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- FRM_MAIN
- TURMA DA VEA
- DDDDDDDDDDDDDDDDO
- DDDDDDDDD
- DDDDDDDDDLDDDDDDDD
- DDDDDDDDDDDDDDDD
- MAIN5-
- Timer1
- IMG_HELP
- IMG_MASK
- IMG_BMP
- IMG_FUNDO
- IMG_FIM
- IMG_PORT
- IMG_MUSICA
- IMG_CIENCIAS
- IMG_JOGOS
- IMG_MAT
- IMG_HIST
- Label1_Click
- Sair_Click
- Command3D1_Click
- Abrir_Click
- SOL_01_Click
- SOL_Click
- INTERGER)
- MR_CLICKV
- IMAGE1M
- Picture
- sndPlaySound
- SOL_1^
- SOL_2
- PICTUREBOXT
- Form_Load
- Timer1_Timer
- SOL_01
- SOL_02
- TIMER1_INTERVALv
- TIMER1@
- INTERVAL
- SOL_02_Click
- WAIT_SECOND
- ELSIF4
- lpsSoundD
- wFlag
- MR_SOLO
- PICTURE_LEFT*
- PICTURE_
- ri_Btn_ClickA
- Menina01_Frm.
- MENINA015
- MENINAO1Q
- MENINAO1_FRMa
- FRM_MENINA01v
- Cmd_Hist
- ri_Click
- Cmd_Hist
- ria_Click
- Cmd_Historia_Click
- Cmd_Historia_MouseDown
- Button
- ShiftL
- Command1_Click
- IMG_Boneco02_Click=
- IMG_Destino_Click
- Form_Click
- SPRITE
- FORM1
- IMAGE2n
- FORMx
- IMG_BONECO01
- IMG_BONECO02
- Form_MouseMove
- FRM_MAIN
- Image1_Click
- Form_GotFocusT
- Form_MouseDown2
- Form_LostFocus
- IMG_MENINA
- MOVE_BONECOe
- BACK&
- POSX:
- CALLMOVE_BONECO1
- POSPOSXs
- POS_X
- POS_Y
- TEMPO
- Sprite_Boneco
- SPRITEBACK~
- BACKGNDT
- SPRITEBACKGND%
- IMG_BUFFER7
- IMAGE
- BONECO
- COORD
- LARG>
- IMG_TODOS_Click
- IMG_TODOS#
- SOM_ENTRADA
- SOM_MAINS
- MAINH
- SON_MAIN
- SON_ENTRADA9
- MAIN_FRMe
- IMG_FIM_Click
- COM_FIM_Click
- IMG_LIVRO_Click
- FRM_MENINA
- IMG_PORT_Click
- IMG_MAT_Click
- IMG_LIVRO_MouseMove
- SOM_HISTORIA
- SOM_JOGOS
- SOM_PORTUGUES
- SOM_PORT
- SOM_MATMQ
- SOM_CIENCIAS
- SOM_FIM<
- IMG_FIM_MouseUpg
- IMG_LIVRO_MouseUp
- IMG_CIENCIAS_Click
- IMG_CIENCIAS_MouseUp
- IMG_JOGOS_Click
- IMG_JOGOS_MouseUp
- IMG_MAT_MouseUp
- IMG_PORT_MouseUp
- SOM_MUSICAx
- IMG_MUSICA_Clicks
- IMG_MUSICA_MouseUpv
- IMG_CIENCIAS_MouseMove
- IMG_CIENCIAS_DragOver
- Source
- Control
- State
- IMG_CIENCIAS_MouseDown
- IMG_FIM_MouseMoveR
- IMG_FIM_MouseDown
- FRM_JOGOS
- FRM_MUSICA
- FRM_PORT
- FRM_CI
- NCIAS
- FRM_MATEM
- TICAc
- BMP_FUNDO
- MOUSE_CHECK
- IMG_MAT_MouseMove*
- MousePointer
- IMG_MAT
- BMP_MAT
- IMG_FUNDO
- PICTURELoadPictureF
- DESENHA_TELAS
- IMG_BMP&
- IMG_MASKk
- MASK_MAT
- Width
- Height
- Left.
- TopJ
- Form_LinkOpen
- Cancel
- Form_LinkExecute^
- CmdStrf
- Form_LinkError
- LinkErr
- Form_LinkClosew
- Form_KeyUp
- KeyCode
- Form_KeyPressV
- KeyAscii
- Form_KeyDown
- Form_DragOver
- Form_DragDrop
- Form_Deactivate3
- Form_DblClick
- Form_Activate
- AutoRedrawg
- MFRM_MAIN
- GETDEVICECAPS
- nIndex
- RES_BPP
- BITSPIXEL,
- BMP_PORT8
- BMP_CIENCIA
- BMP_HISTD
- BMP_MUSICA
- BMP_JOGO<
- BMP_GAME
- BMP_GAMES
- MASK_PORT
- MASK_CIENCIAL
- MASK_HIST
- MASK_MUSICA
- MASK_GAMES
- IMG_PORT=
- BMP_CIENT
- SOM_CIENT
- BMP_CIENCIAS0
- SOM_MAT
- BMP_JOGOS\
- MASK_CIENCIAA"
- MASK_CIENCIAS
- MASK_JOGOSB
- SOM_HISTo
- IMG_LIVRO_MouseDownF
- IMG_HIST_MouseUp
- IMG_CIENCIAS
- IMG_MUSICA
- IMG_JOGOS
- IMG_HIST
- SPRITE_BALAO
- DIST2k
- IMG_FRENTE}
- FRM_ABCw
- IMG_ABC$
- BALAO
- SOM_BALAO
- BMP_BALAO
- MASK_BALAO
- Form_Paint
- WAIT_SEC8
- IMG_MASK_ClickK
- IMG_FUNDO_Click
- IMG_BMP_ClickV
- Form_Unload
- IMG_HIST_MouseMove
- IMG_JOGOS_MouseMove
- IMG_MUSICA_MouseMove
- IMG_PORT_MouseMove
- IMG_CIENCIAS_DblClick\
- IMG_HIST_Click7
- FRM_MATEMATICA
- BMP_GATO*
- MASK_GATO
- SPRITE_GATOi
- SPRITE_MUSICA
- BMP_SPR_MUSICA
- MASK_SPR_MUSICA
- SPR_MUSICAV
- FRAMES
- EVENTS
- MOVE_ON
- mciExecute
- Form_Resize3
- Form_QueryUnload
- UnloadModeR
- Form_MouseUp
- MCI_STR]
- MID_INTRO
- UNLOADz
- SPRITE_DRAGAO+
- BMP_SPR_DRAGAO
- MASK_SPR_DRAGAO\
- BMP_SPR_MATl
- MASK_SPR_MAT
- BMP_SPR_PORT
- MASK_SPR_PORT
- SPRITE_PORT
- SPRITE_MATI
- SPRITE_JOGOS
- BMP_SPR_JOGOS4
- MASK_SPR_JOGOSJ
- WAITE_SECOND
- BMP_SPR_HISTR
- MASK_SPR_HIST
- SPRITE_HISTORIA6
- SPRITE_HIST
- BMP_SPR_CIENCIAS
- MASK_SPR_CIENCIAS
- SPRITE_CIENCIAS?
- IMG_HELP_Click~
- FRM_HELP
- SOM_HELP
- CONTSt
- IMG_HELP_MouseMove
- Wait_
- ACTION
- ACT_CIENCIAS
- ACT_MAT
- ACT_PORT
- ACT_HISTq
- ACT_MUSICA&
- ACT_JOGOS
- ACT_MATCall
- MOUSE_CEHCK
- FRM_HIST
- ACT_FIM
- ACT_HELPf
- FRM_CIENCIAS
- MOUSE_MOVE
- IMG_FUNDO_MouseMove
- IMG_FIM
- SPRITE_MATAMATICA*
- SPRITE_ISTORIAH
- PRINTER^
- CURRENTX
- CURRENTY|
- [FRM_MAIN.]
- [PICTUREBOX.]
- [PRINTER.]>
- MOUSE_POINT
- MOUSE
- FRM_MOUSE
- POINTER
- FRM_VB2
- MRSOLO
- DIR_DEST
- MP_SPR_CIENCIAS
- DIR_WIN
- DIR_ORIGEM
- DIR_DESENHOS
- CONFIG_ARQ&
- ARQ_TAMANHOn
- ATTR_NORMAL
- DIR_AQUA
- COPY_FILE
- FONTE
- DESTINO
- DIR_TEMP
- SCREEN
- SND_LOOPK
- mciSendString
- mciError
- ReturnString
- Dummy
- mciErrorString
- CommandString
- MM_MCINOTIFY
- ENDDOZ
- mciGetErrorString
- Caption
- Rstring
- ENABLED
- MCI_STA
- PLAY_MUSIC
- STOP_MUSIC
- MCI_STP
- MCI_PAU
- LongReturnString
- CONTROL_SOUND
- ITERVAL
- ID_INTRO
- LIMPA_BUFFER
- ERRMUSICd
- WINDOW
- RETORNO
- ENCERRA_PROGRAMA
- FRM_VISUAL2
- REMDIR_DEST
- MIDI_INFO
- BMP_ABC
- VEIS GLOBAISe
- CHECA A POSI
- O DO MOUSE PARA EXECUTAR UMA ANIMA
- O - USADO NAS IMG_BOXI
- VEL QUE INFORMA SE H
- ALGUMA ANIMA
- O SENDO EXECUTADA
- SICAS .MID
- Dim MID_INTRO As StringO
- IMAGENS
- SCARAS
- ACTION
- DESENHA_TELA
- Call SPRITEBACK(FRM_MAIN.hDC, IMG_BMP.Picture, IMG_MASK.Picture, IMG_FUNDO.Picture, 0, 0, IMG_MAT.Left, IMG_MAT.Top, IMG_MAT.Left, IMG_MAT.Top, IMG_BMP.Width, IMG_BMP.Height))
- Form_Activate
- \GAME01.MID
- Form_Load
- \TURMAVEA.CFG
- Arquivo de Configura
- o (TURMAVEA.CFG) n
- o encontrado ! Favor Instalar o Programa !
- Inicializa
- o das Vari
- veis de Configura
- o do Sistema
- PARA RODAR NO VB DEIXE VERDE O TEMP E O TURMAVEA
- DIR_ORIGEM = DIR_ORIGEM + "\TURMAVEA"
- DIR_TEMP = DIR_DEST + "\TEMP"U
- DIR_DESENHOS = DIR_DEST + "\DESENHOS"
- DIR_AQUA = DIR_ORIGEM + "\JOGOS\AQUARELA"
- C:\TURMAVEA\DESENHOS
- \JOGOS\AQUARELA
- Carrega as Vari
- \MAIN.WAV
- \MATM.WAV
- \PORT.WAV
- \CIENCIAS.WAV
- \HISTORIA.WAV
- \MUSICA.WAV
- \JOGOS.WAV
- \FIM.WAV
- \HELP.WAV
- SICAS .MID
- \GAME01.MID
- IMAGENSG
- \FUNDO.BMP
- \DRAG_C.BMP
- \COBRA_C.BMP
- \CIENT_C.BMP
- \HIST_C.BMP
- \GATO_C.BMP
- \PASSAR_C.BMP
- \BALAO.BMP
- \SPMUSI_C.BMP
- \SPMATM_C.BMP
- \SPPORT_C.BMP
- \SPJOGO_C.BMP
- \SPHIST_C.BMP
- \SPCIEN_C.BMP
- SCARAS
- \DRAG_B.BMP
- \COBRA_B.BMP
- \CIENT_B.BMP
- \HIST_B.BMP
- \GATO_B.BMP
- \PASSAR_B.BMP
- \BALAO2.BMP
- \SPMUSI_B.BMP
- \SPMATM_B.BMP
- \SPPORT_B.BMP
- \SPJOGO_B.BMP
- \SPHIST_B.BMP
- \SPCIEN_B.BMP
- Inicia o programa sem nenhum comando de retornoG
- Indicador das janelas filhas do portugu
- If RES_BPP <= 8 Then Call DESENHA_TELA
- Form_MouseMove
- Form_Paint
- Form_Unload
- stop
- IMG_CIENCIAS_Click
- IMG_CIENCIAS_MouseMove
- If MOUSE_CHECK <> ACT_CIENCIAS Then
- FRM_MAIN.MousePointer = 4
- M% = sndPlaySound(SOM_CIENCIAS, 3)
- MOUSE_CHECK = ACT_CIENCIAS
- End If
- Do While MOUSE_CHECK = ACT_CIENCIAS
- DoEventss
- If MOUSE_CHECK = ACT_CIENCIAS Then Call SPRITE_CIENCIAS
- Loope
- IMG_FIM_Click
- Unload FRM_MAIN
- IMG_FIM_MouseMove
- IMG_FUNDO_MouseMove
- IMG_HELP_Click
- IMG_HELP_MouseMove
- IMG_HIST_Click
- IMG_HIST_MouseMove
- If MOUSE_CHECK <> ACT_HIST Then
- FRM_MAIN.MousePointer = 4
- M% = sndPlaySound(SOM_HIST, 3)
- MOUSE_CHECK = ACT_HIST
- End If
- Do While MOUSE_CHECK = ACT_HIST
- DoEventss
- If MOUSE_CHECK = ACT_HIST Then Call SPRITE_HISTORIA
- Loope
- IMG_JOGOS_Click
- IMG_JOGOS_MouseMove
- If MOUSE_CHECK <> ACT_JOGOS Then
- If MOUSE_MOVE <> 1 Then
- IMG_FIM.MousePointer = 4
- M% = sndPlaySound(SOM_FIM, 3)e
- MOUSE_MOVE = 1
- End If
- MOUSE_CHECK = ACT_JOGOS
- End If
- Do While MOUSE_CHECK = ACT_JOGOS
- DoEventss
- If MOUSE_CHECK = ACT_JOGOS Then Call SPRITE_JOGOS
- Loope
- IMG_MAT_Click
- IMG_MAT_MouseMove
- If MOUSE_CHECK <> ACT_MAT Then
- FRM_MAIN.MousePointer = 4
- M% = sndPlaySound(SOM_MAT, 3)
- MOUSE_CHECK = ACT_MAT
- End If
- Do While MOUSE_CHECK = ACT_MATO
- DoEventss
- If MOUSE_CHECK = ACT_MAT Then SPRITE_MAT
- Loope
- IMG_MUSICA_Click
- IMG_MUSICA_MouseMove
- If MOUSE_CHECK <> ACT_MUSICA ThenI
- FRM_MAIN.MousePointer = 4
- M% = sndPlaySound(SOM_MUSICA, 3)
- MOUSE_CHECK = ACT_MUSICA
- End If
- Do While MOUSE_CHECK = ACT_MUSICA
- DoEventss
- If MOUSE_CHECK = ACT_MUSICA Then Call SPRITE_MUSICA
- Loope
- IMG_PORT_Click
- IMG_PORT_MouseMove
- If MOUSE_CHECK <> ACT_PORT Thenn
- FRM_MAIN.MousePointer = 4
- M% = sndPlaySound(SOM_PORT, 3)
- MOUSE_CHECK = ACT_PORT
- End If
- Do While MOUSE_CHECK = ACT_PORT
- DoEventss
- If MOUSE_CHECK = ACT_PORT Then Call SPRITE_PORT
- Loope
- SPRITE_CIENCIAS
- SPRITE_HISTORIA
- SPRITE_JOGOS
- SPRITE_MAT
- SPRITE_MUSICA
- SPRITE_PORT
- Timer1_Timer
- Timer1.Enabled = False
- Timer1.Interval = 0l
- If Not (Left$(ReturnString, 7) = "playing") Then
- mciError = mciSendString(MCI_STR, ByVal ReturnString, Len(ReturnString) - 1, 0)
- mciError = mciSendString(MCI_STA, ByVal ReturnString, Len(ReturnString) - 1, 0)
- FRM_MAIN.Caption = ""
- FRM_MAIN.Caption = ReturnString
- End If
- Timer1.Enabled = Truet
- Timer1.Interval = 2000
-