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Text File  |  2007-01-25  |  13.5 KB  |  544 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION_BIG2)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ActivityType = ENACT_ACTIVE
  7.  
  8. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  9. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  10. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  11. desc.LocalPosition = vzbzd1
  12. vzbzd1:delete()
  13. desc.isAnimateTexture = false
  14. desc.RenderType = ENRENDERTYPE_GEOMETRY
  15.  
  16. Emitter = desc.PS.PSDescription
  17. Emitter.ParticleTypesNumber = 4
  18. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  19. Emitter.EmitterPosition = vzbzd2
  20. vzbzd2:delete()
  21. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  22. Emitter.EmitterDirection = vzbzd3
  23. vzbzd3:delete()
  24. Emitter.EmitterLifeTime = 1
  25.  
  26.  
  27. PT = Emitter.ParticleTypesParams[1]
  28. PT.IsEmitterLocked = false
  29. PT.DrawOrder = 3
  30. PT.Material = ENMAT_SIMPLEPARTICLE
  31.  
  32. PT.TextureName = "environment_effect_explosion_trash1.dds"
  33.  
  34. PT.ParticlesPerSecond = 0.1;
  35. PT.InitialNumberOfParticles = 16.0;
  36. PT.BaseLifeTime = 5.0;
  37. PT.BaseLifeTimeVariance = 0.0;
  38. PT.BaseSpeed = 2.0;
  39. PT.BaseSpeedVariance = 1.0;
  40.  
  41. PT.TangentSpeed = 1.0;
  42. PT.TangentSpeedVariance = 1.5;
  43. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  44. PT.TangentDirection = vzbzd4
  45. vzbzd4:delete()
  46. PT.TangentAngleMin = 0.0;
  47. PT.TangentAngleMax = 6.28;
  48. PT.IsTangentDependOnBase = false;
  49.  
  50. PT.BaseAngle = 3.0;
  51. PT.BaseAngleVariance = 5.0;
  52. PT.BaseAngleSpeed = 0.2;
  53. PT.BaseAngleSpeedVariance = 0.3;
  54. PT.BaseAngleSpeedDirection = 0;
  55. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  56. PT.BaseDirection = vzbzd5
  57. vzbzd5:delete()
  58. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  59. PT.BaseDirectionVariance = vzbzd6
  60. vzbzd6:delete()
  61. local vzbzd7 = D3DXVECTOR3:new(0,5,0)
  62. PT.BasePosition = vzbzd7
  63. vzbzd7:delete()
  64. local vzbzd8 = D3DXVECTOR3:new(5,2,5)
  65. PT.BasePositionVariance = vzbzd8
  66. vzbzd8:delete()
  67. PT.BaseSize = 4.0;
  68. PT.BaseSizeVariance = 0.6;
  69.  
  70. -- color over time
  71. PT.ColorOverTimeR[1].TimePercent = 0.0;
  72. PT.ColorOverTimeR[1].Value = 0.0;
  73. PT.ColorOverTimeG[1].TimePercent = 0.0;
  74. PT.ColorOverTimeG[1].Value = 0.0;
  75. PT.ColorOverTimeB[1].TimePercent = 0.0;
  76. PT.ColorOverTimeB[1].Value = 0.0;
  77.  
  78. PT.ColorOverTimeR[2].TimePercent = 1.0;
  79. PT.ColorOverTimeR[2].Value = 0.0;
  80. PT.ColorOverTimeG[2].TimePercent = 1.0;
  81. PT.ColorOverTimeG[2].Value = 0.0;
  82. PT.ColorOverTimeB[2].TimePercent = 1.0;
  83. PT.ColorOverTimeB[2].Value = 0.0;
  84.  
  85. -- transparency over time
  86. PT.TransparencyOverTime[1].TimePercent = 0.0;
  87. PT.TransparencyOverTime[1].Value = 1.0;
  88.  
  89. PT.TransparencyOverTime[2].TimePercent = 0.1;
  90. PT.TransparencyOverTime[2].Value = 1.0;
  91.  
  92. PT.TransparencyOverTime[3].TimePercent = 1.0;
  93. PT.TransparencyOverTime[3].Value = 1.0;
  94.  
  95. -- size over time
  96. PT.SizeOverTime[1].TimePercent = 0.0;
  97. PT.SizeOverTime[1].Value = 4.0;
  98.  
  99. PT.SizeOverTime[2].TimePercent = 0.2;
  100. PT.SizeOverTime[2].Value = 4.0;
  101.  
  102. PT.SizeOverTime[3].TimePercent = 1.0;
  103. PT.SizeOverTime[3].Value = 4.0;
  104.  
  105. -- Speed over time
  106. PT.SpeedOverTime[1].TimePercent = 0.0;
  107. PT.SpeedOverTime[1].Value = 10.0;
  108.  
  109. PT.SpeedOverTime[2].TimePercent = 0.5;
  110. PT.SpeedOverTime[2].Value = 0.0;
  111.  
  112. PT.SpeedOverTime[3].TimePercent = 1.0;
  113. PT.SpeedOverTime[3].Value = 0.0;
  114.  
  115. -- Tangent Speed over time
  116. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  117. PT.TangentSpeedOverTime[1].Value = 15.0;
  118.  
  119. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  120. PT.TangentSpeedOverTime[2].Value = 0.0;
  121.  
  122.  
  123. -- GravityAcceleration over time
  124. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  125. PT.GravityAccelerationOverTime[1].Value = 50.0;
  126.  
  127. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  128. PT.GravityAccelerationOverTime[2].Value = 0.0;
  129.  
  130. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  131. PT.GravityAccelerationOverTime[3].Value = -50.0;
  132.  
  133. -- AngleSpeed over time
  134. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  135. PT.AngleSpeedOverTime[1].Value = 1.0;
  136.  
  137. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  138. PT.AngleSpeedOverTime[2].Value = 0.0;
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149. PT = Emitter.ParticleTypesParams[2]
  150. PT.IsEmitterLocked = false
  151. PT.DrawOrder = 4
  152. PT.Material = ENMAT_PARTICLE_LIGHT
  153.  
  154. PT.TextureName = "environment_effect_explosion_sparkles2.dds"
  155.  
  156. PT.ParticlesPerSecond = 0.1;
  157. PT.InitialNumberOfParticles = 25.0;
  158. PT.BaseLifeTime = 2.0;
  159. PT.BaseLifeTimeVariance = 0.4;
  160. PT.BaseSpeed = 2.0;
  161. PT.BaseSpeedVariance = 1.0;
  162.  
  163. PT.TangentSpeed = 1.0;
  164. PT.TangentSpeedVariance = 1.5;
  165. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  166. PT.TangentDirection = vzbzd9
  167. vzbzd9:delete()
  168. PT.TangentAngleMin = 0.0;
  169. PT.TangentAngleMax = 6.28;
  170. PT.IsTangentDependOnBase = false;
  171.  
  172. PT.BaseAngle = 3.0;
  173. PT.BaseAngleVariance = 5.0;
  174. PT.BaseAngleSpeed = 0.0;
  175. PT.BaseAngleSpeedVariance = 0.0;
  176. PT.BaseAngleSpeedDirection = 0;
  177. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  178. PT.BaseDirection = vzbzd10
  179. vzbzd10:delete()
  180. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  181. PT.BaseDirectionVariance = vzbzd11
  182. vzbzd11:delete()
  183. local vzbzd12 = D3DXVECTOR3:new(0,5,0)
  184. PT.BasePosition = vzbzd12
  185. vzbzd12:delete()
  186. local vzbzd13 = D3DXVECTOR3:new(5,5,5)
  187. PT.BasePositionVariance = vzbzd13
  188. vzbzd13:delete()
  189. PT.BaseSize = 3.0;
  190. PT.BaseSizeVariance = 0.2;
  191.  
  192. -- color over time
  193. PT.ColorOverTimeR[1].TimePercent = 0.0;
  194. PT.ColorOverTimeR[1].Value = 0.5;
  195. PT.ColorOverTimeG[1].TimePercent = 0.0;
  196. PT.ColorOverTimeG[1].Value = 0.5;
  197. PT.ColorOverTimeB[1].TimePercent = 0.0;
  198. PT.ColorOverTimeB[1].Value = 0.5;
  199.  
  200. PT.ColorOverTimeR[2].TimePercent = 1.0;
  201. PT.ColorOverTimeR[2].Value = 0.5;
  202. PT.ColorOverTimeG[2].TimePercent = 1.0;
  203. PT.ColorOverTimeG[2].Value = 0.5;
  204. PT.ColorOverTimeB[2].TimePercent = 1.0;
  205. PT.ColorOverTimeB[2].Value = 0.5;
  206.  
  207. -- transparency over time
  208. PT.TransparencyOverTime[1].TimePercent = 0.0;
  209. PT.TransparencyOverTime[1].Value = 0.0;
  210.  
  211. PT.TransparencyOverTime[2].TimePercent = 0.1;
  212. PT.TransparencyOverTime[2].Value = 0.8;
  213.  
  214. PT.TransparencyOverTime[3].TimePercent = 1.0;
  215. PT.TransparencyOverTime[3].Value = 0.0;
  216.  
  217. -- size over time
  218. PT.SizeOverTime[1].TimePercent = 0.0;
  219. PT.SizeOverTime[1].Value = 4.0;
  220.  
  221. PT.SizeOverTime[2].TimePercent = 0.1;
  222. PT.SizeOverTime[2].Value = 8.0;
  223.  
  224. PT.SizeOverTime[3].TimePercent = 1.0;
  225. PT.SizeOverTime[3].Value = 10.0;
  226.  
  227. -- Speed over time
  228. PT.SpeedOverTime[1].TimePercent = 0.0;
  229. PT.SpeedOverTime[1].Value = 20.0;
  230.  
  231. PT.SpeedOverTime[2].TimePercent = 0.1;
  232. PT.SpeedOverTime[2].Value = 0.0;
  233.  
  234. PT.SpeedOverTime[3].TimePercent = 1.0;
  235. PT.SpeedOverTime[3].Value = 0.0;
  236.  
  237. -- Tangent Speed over time
  238. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  239. PT.TangentSpeedOverTime[1].Value = 20.0;
  240.  
  241. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  242. PT.TangentSpeedOverTime[3].Value = 0.0;
  243.  
  244.  
  245. -- GravityAcceleration over time
  246. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  247. PT.GravityAccelerationOverTime[1].Value = 20.0;
  248.  
  249. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  250. PT.GravityAccelerationOverTime[2].Value = 0.0;
  251.  
  252. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  253. PT.GravityAccelerationOverTime[3].Value = -5.0;
  254.  
  255. -- AngleSpeed over time
  256. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  257. PT.AngleSpeedOverTime[1].Value = 1.0;
  258.  
  259. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  260. PT.AngleSpeedOverTime[2].Value = 2.0;
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277. PT = Emitter.ParticleTypesParams[3]
  278. PT.IsEmitterLocked = false
  279. PT.DrawOrder = 2
  280. PT.Material = ENMAT_PARTICLE_LIGHT
  281.  
  282. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  283.  
  284.  
  285. PT.ParticlesPerSecond = 0.1;
  286. PT.InitialNumberOfParticles = 20.0;
  287. PT.BaseLifeTime = 2.5;
  288. PT.BaseLifeTimeVariance = 0.8;
  289. PT.BaseSpeed = 5.0;
  290. PT.BaseSpeedVariance = 0.3;
  291.  
  292. PT.TangentSpeed = 2.0;
  293. PT.TangentSpeedVariance = 0.1;
  294. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  295. PT.TangentDirection = vzbzd14
  296. vzbzd14:delete()
  297. PT.TangentAngleMin = 0.0;
  298. PT.TangentAngleMax = 6.28;
  299. PT.IsTangentDependOnBase = false;
  300.  
  301. PT.BaseAngle = 3.0;
  302. PT.BaseAngleVariance = 5.0;
  303. PT.BaseAngleSpeed = 0.5;
  304. PT.BaseAngleSpeedVariance = 0.3;
  305. PT.BaseAngleSpeedDirection = 0;
  306. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  307. PT.BaseDirection = vzbzd15
  308. vzbzd15:delete()
  309. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  310. PT.BaseDirectionVariance = vzbzd16
  311. vzbzd16:delete()
  312. local vzbzd17 = D3DXVECTOR3:new(0,2,0)
  313. PT.BasePosition = vzbzd17
  314. vzbzd17:delete()
  315. local vzbzd18 = D3DXVECTOR3:new(10,10,10)
  316. PT.BasePositionVariance = vzbzd18
  317. vzbzd18:delete()
  318. PT.BaseSize = 5.0;
  319. PT.BaseSizeVariance = 0.3;
  320.  
  321. -- color over time
  322. PT.ColorOverTimeR[1].TimePercent = 0.0;
  323. PT.ColorOverTimeR[1].Value = 0.5;
  324. PT.ColorOverTimeG[1].TimePercent = 0.0;
  325. PT.ColorOverTimeG[1].Value = 0.5;
  326. PT.ColorOverTimeB[1].TimePercent = 0.0;
  327. PT.ColorOverTimeB[1].Value = 1.0;
  328.  
  329. PT.ColorOverTimeR[2].TimePercent = 1.0;
  330. PT.ColorOverTimeR[2].Value = 0.3;
  331. PT.ColorOverTimeG[2].TimePercent = 1.0;
  332. PT.ColorOverTimeG[2].Value = 0.3;
  333. PT.ColorOverTimeB[2].TimePercent = 1.0;
  334. PT.ColorOverTimeB[2].Value = 0.3;
  335.  
  336. -- transparency over time
  337. PT.TransparencyOverTime[1].TimePercent = 0.0;
  338. PT.TransparencyOverTime[1].Value = 0.0;
  339.  
  340. PT.TransparencyOverTime[2].TimePercent = 0.01;
  341. PT.TransparencyOverTime[2].Value = 0.5;
  342.  
  343. PT.TransparencyOverTime[3].TimePercent = 0.7;
  344. PT.TransparencyOverTime[3].Value = 0.1;
  345.  
  346. PT.TransparencyOverTime[4].TimePercent = 1.0;
  347. PT.TransparencyOverTime[4].Value = 0.0;
  348.  
  349. -- size over time
  350. PT.SizeOverTime[1].TimePercent = 0.0;
  351. PT.SizeOverTime[1].Value = 5.0;
  352.  
  353. PT.SizeOverTime[2].TimePercent = 0.1;
  354. PT.SizeOverTime[2].Value = 10.0;
  355.  
  356. PT.SizeOverTime[3].TimePercent = 1.0;
  357. PT.SizeOverTime[3].Value = 12.0;
  358.  
  359.  
  360.  
  361. -- Speed over time
  362. PT.SpeedOverTime[1].TimePercent = 0.0;
  363. PT.SpeedOverTime[1].Value = 1.0;
  364.  
  365. PT.SpeedOverTime[2].TimePercent = 0.4;
  366. PT.SpeedOverTime[2].Value = 1.0;
  367.  
  368. PT.SpeedOverTime[3].TimePercent = 0.5;
  369. PT.SpeedOverTime[3].Value = 0.0;
  370.  
  371. PT.SpeedOverTime[4].TimePercent = 1.0;
  372. PT.SpeedOverTime[4].Value = 0.0;
  373.  
  374. -- Tangent Speed over time
  375. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  376. PT.TangentSpeedOverTime[1].Value = 20.0;
  377.  
  378. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  379. PT.TangentSpeedOverTime[2].Value = 4.0;
  380.  
  381. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  382. PT.TangentSpeedOverTime[3].Value = 0.0;
  383.  
  384.  
  385. -- GravityAcceleration over time
  386. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  387. PT.GravityAccelerationOverTime[1].Value = 0.0;
  388.  
  389. PT.GravityAccelerationOverTime[2].TimePercent = 0.4;
  390. PT.GravityAccelerationOverTime[2].Value = 0.0;
  391.  
  392. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  393. PT.GravityAccelerationOverTime[3].Value = 0.0;
  394.  
  395. -- AngleSpeed over time
  396. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  397. PT.AngleSpeedOverTime[1].Value = 3.0;
  398.  
  399. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  400. PT.AngleSpeedOverTime[2].Value = 1.0;
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422. PT = Emitter.ParticleTypesParams[4]
  423. PT.IsEmitterLocked = false
  424. PT.DrawOrder = 1
  425. PT.Material = ENMAT_SIMPLEPARTICLE
  426.  
  427. PT.TextureName = "environment_effect_explosion_smoke12.dds"
  428.  
  429. PT.ParticlesPerSecond = 0.1;
  430. PT.InitialNumberOfParticles = 40.0;
  431. PT.BaseLifeTime = 4.0;
  432. PT.BaseLifeTimeVariance = 0.8;
  433. PT.BaseSpeed = 5.0;
  434. PT.BaseSpeedVariance = 1.0;
  435.  
  436. PT.TangentSpeed = 2.0;
  437. PT.TangentSpeedVariance = 0.1;
  438. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  439. PT.TangentDirection = vzbzd19
  440. vzbzd19:delete()
  441. PT.TangentAngleMin = 0.0;
  442. PT.TangentAngleMax = 6.28;
  443. PT.IsTangentDependOnBase = false;
  444.  
  445. PT.BaseAngle = 3.0;
  446. PT.BaseAngleVariance = 5.0;
  447. PT.BaseAngleSpeed = 0.5;
  448. PT.BaseAngleSpeedVariance = 0.3;
  449. PT.BaseAngleSpeedDirection = 0;
  450. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  451. PT.BaseDirection = vzbzd20
  452. vzbzd20:delete()
  453. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  454. PT.BaseDirectionVariance = vzbzd21
  455. vzbzd21:delete()
  456. local vzbzd22 = D3DXVECTOR3:new(0,2,0)
  457. PT.BasePosition = vzbzd22
  458. vzbzd22:delete()
  459. local vzbzd23 = D3DXVECTOR3:new(5,5,5)
  460. PT.BasePositionVariance = vzbzd23
  461. vzbzd23:delete()
  462. PT.BaseSize = 6.0;
  463. PT.BaseSizeVariance = 0.6;
  464.  
  465. -- color over time
  466. PT.ColorOverTimeR[1].TimePercent = 0.0;
  467. PT.ColorOverTimeR[1].Value = 0.5;
  468. PT.ColorOverTimeG[1].TimePercent = 0.0;
  469. PT.ColorOverTimeG[1].Value = 0.5;
  470. PT.ColorOverTimeB[1].TimePercent = 0.0;
  471. PT.ColorOverTimeB[1].Value = 0.5;
  472.  
  473. PT.ColorOverTimeR[2].TimePercent = 1.0;
  474. PT.ColorOverTimeR[2].Value = 0.0;
  475. PT.ColorOverTimeG[2].TimePercent = 1.0;
  476. PT.ColorOverTimeG[2].Value = 0.0;
  477. PT.ColorOverTimeB[2].TimePercent = 1.0;
  478. PT.ColorOverTimeB[2].Value = 0.0;
  479.  
  480. -- transparency over time
  481. PT.TransparencyOverTime[1].TimePercent = 0.0;
  482. PT.TransparencyOverTime[1].Value = 0.0;
  483.  
  484. PT.TransparencyOverTime[2].TimePercent = 0.1;
  485. PT.TransparencyOverTime[2].Value = 0.6;
  486.  
  487. PT.TransparencyOverTime[3].TimePercent = 1.0;
  488. PT.TransparencyOverTime[3].Value = 0.0;
  489.  
  490. -- size over time
  491. PT.SizeOverTime[1].TimePercent = 0.0;
  492. PT.SizeOverTime[1].Value = 4.0;
  493.  
  494. PT.SizeOverTime[2].TimePercent = 0.1;
  495. PT.SizeOverTime[2].Value = 8.0;
  496.  
  497. PT.SizeOverTime[3].TimePercent = 1.0;
  498. PT.SizeOverTime[3].Value = 12.0;
  499.  
  500. -- Speed over time
  501. PT.SpeedOverTime[1].TimePercent = 0.0;
  502. PT.SpeedOverTime[1].Value = 1.0;
  503.  
  504. PT.SpeedOverTime[2].TimePercent = 1.0;
  505. PT.SpeedOverTime[2].Value = 0.0;
  506.  
  507. -- Tangent Speed over time
  508. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  509. PT.TangentSpeedOverTime[1].Value = 10.0;
  510.  
  511. PT.TangentSpeedOverTime[1].TimePercent = 0.1;
  512. PT.TangentSpeedOverTime[1].Value = 3.0;
  513.  
  514. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  515. PT.TangentSpeedOverTime[2].Value = 0.0;
  516.  
  517.  
  518. -- GravityAcceleration over time
  519. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  520. PT.GravityAccelerationOverTime[1].Value = 10.0;
  521.  
  522. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  523. PT.GravityAccelerationOverTime[2].Value = -10.0;
  524.  
  525. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  526. PT.GravityAccelerationOverTime[3].Value = -10.0;
  527.  
  528. -- AngleSpeed over time
  529. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  530. PT.AngleSpeedOverTime[1].Value = 1.0;
  531.  
  532. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  533. PT.AngleSpeedOverTime[2].Value = 0.3;
  534.  
  535.  
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542.  
  543.  
  544.