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Text File  |  2007-01-25  |  13.5 KB  |  531 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION3_GREEN)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5. desc.ActivityType = ENACT_ACTIVE
  6.  
  7. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  8. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  9. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  10. desc.LocalPosition = vzbzd1
  11. vzbzd1:delete()
  12. desc.isAnimateTexture = false
  13. desc.RenderType = ENRENDERTYPE_GEOMETRY
  14.  
  15. Emitter = desc.PS.PSDescription
  16. Emitter.ParticleTypesNumber = 4
  17. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  18. Emitter.EmitterPosition = vzbzd2
  19. vzbzd2:delete()
  20. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  21. Emitter.EmitterDirection = vzbzd3
  22. vzbzd3:delete()
  23. Emitter.EmitterLifeTime = 1
  24.  
  25.  
  26. PT = Emitter.ParticleTypesParams[1]
  27. PT.IsEmitterLocked = false
  28. PT.DrawOrder = 4
  29. PT.Material = ENMAT_SIMPLEPARTICLE
  30.  
  31. PT.TextureName = "environment_effect_explosion_trash1.dds"
  32.  
  33. PT.ParticlesPerSecond = 0.1;
  34. PT.InitialNumberOfParticles = 25.0;
  35. PT.BaseLifeTime = 3.0;
  36. PT.BaseLifeTimeVariance = 0.0;
  37. PT.BaseSpeed = 4.0;
  38. PT.BaseSpeedVariance = 2.0;
  39.  
  40. PT.TangentSpeed = 2.0;
  41. PT.TangentSpeedVariance = 0.5;
  42. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  43. PT.TangentDirection = vzbzd4
  44. vzbzd4:delete()
  45. PT.TangentAngleMin = 0.0;
  46. PT.TangentAngleMax = 6.28;
  47. PT.IsTangentDependOnBase = false;
  48.  
  49. PT.BaseAngle = 3.0;
  50. PT.BaseAngleVariance = 5.0;
  51. PT.BaseAngleSpeed = 0.2;
  52. PT.BaseAngleSpeedVariance = 0.3;
  53. PT.BaseAngleSpeedDirection = 0;
  54. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  55. PT.BaseDirection = vzbzd5
  56. vzbzd5:delete()
  57. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  58. PT.BaseDirectionVariance = vzbzd6
  59. vzbzd6:delete()
  60. local vzbzd7 = D3DXVECTOR3:new(0,0,0)
  61. PT.BasePosition = vzbzd7
  62. vzbzd7:delete()
  63. local vzbzd8 = D3DXVECTOR3:new(5,2,5)
  64. PT.BasePositionVariance = vzbzd8
  65. vzbzd8:delete()
  66. PT.BaseSize = 4.0;
  67. PT.BaseSizeVariance = 2.0;
  68.  
  69. -- color over time
  70. PT.ColorOverTimeR[1].TimePercent = 0.0;
  71. PT.ColorOverTimeR[1].Value = 0.5;
  72. PT.ColorOverTimeG[1].TimePercent = 0.0;
  73. PT.ColorOverTimeG[1].Value = 0.5;
  74. PT.ColorOverTimeB[1].TimePercent = 0.0;
  75. PT.ColorOverTimeB[1].Value = 0.5;
  76.  
  77. PT.ColorOverTimeR[2].TimePercent = 1.0;
  78. PT.ColorOverTimeR[2].Value = 0.5;
  79. PT.ColorOverTimeG[2].TimePercent = 1.0;
  80. PT.ColorOverTimeG[2].Value = 0.5;
  81. PT.ColorOverTimeB[2].TimePercent = 1.0;
  82. PT.ColorOverTimeB[2].Value = 0.5;
  83.  
  84. -- transparency over time
  85. PT.TransparencyOverTime[1].TimePercent = 0.0;
  86. PT.TransparencyOverTime[1].Value = 1.0;
  87.  
  88. PT.TransparencyOverTime[2].TimePercent = 0.2;
  89. PT.TransparencyOverTime[2].Value = 1.0;
  90.  
  91. PT.TransparencyOverTime[3].TimePercent = 1.0;
  92. PT.TransparencyOverTime[3].Value = 1.0;
  93.  
  94. -- size over time
  95. PT.SizeOverTime[1].TimePercent = 0.0;
  96. PT.SizeOverTime[1].Value = 1.0;
  97.  
  98. PT.SizeOverTime[2].TimePercent = 1.0;
  99. PT.SizeOverTime[2].Value = 3.0;
  100.  
  101. -- Speed over time
  102. PT.SpeedOverTime[1].TimePercent = 0.0;
  103. PT.SpeedOverTime[1].Value = 10.0;
  104.  
  105. PT.SpeedOverTime[2].TimePercent = 0.5;
  106. PT.SpeedOverTime[2].Value = 0.0;
  107.  
  108. PT.SpeedOverTime[3].TimePercent = 1.0;
  109. PT.SpeedOverTime[3].Value = 0.0;
  110.  
  111. -- Tangent Speed over time
  112. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  113. PT.TangentSpeedOverTime[1].Value = 5.0;
  114.  
  115. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  116. PT.TangentSpeedOverTime[2].Value = 10.0;
  117.  
  118. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  119. PT.TangentSpeedOverTime[3].Value = 20.0;
  120.  
  121.  
  122. -- GravityAcceleration over time
  123. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  124. PT.GravityAccelerationOverTime[1].Value = 30.0;
  125.  
  126. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  127. PT.GravityAccelerationOverTime[2].Value = -50.0;
  128.  
  129. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  130. PT.GravityAccelerationOverTime[3].Value = -100.0;
  131.  
  132. -- AngleSpeed over time
  133. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  134. PT.AngleSpeedOverTime[1].Value = 1.0;
  135.  
  136. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  137. PT.AngleSpeedOverTime[2].Value = 2.0;
  138.  
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157. PT = Emitter.ParticleTypesParams[2]
  158. PT.IsEmitterLocked = false
  159. PT.DrawOrder = 2
  160. PT.Material = ENMAT_PARTICLE_LIGHT
  161.  
  162. PT.TextureName = "environment_effect_explosion_trash3.dds"
  163.  
  164. PT.ParticlesPerSecond = 0.1;
  165. PT.InitialNumberOfParticles = 35.0;
  166. PT.BaseLifeTime = 3.0;
  167. PT.BaseLifeTimeVariance = 0.0;
  168. PT.BaseSpeed = 4.0;
  169. PT.BaseSpeedVariance = 1.0;
  170.  
  171. PT.TangentSpeed = 2.0;
  172. PT.TangentSpeedVariance = 0.5;
  173. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  174. PT.TangentDirection = vzbzd9
  175. vzbzd9:delete()
  176. PT.TangentAngleMin = 0.0;
  177. PT.TangentAngleMax = 6.28;
  178. PT.IsTangentDependOnBase = false;
  179.  
  180. PT.BaseAngle = 3.0;
  181. PT.BaseAngleVariance = 5.0;
  182. PT.BaseAngleSpeed = 0.2;
  183. PT.BaseAngleSpeedVariance = 0.3;
  184. PT.BaseAngleSpeedDirection = 0;
  185. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  186. PT.BaseDirection = vzbzd10
  187. vzbzd10:delete()
  188. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  189. PT.BaseDirectionVariance = vzbzd11
  190. vzbzd11:delete()
  191. local vzbzd12 = D3DXVECTOR3:new(0,0,0)
  192. PT.BasePosition = vzbzd12
  193. vzbzd12:delete()
  194. local vzbzd13 = D3DXVECTOR3:new(5,2,5)
  195. PT.BasePositionVariance = vzbzd13
  196. vzbzd13:delete()
  197. PT.BaseSize = 4.0;
  198. PT.BaseSizeVariance = 2.0;
  199.  
  200. -- color over time
  201. PT.ColorOverTimeR[1].TimePercent = 0.0;
  202. PT.ColorOverTimeR[1].Value = 0.6;
  203. PT.ColorOverTimeG[1].TimePercent = 0.0;
  204. PT.ColorOverTimeG[1].Value = 1.0;
  205. PT.ColorOverTimeB[1].TimePercent = 0.0;
  206. PT.ColorOverTimeB[1].Value = 0.5;
  207.  
  208. PT.ColorOverTimeR[2].TimePercent = 1.0;
  209. PT.ColorOverTimeR[2].Value = 0.6;
  210. PT.ColorOverTimeG[2].TimePercent = 1.0;
  211. PT.ColorOverTimeG[2].Value = 0.8;
  212. PT.ColorOverTimeB[2].TimePercent = 1.0;
  213. PT.ColorOverTimeB[2].Value = 0.5;
  214.  
  215. -- transparency over time
  216. PT.TransparencyOverTime[1].TimePercent = 0.0;
  217. PT.TransparencyOverTime[1].Value = 0.0;
  218.  
  219. PT.TransparencyOverTime[2].TimePercent = 0.2;
  220. PT.TransparencyOverTime[2].Value = 1.0;
  221.  
  222. PT.TransparencyOverTime[3].TimePercent = 1.0;
  223. PT.TransparencyOverTime[3].Value = 0.0;
  224.  
  225. -- size over time
  226. PT.SizeOverTime[1].TimePercent = 0.0;
  227. PT.SizeOverTime[1].Value = 1.0;
  228.  
  229. PT.SizeOverTime[2].TimePercent = 1.0;
  230. PT.SizeOverTime[2].Value = 3.0;
  231.  
  232. -- Speed over time
  233. PT.SpeedOverTime[1].TimePercent = 0.0;
  234. PT.SpeedOverTime[1].Value = 10.0;
  235.  
  236. PT.SpeedOverTime[2].TimePercent = 0.5;
  237. PT.SpeedOverTime[2].Value = 0.0;
  238.  
  239. PT.SpeedOverTime[3].TimePercent = 1.0;
  240. PT.SpeedOverTime[3].Value = 0.0;
  241.  
  242. -- Tangent Speed over time
  243. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  244. PT.TangentSpeedOverTime[1].Value = 0.0;
  245.  
  246. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  247. PT.TangentSpeedOverTime[2].Value = 5.0;
  248.  
  249. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  250. PT.TangentSpeedOverTime[3].Value = 20.0;
  251.  
  252.  
  253. -- GravityAcceleration over time
  254. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  255. PT.GravityAccelerationOverTime[1].Value = 20.0;
  256.  
  257. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  258. PT.GravityAccelerationOverTime[2].Value = -50.0;
  259.  
  260. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  261. PT.GravityAccelerationOverTime[3].Value = -100.0;
  262.  
  263. -- AngleSpeed over time
  264. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  265. PT.AngleSpeedOverTime[1].Value = 1.0;
  266.  
  267. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  268. PT.AngleSpeedOverTime[2].Value = 2.0;
  269.  
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281. PT = Emitter.ParticleTypesParams[3]
  282. PT.IsEmitterLocked = false
  283. PT.DrawOrder = 1
  284. PT.Material = ENMAT_SIMPLEPARTICLE
  285.  
  286. PT.TextureName = "cruiser_effect_smokecloud2.dds"
  287.  
  288. PT.ParticlesPerSecond = 0.1;
  289. PT.InitialNumberOfParticles = 35.0;
  290. PT.BaseLifeTime = 1.5;
  291. PT.BaseLifeTimeVariance = 0.0;
  292. PT.BaseSpeed = 4.0;
  293. PT.BaseSpeedVariance = 1.0;
  294.  
  295. PT.TangentSpeed = 1.0;
  296. PT.TangentSpeedVariance = 0.5;
  297. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  298. PT.TangentDirection = vzbzd14
  299. vzbzd14:delete()
  300. PT.TangentAngleMin = 0.0;
  301. PT.TangentAngleMax = 6.28;
  302. PT.IsTangentDependOnBase = false;
  303.  
  304. PT.BaseAngle = 3.0;
  305. PT.BaseAngleVariance = 5.0;
  306. PT.BaseAngleSpeed = 0.5;
  307. PT.BaseAngleSpeedVariance = 0.3;
  308. PT.BaseAngleSpeedDirection = 0;
  309. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  310. PT.BaseDirection = vzbzd15
  311. vzbzd15:delete()
  312. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  313. PT.BaseDirectionVariance = vzbzd16
  314. vzbzd16:delete()
  315. local vzbzd17 = D3DXVECTOR3:new(0,0,0)
  316. PT.BasePosition = vzbzd17
  317. vzbzd17:delete()
  318. local vzbzd18 = D3DXVECTOR3:new(5,2,5)
  319. PT.BasePositionVariance = vzbzd18
  320. vzbzd18:delete()
  321. PT.BaseSize = 4.0;
  322. PT.BaseSizeVariance = 3.0;
  323.  
  324. -- color over time
  325. PT.ColorOverTimeR[1].TimePercent = 0.0;
  326. PT.ColorOverTimeR[1].Value = 0.6;
  327. PT.ColorOverTimeG[1].TimePercent = 0.0;
  328. PT.ColorOverTimeG[1].Value = 0.8;
  329. PT.ColorOverTimeB[1].TimePercent = 0.0;
  330. PT.ColorOverTimeB[1].Value = 0.6;
  331.  
  332. PT.ColorOverTimeR[2].TimePercent = 1.0;
  333. PT.ColorOverTimeR[2].Value = 0.6;
  334. PT.ColorOverTimeG[2].TimePercent = 1.0;
  335. PT.ColorOverTimeG[2].Value = 0.8;
  336. PT.ColorOverTimeB[2].TimePercent = 1.0;
  337. PT.ColorOverTimeB[2].Value = 0.5;
  338.  
  339. -- transparency over time
  340. PT.TransparencyOverTime[1].TimePercent = 0.0;
  341. PT.TransparencyOverTime[1].Value = 1.0;
  342.  
  343. PT.TransparencyOverTime[2].TimePercent = 0.3;
  344. PT.TransparencyOverTime[2].Value = 0.9;
  345.  
  346. PT.TransparencyOverTime[3].TimePercent = 0.4;
  347. PT.TransparencyOverTime[3].Value = 0.7;
  348.  
  349. PT.TransparencyOverTime[4].TimePercent = 1.0;
  350. PT.TransparencyOverTime[4].Value = 0.0;
  351.  
  352. -- size over time
  353. PT.SizeOverTime[1].TimePercent = 0.0;
  354. PT.SizeOverTime[1].Value = 1.0;
  355.  
  356. PT.SizeOverTime[2].TimePercent = 1.0;
  357. PT.SizeOverTime[2].Value = 3.0;
  358.  
  359. -- Speed over time
  360. PT.SpeedOverTime[1].TimePercent = 0.0;
  361. PT.SpeedOverTime[1].Value = 5.0;
  362.  
  363. PT.SpeedOverTime[2].TimePercent = 0.5;
  364. PT.SpeedOverTime[2].Value = 1.0;
  365.  
  366. PT.SpeedOverTime[3].TimePercent = 1.0;
  367. PT.SpeedOverTime[3].Value = 0.0;
  368.  
  369. -- Tangent Speed over time
  370. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  371. PT.TangentSpeedOverTime[1].Value = 10.0;
  372.  
  373. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  374. PT.TangentSpeedOverTime[2].Value = 10.0;
  375.  
  376. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  377. PT.TangentSpeedOverTime[3].Value = 20.0;
  378.  
  379.  
  380. -- GravityAcceleration over time
  381. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  382. PT.GravityAccelerationOverTime[1].Value = 135.0;
  383.  
  384. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  385. PT.GravityAccelerationOverTime[2].Value = -10.0;
  386.  
  387. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  388. PT.GravityAccelerationOverTime[3].Value = 0.0;
  389.  
  390. -- AngleSpeed over time
  391. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  392. PT.AngleSpeedOverTime[1].Value = 2.0;
  393.  
  394. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  395. PT.AngleSpeedOverTime[2].Value = 3.0;
  396.  
  397.  
  398.  
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409.  
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416. PT = Emitter.ParticleTypesParams[4]
  417. PT.IsEmitterLocked = false
  418. PT.DrawOrder = 3
  419. PT.Material = ENMAT_PARTICLE_LIGHT
  420.  
  421. PT.TextureName = "cruiser_effect_smokecloud3.dds"
  422.  
  423. PT.ParticlesPerSecond = 0.1;
  424. PT.InitialNumberOfParticles = 35.0;
  425. PT.BaseLifeTime = 1.0;
  426. PT.BaseLifeTimeVariance = 0.0;
  427. PT.BaseSpeed = 4.0;
  428. PT.BaseSpeedVariance = 1.0;
  429.  
  430. PT.TangentSpeed = 1.0;
  431. PT.TangentSpeedVariance = 0.5;
  432. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  433. PT.TangentDirection = vzbzd19
  434. vzbzd19:delete()
  435. PT.TangentAngleMin = 0.0;
  436. PT.TangentAngleMax = 6.28;
  437. PT.IsTangentDependOnBase = false;
  438.  
  439. PT.BaseAngle = 3.0;
  440. PT.BaseAngleVariance = 5.0;
  441. PT.BaseAngleSpeed = 0.5;
  442. PT.BaseAngleSpeedVariance = 0.3;
  443. PT.BaseAngleSpeedDirection = 0;
  444. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  445. PT.BaseDirection = vzbzd20
  446. vzbzd20:delete()
  447. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  448. PT.BaseDirectionVariance = vzbzd21
  449. vzbzd21:delete()
  450. local vzbzd22 = D3DXVECTOR3:new(0,0,0)
  451. PT.BasePosition = vzbzd22
  452. vzbzd22:delete()
  453. local vzbzd23 = D3DXVECTOR3:new(5,2,5)
  454. PT.BasePositionVariance = vzbzd23
  455. vzbzd23:delete()
  456. PT.BaseSize = 3.0;
  457. PT.BaseSizeVariance = 3.0;
  458.  
  459. -- color over time
  460. PT.ColorOverTimeR[1].TimePercent = 0.0;
  461. PT.ColorOverTimeR[1].Value = 0.6;
  462. PT.ColorOverTimeG[1].TimePercent = 0.0;
  463. PT.ColorOverTimeG[1].Value = 1.0;
  464. PT.ColorOverTimeB[1].TimePercent = 0.0;
  465. PT.ColorOverTimeB[1].Value = 0.5;
  466.  
  467. PT.ColorOverTimeR[2].TimePercent = 1.0;
  468. PT.ColorOverTimeR[2].Value = 0.6;
  469. PT.ColorOverTimeG[2].TimePercent = 1.0;
  470. PT.ColorOverTimeG[2].Value = 0.8;
  471. PT.ColorOverTimeB[2].TimePercent = 1.0;
  472. PT.ColorOverTimeB[2].Value = 0.5;
  473.  
  474. -- transparency over time
  475. PT.TransparencyOverTime[1].TimePercent = 0.0;
  476. PT.TransparencyOverTime[1].Value = 0.0;
  477.  
  478. PT.TransparencyOverTime[2].TimePercent = 0.3;
  479. PT.TransparencyOverTime[2].Value = 0.4;
  480.  
  481. PT.TransparencyOverTime[3].TimePercent = 0.4;
  482. PT.TransparencyOverTime[3].Value = 0.4;
  483.  
  484. PT.TransparencyOverTime[4].TimePercent = 1.0;
  485. PT.TransparencyOverTime[4].Value = 0.0;
  486.  
  487. -- size over time
  488. PT.SizeOverTime[1].TimePercent = 0.0;
  489. PT.SizeOverTime[1].Value = 1.0;
  490.  
  491. PT.SizeOverTime[2].TimePercent = 1.0;
  492. PT.SizeOverTime[2].Value = 3.0;
  493.  
  494. -- Speed over time
  495. PT.SpeedOverTime[1].TimePercent = 0.0;
  496. PT.SpeedOverTime[1].Value = 5.0;
  497.  
  498. PT.SpeedOverTime[2].TimePercent = 0.5;
  499. PT.SpeedOverTime[2].Value = 0.0;
  500.  
  501. PT.SpeedOverTime[3].TimePercent = 1.0;
  502. PT.SpeedOverTime[3].Value = 0.0;
  503.  
  504. -- Tangent Speed over time
  505. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  506. PT.TangentSpeedOverTime[1].Value = 0.0;
  507.  
  508. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  509. PT.TangentSpeedOverTime[2].Value = 10.0;
  510.  
  511. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  512. PT.TangentSpeedOverTime[3].Value = 20.0;
  513.  
  514.  
  515. -- GravityAcceleration over time
  516. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  517. PT.GravityAccelerationOverTime[1].Value = 5.0;
  518.  
  519. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  520. PT.GravityAccelerationOverTime[2].Value = -10.0;
  521.  
  522. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  523. PT.GravityAccelerationOverTime[3].Value = 0.0;
  524.  
  525. -- AngleSpeed over time
  526. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  527. PT.AngleSpeedOverTime[1].Value = 2.0;
  528.  
  529. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  530. PT.AngleSpeedOverTime[2].Value = 3.0;
  531.