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Text File  |  2007-01-25  |  13.4 KB  |  563 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION_BASEMENT)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ActivityType = ENACT_ACTIVE
  7.  
  8. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  9. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  10. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  11. desc.LocalPosition = vzbzd1
  12. vzbzd1:delete()
  13. desc.isAnimateTexture = false
  14. desc.RenderType = ENRENDERTYPE_GEOMETRY
  15.  
  16. Emitter = desc.PS.PSDescription
  17. Emitter.ParticleTypesNumber = 4
  18. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  19. Emitter.EmitterPosition = vzbzd2
  20. vzbzd2:delete()
  21. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  22. Emitter.EmitterDirection = vzbzd3
  23. vzbzd3:delete()
  24. Emitter.EmitterLifeTime = 1
  25.  
  26.  
  27.  
  28. PT = Emitter.ParticleTypesParams[1]
  29. PT.IsEmitterLocked = false
  30. PT.DrawOrder = 1
  31. PT.Material = ENMAT_SIMPLEPARTICLE
  32.  
  33. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  34.  
  35.  
  36. PT.ParticlesPerSecond = 0.1;
  37. PT.InitialNumberOfParticles = 40.0;
  38. PT.BaseLifeTime = 2.5;
  39. PT.BaseLifeTimeVariance = 0.2;
  40. PT.BaseSpeed = 1.0;
  41. PT.BaseSpeedVariance = 0.2;
  42.  
  43. PT.TangentSpeed = 10.0;
  44. PT.TangentSpeedVariance = 1.0;
  45. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  46. PT.TangentDirection = vzbzd4
  47. vzbzd4:delete()
  48. PT.TangentAngleMin = 0.0;
  49. PT.TangentAngleMax = 6.28;
  50. PT.IsTangentDependOnBase = false;
  51.  
  52. PT.BaseAngle = 3.0;
  53. PT.BaseAngleVariance = 5.0;
  54. PT.BaseAngleSpeed = 1.0;
  55. PT.BaseAngleSpeedVariance = 0.3;
  56. PT.BaseAngleSpeedDirection = 0;
  57. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  58. PT.BaseDirection = vzbzd5
  59. vzbzd5:delete()
  60. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  61. PT.BaseDirectionVariance = vzbzd6
  62. vzbzd6:delete()
  63. local vzbzd7 = D3DXVECTOR3:new(0,10,0)
  64. PT.BasePosition = vzbzd7
  65. vzbzd7:delete()
  66. local vzbzd8 = D3DXVECTOR3:new(0,0,0)
  67. PT.BasePositionVariance = vzbzd8
  68. vzbzd8:delete()
  69. PT.BaseSize = 8.0;
  70. PT.BaseSizeVariance = 0.1;
  71.  
  72. -- color over time
  73. PT.ColorOverTimeR[1].TimePercent = 0.0;
  74. PT.ColorOverTimeR[1].Value = 0.4;
  75. PT.ColorOverTimeG[1].TimePercent = 0.0;
  76. PT.ColorOverTimeG[1].Value = 0.4;
  77. PT.ColorOverTimeB[1].TimePercent = 0.0;
  78. PT.ColorOverTimeB[1].Value = 0.3;
  79.  
  80. PT.ColorOverTimeR[2].TimePercent = 1.0;
  81. PT.ColorOverTimeR[2].Value = 0.1;
  82. PT.ColorOverTimeG[2].TimePercent = 1.0;
  83. PT.ColorOverTimeG[2].Value = 0.1;
  84. PT.ColorOverTimeB[2].TimePercent = 1.0;
  85. PT.ColorOverTimeB[2].Value = 0.1;
  86.  
  87. -- transparency over time
  88. PT.TransparencyOverTime[1].TimePercent = 0.0;
  89. PT.TransparencyOverTime[1].Value = 0.0;
  90.  
  91. PT.TransparencyOverTime[2].TimePercent = 0.1;
  92. PT.TransparencyOverTime[2].Value = 0.5;
  93.  
  94. PT.TransparencyOverTime[3].TimePercent = 1.0;
  95. PT.TransparencyOverTime[3].Value = 0.0;
  96.  
  97. -- size over time
  98. PT.SizeOverTime[1].TimePercent = 0.0;
  99. PT.SizeOverTime[1].Value = 6.0;
  100.  
  101. PT.SizeOverTime[2].TimePercent = 0.3;
  102. PT.SizeOverTime[2].Value = 14.0;
  103.  
  104. PT.SizeOverTime[3].TimePercent = 1.0;
  105. PT.SizeOverTime[3].Value = 25.0;
  106.  
  107. -- Speed over time
  108. PT.SpeedOverTime[1].TimePercent = 0.0;
  109. PT.SpeedOverTime[1].Value = 1.0;
  110.  
  111. PT.SpeedOverTime[2].TimePercent = 1.0;
  112. PT.SpeedOverTime[2].Value = 1.0;
  113.  
  114. -- Tangent Speed over time
  115. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  116. PT.TangentSpeedOverTime[1].Value = 40.0;
  117.  
  118. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  119. PT.TangentSpeedOverTime[2].Value = 3.0;
  120.  
  121. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  122. PT.TangentSpeedOverTime[3].Value = 1.0;
  123.  
  124.  
  125. -- GravityAcceleration over time
  126. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  127. PT.GravityAccelerationOverTime[1].Value = 5.0;
  128.  
  129. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  130. PT.GravityAccelerationOverTime[2].Value = 5.0;
  131.  
  132. -- AngleSpeed over time
  133. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  134. PT.AngleSpeedOverTime[1].Value = 0.1;
  135.  
  136. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  137. PT.AngleSpeedOverTime[2].Value = 0.5;
  138.  
  139. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  140. PT.AngleSpeedOverTime[3].Value = 0.1;
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162. PT = Emitter.ParticleTypesParams[2]
  163. PT.IsEmitterLocked = false
  164. PT.DrawOrder = 3
  165. PT.Material = ENMAT_PARTICLE_LIGHT
  166.  
  167. PT.TextureName = "environment_effect_explosion_sparkles3.dds"
  168.  
  169.  
  170. PT.ParticlesPerSecond = 0.1;
  171. PT.InitialNumberOfParticles = 15.0;
  172. PT.BaseLifeTime = 2.4;
  173. PT.BaseLifeTimeVariance = 0.2;
  174. PT.BaseSpeed = 1.0;
  175. PT.BaseSpeedVariance = 0.2;
  176.  
  177. PT.TangentSpeed = 10.0;
  178. PT.TangentSpeedVariance = 0.4;
  179. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  180. PT.TangentDirection = vzbzd9
  181. vzbzd9:delete()
  182. PT.TangentAngleMin = 0.0;
  183. PT.TangentAngleMax = 6.28;
  184. PT.IsTangentDependOnBase = false;
  185.  
  186. PT.BaseAngle = 3.0;
  187. PT.BaseAngleVariance = 5.0;
  188. PT.BaseAngleSpeed = 1.0;
  189. PT.BaseAngleSpeedVariance = 0.3;
  190. PT.BaseAngleSpeedDirection = 0;
  191. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  192. PT.BaseDirection = vzbzd10
  193. vzbzd10:delete()
  194. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  195. PT.BaseDirectionVariance = vzbzd11
  196. vzbzd11:delete()
  197. local vzbzd12 = D3DXVECTOR3:new(0,10,0)
  198. PT.BasePosition = vzbzd12
  199. vzbzd12:delete()
  200. local vzbzd13 = D3DXVECTOR3:new(30,10,30)
  201. PT.BasePositionVariance = vzbzd13
  202. vzbzd13:delete()
  203. PT.BaseSize = 7.0;
  204. PT.BaseSizeVariance = 0.6;
  205.  
  206. -- color over time
  207. PT.ColorOverTimeR[1].TimePercent = 0.0;
  208. PT.ColorOverTimeR[1].Value = 0.6;
  209. PT.ColorOverTimeG[1].TimePercent = 0.0;
  210. PT.ColorOverTimeG[1].Value = 0.4;
  211. PT.ColorOverTimeB[1].TimePercent = 0.0;
  212. PT.ColorOverTimeB[1].Value = 0.3;
  213.  
  214. PT.ColorOverTimeR[2].TimePercent = 1.0;
  215. PT.ColorOverTimeR[2].Value = 0.6;
  216. PT.ColorOverTimeG[2].TimePercent = 1.0;
  217. PT.ColorOverTimeG[2].Value = 0.4;
  218. PT.ColorOverTimeB[2].TimePercent = 1.0;
  219. PT.ColorOverTimeB[2].Value = 0.3;
  220.  
  221. -- transparency over time
  222. PT.TransparencyOverTime[1].TimePercent = 0.0;
  223. PT.TransparencyOverTime[1].Value = 0.0;
  224.  
  225. PT.TransparencyOverTime[2].TimePercent = 0.1;
  226. PT.TransparencyOverTime[2].Value = 1.0;
  227.  
  228. PT.TransparencyOverTime[3].TimePercent = 1.0;
  229. PT.TransparencyOverTime[3].Value = 0.0;
  230.  
  231. -- size over time
  232. PT.SizeOverTime[1].TimePercent = 0.0;
  233. PT.SizeOverTime[1].Value = 3.0;
  234.  
  235. PT.SizeOverTime[2].TimePercent = 0.5;
  236. PT.SizeOverTime[2].Value = 6.0;
  237.  
  238. PT.SizeOverTime[3].TimePercent = 1.0;
  239. PT.SizeOverTime[3].Value = 7.0;
  240.  
  241. -- Speed over time
  242. PT.SpeedOverTime[1].TimePercent = 0.0;
  243. PT.SpeedOverTime[1].Value = 1.0;
  244.  
  245. PT.SpeedOverTime[2].TimePercent = 1.0;
  246. PT.SpeedOverTime[2].Value = 1.0;
  247.  
  248. -- Tangent Speed over time
  249. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  250. PT.TangentSpeedOverTime[1].Value = 30.0;
  251.  
  252. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  253. PT.TangentSpeedOverTime[2].Value = 2.0;
  254.  
  255. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  256. PT.TangentSpeedOverTime[3].Value = 0.0;
  257.  
  258.  
  259. -- GravityAcceleration over time
  260. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  261. PT.GravityAccelerationOverTime[1].Value = -10.0;
  262.  
  263. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  264. PT.GravityAccelerationOverTime[2].Value = -10.0;
  265.  
  266. -- AngleSpeed over time
  267. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  268. PT.AngleSpeedOverTime[1].Value = 0.0;
  269.  
  270. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  271. PT.AngleSpeedOverTime[2].Value = 0.0;
  272.  
  273. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  274. PT.AngleSpeedOverTime[3].Value = 0.0;
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301. PT = Emitter.ParticleTypesParams[3]
  302. PT.IsEmitterLocked = false
  303. PT.DrawOrder = 2
  304. PT.Material = ENMAT_SIMPLEPARTICLE
  305.  
  306. PT.TextureName = "environment_effect_explosion_mud.dds"
  307.  
  308.  
  309. PT.ParticlesPerSecond = 0.1;
  310. PT.InitialNumberOfParticles = 40.0;
  311. PT.BaseLifeTime = 2.4;
  312. PT.BaseLifeTimeVariance = 0.2;
  313. PT.BaseSpeed = 1.0;
  314. PT.BaseSpeedVariance = 0.2;
  315.  
  316. PT.TangentSpeed = 10.0;
  317. PT.TangentSpeedVariance = 0.4;
  318. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  319. PT.TangentDirection = vzbzd14
  320. vzbzd14:delete()
  321. PT.TangentAngleMin = 0.0;
  322. PT.TangentAngleMax = 6.28;
  323. PT.IsTangentDependOnBase = false;
  324.  
  325. PT.BaseAngle = 3.0;
  326. PT.BaseAngleVariance = 5.0;
  327. PT.BaseAngleSpeed = 1.0;
  328. PT.BaseAngleSpeedVariance = 0.3;
  329. PT.BaseAngleSpeedDirection = 0;
  330. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  331. PT.BaseDirection = vzbzd15
  332. vzbzd15:delete()
  333. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  334. PT.BaseDirectionVariance = vzbzd16
  335. vzbzd16:delete()
  336. local vzbzd17 = D3DXVECTOR3:new(0,10,0)
  337. PT.BasePosition = vzbzd17
  338. vzbzd17:delete()
  339. local vzbzd18 = D3DXVECTOR3:new(30,10,30)
  340. PT.BasePositionVariance = vzbzd18
  341. vzbzd18:delete()
  342. PT.BaseSize = 7.0;
  343. PT.BaseSizeVariance = 0.6;
  344.  
  345. -- color over time
  346. PT.ColorOverTimeR[1].TimePercent = 0.0;
  347. PT.ColorOverTimeR[1].Value = 0.0;
  348. PT.ColorOverTimeG[1].TimePercent = 0.0;
  349. PT.ColorOverTimeG[1].Value = 0.0;
  350. PT.ColorOverTimeB[1].TimePercent = 0.0;
  351. PT.ColorOverTimeB[1].Value = 0.0;
  352.  
  353. PT.ColorOverTimeR[2].TimePercent = 1.0;
  354. PT.ColorOverTimeR[2].Value = 0.0;
  355. PT.ColorOverTimeG[2].TimePercent = 1.0;
  356. PT.ColorOverTimeG[2].Value = 0.0;
  357. PT.ColorOverTimeB[2].TimePercent = 1.0;
  358. PT.ColorOverTimeB[2].Value = 0.0;
  359.  
  360. -- transparency over time
  361. PT.TransparencyOverTime[1].TimePercent = 0.0;
  362. PT.TransparencyOverTime[1].Value = 0.0;
  363.  
  364. PT.TransparencyOverTime[2].TimePercent = 0.1;
  365. PT.TransparencyOverTime[2].Value = 1.0;
  366.  
  367. PT.TransparencyOverTime[3].TimePercent = 1.0;
  368. PT.TransparencyOverTime[3].Value = 0.0;
  369.  
  370. -- size over time
  371. PT.SizeOverTime[1].TimePercent = 0.0;
  372. PT.SizeOverTime[1].Value = 3.0;
  373.  
  374. PT.SizeOverTime[2].TimePercent = 0.5;
  375. PT.SizeOverTime[2].Value = 6.0;
  376.  
  377. PT.SizeOverTime[3].TimePercent = 1.0;
  378. PT.SizeOverTime[3].Value = 7.0;
  379.  
  380. -- Speed over time
  381. PT.SpeedOverTime[1].TimePercent = 0.0;
  382. PT.SpeedOverTime[1].Value = 1.0;
  383.  
  384. PT.SpeedOverTime[2].TimePercent = 1.0;
  385. PT.SpeedOverTime[2].Value = 1.0;
  386.  
  387. -- Tangent Speed over time
  388. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  389. PT.TangentSpeedOverTime[1].Value = 30.0;
  390.  
  391. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  392. PT.TangentSpeedOverTime[2].Value = 2.0;
  393.  
  394. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  395. PT.TangentSpeedOverTime[3].Value = 0.0;
  396.  
  397.  
  398. -- GravityAcceleration over time
  399. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  400. PT.GravityAccelerationOverTime[1].Value = -10.0;
  401.  
  402. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  403. PT.GravityAccelerationOverTime[2].Value = -10.0;
  404.  
  405. -- AngleSpeed over time
  406. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  407. PT.AngleSpeedOverTime[1].Value = 0.0;
  408.  
  409. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  410. PT.AngleSpeedOverTime[2].Value = 0.0;
  411.  
  412. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  413. PT.AngleSpeedOverTime[3].Value = 0.0;
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429. PT = Emitter.ParticleTypesParams[4]
  430. PT.IsEmitterLocked = false
  431. PT.DrawOrder = 4
  432. PT.Material = ENMAT_PARTICLE_LIGHT
  433.  
  434. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  435.  
  436.  
  437. PT.ParticlesPerSecond = 0.1;
  438. PT.InitialNumberOfParticles = 40.0;
  439. PT.BaseLifeTime = 1.5;
  440. PT.BaseLifeTimeVariance = 0.2;
  441. PT.BaseSpeed = 1.0;
  442. PT.BaseSpeedVariance = 0.2;
  443.  
  444. PT.TangentSpeed = 10.0;
  445. PT.TangentSpeedVariance = 1.0;
  446. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  447. PT.TangentDirection = vzbzd19
  448. vzbzd19:delete()
  449. PT.TangentAngleMin = 0.0;
  450. PT.TangentAngleMax = 6.28;
  451. PT.IsTangentDependOnBase = false;
  452.  
  453. PT.BaseAngle = 3.0;
  454. PT.BaseAngleVariance = 5.0;
  455. PT.BaseAngleSpeed = 2.0;
  456. PT.BaseAngleSpeedVariance = 0.3;
  457. PT.BaseAngleSpeedDirection = 0;
  458. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  459. PT.BaseDirection = vzbzd20
  460. vzbzd20:delete()
  461. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  462. PT.BaseDirectionVariance = vzbzd21
  463. vzbzd21:delete()
  464. local vzbzd22 = D3DXVECTOR3:new(0,10,0)
  465. PT.BasePosition = vzbzd22
  466. vzbzd22:delete()
  467. local vzbzd23 = D3DXVECTOR3:new(5,5,5)
  468. PT.BasePositionVariance = vzbzd23
  469. vzbzd23:delete()
  470. PT.BaseSize = 8.0;
  471. PT.BaseSizeVariance = 0.3;
  472.  
  473. -- color over time
  474. PT.ColorOverTimeR[1].TimePercent = 0.0;
  475. PT.ColorOverTimeR[1].Value = 0.6;
  476. PT.ColorOverTimeG[1].TimePercent = 0.0;
  477. PT.ColorOverTimeG[1].Value = 0.3;
  478. PT.ColorOverTimeB[1].TimePercent = 0.0;
  479. PT.ColorOverTimeB[1].Value = 0.0;
  480.  
  481. PT.ColorOverTimeR[2].TimePercent = 1.0;
  482. PT.ColorOverTimeR[2].Value = 0.6;
  483. PT.ColorOverTimeG[2].TimePercent = 1.0;
  484. PT.ColorOverTimeG[2].Value = 0.2;
  485. PT.ColorOverTimeB[2].TimePercent = 1.0;
  486. PT.ColorOverTimeB[2].Value = 0.0;
  487.  
  488. -- transparency over time
  489. PT.TransparencyOverTime[1].TimePercent = 0.0;
  490. PT.TransparencyOverTime[1].Value = 0.0;
  491.  
  492. PT.TransparencyOverTime[2].TimePercent = 0.01;
  493. PT.TransparencyOverTime[2].Value = 0.8;
  494.  
  495. PT.TransparencyOverTime[3].TimePercent = 0.1;
  496. PT.TransparencyOverTime[3].Value = 0.3;
  497.  
  498. PT.TransparencyOverTime[4].TimePercent = 1.0;
  499. PT.TransparencyOverTime[4].Value = 0.0;
  500.  
  501. -- size over time
  502. PT.SizeOverTime[1].TimePercent = 0.0;
  503. PT.SizeOverTime[1].Value = 3.0;
  504.  
  505. PT.SizeOverTime[2].TimePercent = 0.3;
  506. PT.SizeOverTime[2].Value = 10.0;
  507.  
  508. PT.SizeOverTime[3].TimePercent = 1.0;
  509. PT.SizeOverTime[3].Value = 12.0;
  510.  
  511. -- Speed over time
  512. PT.SpeedOverTime[1].TimePercent = 0.0;
  513. PT.SpeedOverTime[1].Value = 1.0;
  514.  
  515. PT.SpeedOverTime[2].TimePercent = 1.0;
  516. PT.SpeedOverTime[2].Value = 1.0;
  517.  
  518. -- Tangent Speed over time
  519. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  520. PT.TangentSpeedOverTime[1].Value = 10.0;
  521.  
  522. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  523. PT.TangentSpeedOverTime[2].Value = 1.0;
  524.  
  525. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  526. PT.TangentSpeedOverTime[3].Value = 0.0;
  527.  
  528.  
  529. -- GravityAcceleration over time
  530. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  531. PT.GravityAccelerationOverTime[1].Value = 0.0;
  532.  
  533. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  534. PT.GravityAccelerationOverTime[2].Value = 0.0;
  535.  
  536. -- AngleSpeed over time
  537. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  538. PT.AngleSpeedOverTime[1].Value = 0.1;
  539.  
  540. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  541. PT.AngleSpeedOverTime[2].Value = 0.5;
  542.  
  543. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  544. PT.AngleSpeedOverTime[3].Value = 0.1;
  545.  
  546.  
  547.  
  548.  
  549.  
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561.  
  562.  
  563.