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Text File  |  2007-01-25  |  13.5 KB  |  621 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION_BASE2)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ActivityType = ENACT_ACTIVE
  7.  
  8. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  9. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  10. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  11. desc.LocalPosition = vzbzd1
  12. vzbzd1:delete()
  13. desc.isAnimateTexture = false
  14. desc.RenderType = ENRENDERTYPE_GEOMETRY
  15.  
  16. Emitter = desc.PS.PSDescription
  17. Emitter.ParticleTypesNumber = 4
  18. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  19. Emitter.EmitterPosition = vzbzd2
  20. vzbzd2:delete()
  21. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  22. Emitter.EmitterDirection = vzbzd3
  23. vzbzd3:delete()
  24. Emitter.EmitterLifeTime = 1
  25.  
  26.  
  27.  
  28. PT = Emitter.ParticleTypesParams[1]
  29. PT.IsEmitterLocked = false
  30. PT.DrawOrder = 1
  31. PT.Material = ENMAT_SIMPLEPARTICLE
  32.  
  33. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  34.  
  35.  
  36. PT.ParticlesPerSecond = 0.1;
  37. PT.InitialNumberOfParticles = 10.0;
  38. PT.BaseLifeTime = 1.5;
  39. PT.BaseLifeTimeVariance = 0.2;
  40. PT.BaseSpeed = 1.0;
  41. PT.BaseSpeedVariance = 0.2;
  42.  
  43. PT.TangentSpeed = 10.0;
  44. PT.TangentSpeedVariance = 1.0;
  45. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  46. PT.TangentDirection = vzbzd4
  47. vzbzd4:delete()
  48. PT.TangentAngleMin = 0.0;
  49. PT.TangentAngleMax = 6.28;
  50. PT.IsTangentDependOnBase = false;
  51.  
  52. PT.BaseAngle = 3.0;
  53. PT.BaseAngleVariance = 5.0;
  54. PT.BaseAngleSpeed = 1.0;
  55. PT.BaseAngleSpeedVariance = 0.3;
  56. PT.BaseAngleSpeedDirection = 0;
  57. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  58. PT.BaseDirection = vzbzd5
  59. vzbzd5:delete()
  60. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  61. PT.BaseDirectionVariance = vzbzd6
  62. vzbzd6:delete()
  63. local vzbzd7 = D3DXVECTOR3:new(0,0,0)
  64. PT.BasePosition = vzbzd7
  65. vzbzd7:delete()
  66. local vzbzd8 = D3DXVECTOR3:new(15,15,15)
  67. PT.BasePositionVariance = vzbzd8
  68. vzbzd8:delete()
  69. PT.BaseSize = 6.0;
  70. PT.BaseSizeVariance = 1.0;
  71.  
  72. -- color over time
  73. PT.ColorOverTimeR[1].TimePercent = 0.0;
  74. PT.ColorOverTimeR[1].Value = 0.1;
  75. PT.ColorOverTimeG[1].TimePercent = 0.0;
  76. PT.ColorOverTimeG[1].Value = 0.1;
  77. PT.ColorOverTimeB[1].TimePercent = 0.0;
  78. PT.ColorOverTimeB[1].Value = 0.1;
  79.  
  80. PT.ColorOverTimeR[2].TimePercent = 1.0;
  81. PT.ColorOverTimeR[2].Value = 0.1;
  82. PT.ColorOverTimeG[2].TimePercent = 1.0;
  83. PT.ColorOverTimeG[2].Value = 0.1;
  84. PT.ColorOverTimeB[2].TimePercent = 1.0;
  85. PT.ColorOverTimeB[2].Value = 0.1;
  86.  
  87. -- transparency over time
  88. PT.TransparencyOverTime[1].TimePercent = 0.0;
  89. PT.TransparencyOverTime[1].Value = 0.0;
  90.  
  91. PT.TransparencyOverTime[2].TimePercent = 0.3;
  92. PT.TransparencyOverTime[2].Value = 0.8;
  93.  
  94. PT.TransparencyOverTime[3].TimePercent = 1.0;
  95. PT.TransparencyOverTime[3].Value = 0.0;
  96.  
  97. -- size over time
  98. PT.SizeOverTime[1].TimePercent = 0.0;
  99. PT.SizeOverTime[1].Value = 2.0;
  100.  
  101. PT.SizeOverTime[2].TimePercent = 0.1;
  102. PT.SizeOverTime[2].Value = 8.0;
  103.  
  104. PT.SizeOverTime[3].TimePercent = 1.0;
  105. PT.SizeOverTime[3].Value = 13.0;
  106.  
  107. -- Speed over time
  108. PT.SpeedOverTime[1].TimePercent = 0.0;
  109. PT.SpeedOverTime[1].Value = 0.0;
  110.  
  111. PT.SpeedOverTime[2].TimePercent = 1.0;
  112. PT.SpeedOverTime[2].Value = 0.0;
  113.  
  114. -- Tangent Speed over time
  115. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  116. PT.TangentSpeedOverTime[1].Value = 0.0;
  117.  
  118. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  119. PT.TangentSpeedOverTime[2].Value = 0.0;
  120.  
  121. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  122. PT.TangentSpeedOverTime[3].Value = 0.0;
  123.  
  124.  
  125. -- GravityAcceleration over time
  126. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  127. PT.GravityAccelerationOverTime[1].Value = -5.0;
  128.  
  129. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  130. PT.GravityAccelerationOverTime[2].Value = -5.0;
  131.  
  132. -- AngleSpeed over time
  133. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  134. PT.AngleSpeedOverTime[1].Value = 0.1;
  135.  
  136. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  137. PT.AngleSpeedOverTime[2].Value = 0.5;
  138.  
  139. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  140. PT.AngleSpeedOverTime[3].Value = 0.1;
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
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  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174.  
  175. PT = Emitter.ParticleTypesParams[2]
  176. PT.IsEmitterLocked = false
  177. PT.DrawOrder = 2
  178. PT.Material = ENMAT_PARTICLE_LIGHT
  179.  
  180. PT.TextureName = "environment_effect_explosion_smoke14.dds"
  181.  
  182.  
  183. PT.ParticlesPerSecond = 0.1;
  184. PT.InitialNumberOfParticles = 7.0;
  185. PT.BaseLifeTime = 1.0;
  186. PT.BaseLifeTimeVariance = 0.2;
  187. PT.BaseSpeed = 1.0;
  188. PT.BaseSpeedVariance = 0.2;
  189.  
  190. PT.TangentSpeed = 10.0;
  191. PT.TangentSpeedVariance = 1.0;
  192. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  193. PT.TangentDirection = vzbzd9
  194. vzbzd9:delete()
  195. PT.TangentAngleMin = 0.0;
  196. PT.TangentAngleMax = 6.28;
  197. PT.IsTangentDependOnBase = false;
  198.  
  199. PT.BaseAngle = 3.0;
  200. PT.BaseAngleVariance = 5.0;
  201. PT.BaseAngleSpeed = 1.0;
  202. PT.BaseAngleSpeedVariance = 0.3;
  203. PT.BaseAngleSpeedDirection = 0;
  204. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  205. PT.BaseDirection = vzbzd10
  206. vzbzd10:delete()
  207. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  208. PT.BaseDirectionVariance = vzbzd11
  209. vzbzd11:delete()
  210. local vzbzd12 = D3DXVECTOR3:new(0,0,0)
  211. PT.BasePosition = vzbzd12
  212. vzbzd12:delete()
  213. local vzbzd13 = D3DXVECTOR3:new(10,10,10)
  214. PT.BasePositionVariance = vzbzd13
  215. vzbzd13:delete()
  216. PT.BaseSize = 6.0;
  217. PT.BaseSizeVariance = 0.5;
  218.  
  219. -- color over time
  220. PT.ColorOverTimeR[1].TimePercent = 0.0;
  221. PT.ColorOverTimeR[1].Value = 0.7;
  222. PT.ColorOverTimeG[1].TimePercent = 0.0;
  223. PT.ColorOverTimeG[1].Value = 0.4;
  224. PT.ColorOverTimeB[1].TimePercent = 0.0;
  225. PT.ColorOverTimeB[1].Value = 0.2;
  226.  
  227. PT.ColorOverTimeR[2].TimePercent = 1.0;
  228. PT.ColorOverTimeR[2].Value = 0.7;
  229. PT.ColorOverTimeG[2].TimePercent = 1.0;
  230. PT.ColorOverTimeG[2].Value = 0.2;
  231. PT.ColorOverTimeB[2].TimePercent = 1.0;
  232. PT.ColorOverTimeB[2].Value = 0.0;
  233.  
  234. -- transparency over time
  235. PT.TransparencyOverTime[1].TimePercent = 0.0;
  236. PT.TransparencyOverTime[1].Value = 0.0;
  237.  
  238. PT.TransparencyOverTime[2].TimePercent = 0.01;
  239. PT.TransparencyOverTime[2].Value = 1.0;
  240.  
  241. PT.TransparencyOverTime[3].TimePercent = 0.1;
  242. PT.TransparencyOverTime[3].Value = 0.6;
  243.  
  244. PT.TransparencyOverTime[4].TimePercent = 1.0;
  245. PT.TransparencyOverTime[4].Value = 0.0;
  246.  
  247. -- size over time
  248. PT.SizeOverTime[1].TimePercent = 0.0;
  249. PT.SizeOverTime[1].Value = 3.0;
  250.  
  251. PT.SizeOverTime[2].TimePercent = 0.1;
  252. PT.SizeOverTime[2].Value = 12.0;
  253.  
  254. PT.SizeOverTime[3].TimePercent = 1.0;
  255. PT.SizeOverTime[3].Value = 14.0;
  256.  
  257. -- Speed over time
  258. PT.SpeedOverTime[1].TimePercent = 0.0;
  259. PT.SpeedOverTime[1].Value = 0.0;
  260.  
  261. PT.SpeedOverTime[2].TimePercent = 1.0;
  262. PT.SpeedOverTime[2].Value = 0.0;
  263.  
  264. -- Tangent Speed over time
  265. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  266. PT.TangentSpeedOverTime[1].Value = 7.0;
  267.  
  268. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  269. PT.TangentSpeedOverTime[2].Value = 2.0;
  270.  
  271. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  272. PT.TangentSpeedOverTime[3].Value = 0.0;
  273.  
  274.  
  275. -- GravityAcceleration over time
  276. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  277. PT.GravityAccelerationOverTime[1].Value = -5.0;
  278.  
  279. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  280. PT.GravityAccelerationOverTime[2].Value = -5.0;
  281.  
  282. -- AngleSpeed over time
  283. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  284. PT.AngleSpeedOverTime[1].Value = 0.1;
  285.  
  286. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  287. PT.AngleSpeedOverTime[2].Value = 0.5;
  288.  
  289. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  290. PT.AngleSpeedOverTime[3].Value = 0.1;
  291.  
  292.  
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  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325. PT = Emitter.ParticleTypesParams[3]
  326. PT.IsEmitterLocked = false
  327. PT.DrawOrder = 3
  328. PT.Material = ENMAT_PARTICLE_LIGHT
  329.  
  330. PT.TextureName = "environment_effect_explosion_sparkles3.dds"
  331.  
  332.  
  333. PT.ParticlesPerSecond = 0.1;
  334. PT.InitialNumberOfParticles = 8.0;
  335. PT.BaseLifeTime = 1.5;
  336. PT.BaseLifeTimeVariance = 0.2;
  337. PT.BaseSpeed = 1.0;
  338. PT.BaseSpeedVariance = 0.2;
  339.  
  340. PT.TangentSpeed = 10.0;
  341. PT.TangentSpeedVariance = 1.0;
  342. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  343. PT.TangentDirection = vzbzd14
  344. vzbzd14:delete()
  345. PT.TangentAngleMin = 0.0;
  346. PT.TangentAngleMax = 6.28;
  347. PT.IsTangentDependOnBase = false;
  348.  
  349. PT.BaseAngle = 3.0;
  350. PT.BaseAngleVariance = 5.0;
  351. PT.BaseAngleSpeed = 1.0;
  352. PT.BaseAngleSpeedVariance = 0.3;
  353. PT.BaseAngleSpeedDirection = 0;
  354. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  355. PT.BaseDirection = vzbzd15
  356. vzbzd15:delete()
  357. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  358. PT.BaseDirectionVariance = vzbzd16
  359. vzbzd16:delete()
  360. local vzbzd17 = D3DXVECTOR3:new(0,0,0)
  361. PT.BasePosition = vzbzd17
  362. vzbzd17:delete()
  363. local vzbzd18 = D3DXVECTOR3:new(3,3,3)
  364. PT.BasePositionVariance = vzbzd18
  365. vzbzd18:delete()
  366. PT.BaseSize = 4.0;
  367. PT.BaseSizeVariance = 0.2;
  368.  
  369. -- color over time
  370. PT.ColorOverTimeR[1].TimePercent = 0.0;
  371. PT.ColorOverTimeR[1].Value = 0.7;
  372. PT.ColorOverTimeG[1].TimePercent = 0.0;
  373. PT.ColorOverTimeG[1].Value = 0.4;
  374. PT.ColorOverTimeB[1].TimePercent = 0.0;
  375. PT.ColorOverTimeB[1].Value = 0.2;
  376.  
  377. PT.ColorOverTimeR[2].TimePercent = 1.0;
  378. PT.ColorOverTimeR[2].Value = 0.7;
  379. PT.ColorOverTimeG[2].TimePercent = 1.0;
  380. PT.ColorOverTimeG[2].Value = 0.2;
  381. PT.ColorOverTimeB[2].TimePercent = 1.0;
  382. PT.ColorOverTimeB[2].Value = 0.0;
  383.  
  384. -- transparency over time
  385. PT.TransparencyOverTime[1].TimePercent = 0.0;
  386. PT.TransparencyOverTime[1].Value = 0.0;
  387.  
  388. PT.TransparencyOverTime[2].TimePercent = 0.1;
  389. PT.TransparencyOverTime[2].Value = 1.0;
  390.  
  391. PT.TransparencyOverTime[3].TimePercent = 1.0;
  392. PT.TransparencyOverTime[3].Value = 0.0;
  393.  
  394.  
  395. -- size over time
  396. PT.SizeOverTime[1].TimePercent = 0.0;
  397. PT.SizeOverTime[1].Value = 4.0;
  398.  
  399. PT.SizeOverTime[2].TimePercent = 0.1;
  400. PT.SizeOverTime[2].Value = 6.0;
  401.  
  402. PT.SizeOverTime[3].TimePercent = 1.0;
  403. PT.SizeOverTime[3].Value = 8.0;
  404.  
  405. -- Speed over time
  406. PT.SpeedOverTime[1].TimePercent = 0.0;
  407. PT.SpeedOverTime[1].Value = 0.0;
  408.  
  409. PT.SpeedOverTime[2].TimePercent = 1.0;
  410. PT.SpeedOverTime[2].Value = 0.0;
  411.  
  412. -- Tangent Speed over time
  413. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  414. PT.TangentSpeedOverTime[1].Value = 5.0;
  415.  
  416. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  417. PT.TangentSpeedOverTime[2].Value = 1.0;
  418.  
  419. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  420. PT.TangentSpeedOverTime[3].Value = 0.0;
  421.  
  422.  
  423. -- GravityAcceleration over time
  424. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  425. PT.GravityAccelerationOverTime[1].Value = -15.0;
  426.  
  427. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  428. PT.GravityAccelerationOverTime[2].Value = -15.0;
  429.  
  430. -- AngleSpeed over time
  431. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  432. PT.AngleSpeedOverTime[1].Value = 0.1;
  433.  
  434. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  435. PT.AngleSpeedOverTime[2].Value = 0.5;
  436.  
  437. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  438. PT.AngleSpeedOverTime[3].Value = 0.1;
  439.  
  440.  
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  464.  
  465.  
  466.  
  467.  
  468.  
  469.  
  470.  
  471.  
  472.  
  473. PT = Emitter.ParticleTypesParams[4]
  474. PT.IsEmitterLocked = false
  475. PT.DrawOrder = 4
  476. PT.Material = ENMAT_SIMPLEPARTICLE
  477.  
  478. PT.TextureName = "environment_effect_explosion_trash1.dds"
  479.  
  480.  
  481. PT.ParticlesPerSecond = 0.1;
  482. PT.InitialNumberOfParticles = 7.0;
  483. PT.BaseLifeTime = 1.5;
  484. PT.BaseLifeTimeVariance = 0.2;
  485. PT.BaseSpeed = 1.0;
  486. PT.BaseSpeedVariance = 0.2;
  487.  
  488. PT.TangentSpeed = 10.0;
  489. PT.TangentSpeedVariance = 1.0;
  490. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  491. PT.TangentDirection = vzbzd19
  492. vzbzd19:delete()
  493. PT.TangentAngleMin = 0.0;
  494. PT.TangentAngleMax = 6.28;
  495. PT.IsTangentDependOnBase = false;
  496.  
  497. PT.BaseAngle = 3.0;
  498. PT.BaseAngleVariance = 5.0;
  499. PT.BaseAngleSpeed = 1.0;
  500. PT.BaseAngleSpeedVariance = 0.3;
  501. PT.BaseAngleSpeedDirection = 0;
  502. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  503. PT.BaseDirection = vzbzd20
  504. vzbzd20:delete()
  505. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  506. PT.BaseDirectionVariance = vzbzd21
  507. vzbzd21:delete()
  508. local vzbzd22 = D3DXVECTOR3:new(0,0,0)
  509. PT.BasePosition = vzbzd22
  510. vzbzd22:delete()
  511. local vzbzd23 = D3DXVECTOR3:new(10,10,10)
  512. PT.BasePositionVariance = vzbzd23
  513. vzbzd23:delete()
  514. PT.BaseSize = 2.0;
  515. PT.BaseSizeVariance = 0.5;
  516.  
  517. -- color over time
  518. PT.ColorOverTimeR[1].TimePercent = 0.0;
  519. PT.ColorOverTimeR[1].Value = 0.1;
  520. PT.ColorOverTimeG[1].TimePercent = 0.0;
  521. PT.ColorOverTimeG[1].Value = 0.1;
  522. PT.ColorOverTimeB[1].TimePercent = 0.0;
  523. PT.ColorOverTimeB[1].Value = 0.1;
  524.  
  525. PT.ColorOverTimeR[2].TimePercent = 1.0;
  526. PT.ColorOverTimeR[2].Value = 0.1;
  527. PT.ColorOverTimeG[2].TimePercent = 1.0;
  528. PT.ColorOverTimeG[2].Value = 0.1;
  529. PT.ColorOverTimeB[2].TimePercent = 1.0;
  530. PT.ColorOverTimeB[2].Value = 0.1;
  531.  
  532. -- transparency over time
  533. PT.TransparencyOverTime[1].TimePercent = 0.0;
  534. PT.TransparencyOverTime[1].Value = 0.0;
  535.  
  536. PT.TransparencyOverTime[2].TimePercent = 0.1;
  537. PT.TransparencyOverTime[2].Value = 1.0;
  538.  
  539. PT.TransparencyOverTime[3].TimePercent = 1.0;
  540. PT.TransparencyOverTime[3].Value = 0.0;
  541.  
  542.  
  543. -- size over time
  544. PT.SizeOverTime[1].TimePercent = 0.0;
  545. PT.SizeOverTime[1].Value = 4.0;
  546.  
  547. PT.SizeOverTime[2].TimePercent = 0.1;
  548. PT.SizeOverTime[2].Value = 6.0;
  549.  
  550. PT.SizeOverTime[3].TimePercent = 1.0;
  551. PT.SizeOverTime[3].Value = 8.0;
  552.  
  553. -- Speed over time
  554. PT.SpeedOverTime[1].TimePercent = 0.0;
  555. PT.SpeedOverTime[1].Value = 0.0;
  556.  
  557. PT.SpeedOverTime[2].TimePercent = 1.0;
  558. PT.SpeedOverTime[2].Value = 0.0;
  559.  
  560. -- Tangent Speed over time
  561. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  562. PT.TangentSpeedOverTime[1].Value = 5.0;
  563.  
  564. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  565. PT.TangentSpeedOverTime[2].Value = 1.0;
  566.  
  567. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  568. PT.TangentSpeedOverTime[3].Value = 0.0;
  569.  
  570.  
  571. -- GravityAcceleration over time
  572. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  573. PT.GravityAccelerationOverTime[1].Value = -15.0;
  574.  
  575. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  576. PT.GravityAccelerationOverTime[2].Value = -15.0;
  577.  
  578. -- AngleSpeed over time
  579. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  580. PT.AngleSpeedOverTime[1].Value = 0.1;
  581.  
  582. PT.AngleSpeedOverTime[2].TimePercent = 0.8;
  583. PT.AngleSpeedOverTime[2].Value = 0.5;
  584.  
  585. PT.AngleSpeedOverTime[3].TimePercent = 1.0;
  586. PT.AngleSpeedOverTime[3].Value = 0.1;
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  621.