Potion Compatibility
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- Explosion. If two or more potions are swallowed together, internal damage is 6d10 hit points.
- Anyone within a 5-foot radius takes 1d10 points of damage. If the potions are mixed externally
- (in a beaker, say), all within a 10-foot radius suffer 4d6 points of damage, no saving throw.
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- Lethal poison* results. Imbiber is dead. If externally mixed, a poison gas cloud of 10-foot
- diameter results. All within the cloud must roll successful saving throws vs. poison or die.
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- Mild poison causes nausea and the loss of 1 point each of Strength and Dexterity, no saving
- throw. One potion is cancelled and the other is at half strength and duration (Determine
- randomly which potion is cancelled).
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- Potions can't be mixed. Both potions are totally destroyed -- one cancels the other.
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- Potions can't be mixed. One potion is cancelled, but the other remains normal (random
- selection).
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- Potions can't be mixed. Both potions function at half normal efficacy.
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- Potions can be mixed** and work normally, unless their effects are contradictory
- (for example, diminution and growth, which simply cancel each other).
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- Compatible result. One potion (randomly selected) has 150% it normal efficiacy. The DM
- can rule that only the duration of the augmented potion is extended.
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- Discovery. The mixing of the potions creates a special effect -- only one of the potions
- will function, but its effects upon the imbiber are permanent. (Note that some harmful side
- effects could well result from this at the DM's discretion).
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