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- Thanks for checking out the Deadly Games playable demo!
-
- Inside this demo, you'll get a chance to learn and play around with Deadly
- Games' combat system - shooting guns, tossing grenades, and blowing up the
- enemies. You'll also get a chance to try your skills against a human
- opponent via direct connect, modem, or network connection.
-
- In the single player scenario, you'll be able to explore and fight your way
- through two fun, challenging and enemy filled missions.
-
- -----------------------------------------------------------------------------
- Installing the Demo
- -----------------------------------------------------------------------------
- From Dos 5 or 6.X:
-
- 1. Make sure you have at least 14MB of space free on the hard drive where
- you plan to install the Deadly Games playable demo.
-
- 2. Put your Deadly Games demo CD in the CD drive, and log on to it (e.g. D:)
-
- 3. Type "Install" from the DOS prompt.
-
- 4. You will have a choice of two different forms of installation:
- Normal (14 MB) or Full (89 MB). The normal install requires the CD
- to be in the drive while playing, while the full install does not.
-
- 5. Pick the drive you want to install the demo to, and hit ENTER.
-
- 6. After the installation program ends, it will start the Sound Setup
- program. Pick the configuration for digital speech and MIDI music on
- your computer. Use "Test Settings" to make sure they work. Then save
- your sound settings and exit.
-
- 7. Now the Demo is installed. Type "Deadly" to start the game and
- "Setsound" to change your sound setup.
-
- From Windows '95
-
- 1. Make sure you have at least 14MB of space free on your hard drive,
- where you plan to install the Deadly Games playable demo.
-
- 2. Insert your Demo CD in the CD-ROM drive.
-
- 3. A screen of Sirtech demos should now appear. Click on DEADLY GAMES and
- then on INSTALL.
-
- If a demo screen does not appear (Autorun is disabled) then
- open your CD-ROM drive using Windows Explorer. Then double click on
- the file named "Install" which you will find in the root directory of
- your CD-ROM drive.
-
- 4. You will have a choice of two different forms of installation:
- Normal (14MB) or Full (89 MB). The normal install requires the CD
- to be in the drive while playing, while the full install does not.
-
- 5. Pick the drive you want to install the demo to, and hit ENTER.
-
- 6. After the installation program ends, it will start the Sound Setup
- program. Pick the configuration for digital speech and midi music on
- your computer. Use "Test Settings" to make sure they work. Then save
- your sound settings and exit.
-
- 7. The installation is over. All you'll have to do is double click on
- the program "Deadly" inside Windows Explorer. You can add it to your
- Start Menu, also.
-
-
- ----------------------------------------------------------------------------
- Starting the Demo
- ----------------------------------------------------------------------------
-
- We recommend that you read this document before playing the demo. You may
- also find it useful to print out this file, for reference during the game.
-
- When Deadly Games begins, you'll see a menu with six choices on it:
-
- -Single Player-
- -Multiplayer-
- -Scenario Editor-
- -Campaign Editor-
- -Exit to DOS-
-
- The Scenario and Campaign Editors are disabled in this demo.
- If you select "Single Player" you can play the demo single player scenario.
- Picking "Multiplayer" will let you play a modem, direct connect, or network
- game of Deadly Games with the demonstration multiplayer scenario. Although
- we're sure you'll never want to do it, you can also quit from this screen.
-
- To start the single player demo scenario, select "Single Player". After
- this you'll choose your team name, team color, and game options before
- playing. Many of the single player options will be unchangeable, such as
- choosing a mission or campaign or being able to hire mercs instead of having
- them randomly assigned to your team. You will be able to change these in
- the full game! You can change the quality of equipment your mercs get,
- whether bloodstains are left on the ground after people are wounded,
- and the amount of action points mercs will have available (We'll get into
- the mechanics of action points later). You can also change the quality of
- enemy AI, to make the scenario easier or harder.
-
- Once you click on "Start Solo Game" at the bottom of the screen, the fun
- will be about to begin. You'll have the chance to equip your mercs (which
- we'll get into in the next section). To begin the mission, click on the
- "Start" button.
-
- ----------------------------------------------------------------------------
- Playing the Demo
- ----------------------------------------------------------------------------
-
- Once all the getting-ready stuff has been taken care of, you'll be able to send
- your mercs into the fray. The portraits of Mercenaries you see on the left
- and right sides of the screen are in your command.
-
- SELECTING MERCS:
-
- To select a mercenary......................................Click on merc, OR
- Double click on portrait, OR
- Press F1-F6
-
- To locate a merc in the field.....................Left click on portrait
-
- To identify merc by name..............Move the cursor over merc in field
-
- To see merc's statistics values.........Click and hold on statistic bars
-
- To see all mercs' statistics at once. .........................Press 'S'
-
- To change merc's personal options................Right click on portrait
-
- MOVING MERCS AROUND:
-
- To move a merc..........................Double click on desired location
-
- To sneak..............................Hold down SHIFT during normal move
-
- To back up..............................Hold down CTRL during normal move
-
- To crouch..............................Hold down ALT and left click with
- cursor over merc, OR
- right click then left click on merc
-
- To look in a particular direction..........Hold right button down & left
- click
-
- To exchange places with another merc.......Hold cursor over merc to swap
- with, press 'X'
-
-
- MERCENARY PANELS:
- * Health (Red): The member's health. If hurt, it lowers and leaves
- an "injury tracker" in its place. Untreated injuries are yellow,
- and may continue to hurt the merc (bleeding) if not treated. A
- bleeding character will leave bloody footprints if bloodstains are on.
- Treated injuries show pink.
-
- * Breath (Blue): Breathing rate and energy. Lowers
- as member exerts energy. Rises as they rest.
-
- * Action Points (Orange): This is the number of action points you have
- remaining.
-
- PERSONAL OPTIONS (ON FLIP SIDE OF MERCENARY PANELS):
-
- * MAX AIM: When on, the merc will always take extra time and action
- points (APs) to target the enemy to the best of his ability. You
- can still vary the APs spent.
-
- * RSV PTS: When on, the merc will always stop with enough action
- points remaining to use the item in their Main Hand. Use this
- to make sure you have enough APs to shoot or throw a grenade after
- moving as far as possible to your destination.
-
- * MUTE: When on, the merc's speech and sound effects will not be heard.
-
-
-
-
- USING ITEMS:
-
- Items that are in the mercenary's main hand may be used at any time. Some
- items, like a medical bag for instance, have specific uses. To use an item
- in the merc's main hand, right click in the main play field, and the cursor
- will change to signify his or her intent. If a medical bag is in that hand,
- for instance, you'll get a "healing cross" cursor. Next, you need to select
- the target of the item's use. Where you left click is that target. If some
- items don't seem to have an apparent use, they may need to be merged with
- other items. In fact, many items in Deadly Games can be merged with others
- to create new items.
-
-
- INVENTORY CONTROLS:
-
- To move any item to another location...............Left click on item to
- pick it up, left click again to drop it
-
- To swap item from secondary to main hand........Right click on secondary
- hand position (bottom right)
-
- To put item in main hand into free pocket.......Right click on main hand
- position (bottom left)
-
- To view merc's complete inventory...........Right click on a vest pocket, OR
- Click on the INV button, OR
- Press 'I'
-
- INSIDE INVENTORY SCREEN:
-
- To move any item to another location...............Left click on item to
- pick it up, left click again to drop it
-
- To equip items..........................Place guns/grenades in main hand,
- vests in vest position, helmet in helm position,etc.
-
- To trade items between mercs............Left click on item to pick it up,
- Click on another merc's portrait,
- Left click on slot to place item
-
- To drop an item......................Move it to slot beneath merc's feet
-
- To drink from a canteen...................Pick up canteen, left click on
- merc's face in inventory area
-
- To camouflage a merc..................Pick up camouflage kit, left click
- on merc's body in inventory area
-
- To attempt merging two items...............Place first item in main hand,
- place second item in the attachment position (directly below)
-
- To exit inventory screen.................Left click over merc's portrait
- in inventory area
-
-
- INVESTIGATING & CHECKING THINGS OUT:
-
- You check things out in Deadly Games with (surprise) your hands and your eyes. So, the Hand Cursor is all important.
- When your merc sees something, he'll tell you, and a white circle will flash
- around the object. Things that are hidden, though, may require a bit of
- searching.
-
- To get hand cursor....................Press CTRL at any time to force it, OR
- Hold cursor still for a couple of seconds over an object, OR
- Left click on an object where the cursor is an "X"
-
- Picking up items.............Get hand cursor (above), left click on item
-
- Opening doors.......................Place cursor over "Door", left click
-
- Magnifying items..................Hold cursor over it, and press 'Z', OR
- press CTRL plus right click
-
- Looking for land mines............Place mine detector in main hand, then
- left click on a destination. Merc scans
- for nearby mines along the route
-
- Blue flags...................When a merc detects a buried object, a blue
- flag will be placed at that spot. Left click
- on the flag to disarm or dig up the object
-
-
-
- -----------------------------------------------------------------------------
- Combat
- -----------------------------------------------------------------------------
-
- ACTION POINTS:
-
- Everything in a combat situation is governed by action
- points. Action points are a numerical representation of how
- many actions a mercenary can perform in a single turn, and
- are based upon the experience and overall statistics of the
- mercenary, including his or her health. Mr. "Hyper on Sugar"
- can run to every corner of the map several times, host a beachside
- infomercial on psychic haircare products and still have time
- to raise his gun to shoot someone. Mr. "Slower than Death",
- on the other hand, would have just figured out that something
- was going on in that same period of time...
-
- For instance, a mercenary who can run 20 feet in one second
- would have 20 action points (he can move quickly). A
- mercenary who can only run only 5 feet in one second would
- have 5 action points (and be pretty darn slow). The more
- the mercenary can physically do in a set amount of time, the
- more action points he or she has. So, in combat, where
- physical actions cost action points, a faster mercenary can
- do more.
-
- Some actions, though, take a set amount of time no matter
- how fast the mercenary is. For instance, if a fast
- mercenary and a slow mercenary pull the trigger of identical
- guns at the same time, both bullets will fire at the same
- time and take the same amount of time to head down the
- barrel. So, the faster mercenary would expend more points to
- perform the action than the slower mercenary. Just because
- one mercenary is fast doesn't mean he can make a bullet go
- down the barrel of a gun faster.
-
- In general, though, action points determine how much your
- mercenary can do when it's his or her turn in combat. Since
- their action points are limited, be careful not to run
- slower mercenaries all over the place. An action that takes
- 10 points might not be much to a guy who has 20, but it's
- sure a lot to a merc with 12. There's only so much he or
- she can do in the space of seconds, and it would be a pity
- to have a merc bravely run up to an enemy, eagerly draw his
- gun but have no time left to shoot. Leave the marathon
- stealth runs to the fast guys.
-
- For whatever you choose to do, though, Deadly Games will
- continually alert you to the action point cost. You'll see
- the amount in the center of your cursor.
-
- If you don't use all of your action points in a turn, up to
- 5 points will roll over to the next turn. If you have more
- than that left over, the extra is lost.
-
-
- FIRING GUNS/THROWING GRENADES:
-
- To target an opponent...........................Have weapon in main hand,
- right click in to get crosshairs then
- left click on target
-
- . . . then (optionally) . . .
-
- To improve the merc's aim.......Once targeted, right click for desired
- level of extra accuracy; more points = better aiming
-
- . . . then . . .
-
- Fire the bullet / Throw the grenade.....................Left click again
-
-
- ENDING TURN:
-
- WHEN YOU'VE USED UP ALL YOUR ACTION POINTS OR DON'T HAVE ENOUGH LEFT
- TO DO ANYTHING, CLICK DONE (OR PRESS 'D') TO PASS THE TURN OVER TO THE
- ENEMY FORCES.
-
- Sometimes, however, you may prefer to end your turn earlier, keeping
- some extra action points available to be able to react as the enemies
- come to you...
-
-
- TREATING WOUNDED:
-
- Get a medical or first aid kit in a medically-trained merc's main hand,
- use it (right click), and select the wounded merc as the target. (Note
- that mercs are also able to treat themselves this way). This serves to
- clean and bandage the wounds sustained, and prevent additional bleeding.
-
- A merc whose health drops below 15 falls down, and will die unless he or
- she receives prompt treatment (which will restore health back to 15).
- A merc whose health drops to 0 or below is DEAD!
-
- The actual healing of wounds (regaining of health) takes more time
- and is beyond the scope of this demo.
-
-
-
- -----------------------------------------------------------------------------
- Miscellaneous
- -----------------------------------------------------------------------------
-
- TOP-OF-THE-SCREEN BUTTONS:
-
- DONE........................End your turn, let opponents have theirs
- INV.........................Display selected mercs' inventory screen
- OPT......................Enable/disable sound, music & other options
- MAP............................Lets you see the overhead mission map
- CHAT...............Send a message to an opponent in multiplayer mode
- TAUNT...............Annoy and insult an opponent in multiplayer mode
-
- SCREEN VIEWS:
-
- Display overhead sector map..............................Press 'Ins', OR
- Hold down right mouse button and drag
- mouse downward until "MAP" appears, OR
- Click on MAP at top of screen
-
- Show "automap" (which areas mercs have seen).................Press 'Tab'
- (ONLY while in overhead mission map)
-
- Cycle through other main view field sizes...........Press 'PgUp', 'PgDn'
-
-
- GENERAL CONTROLS, KEYBOARD SHORTCUTS:
-
- Select merc (1-8)...........................................F1-F8
- Select merc (1-8) without relocating view...................ALT + F1-F8
- Select next merc............................................Spacebar
-
- Show only enemies seen by selected merc.....................F9
- Relocate view to next enemy.................................Enter
-
- Done (in combat)............................................D
- Inventory of selected merc..................................I
- Options menu................................................O
- Restart Mission.............................................R
-
- Show all mercs' stats.......................................S
- Magnify items (cursor over item)............................Z
- Repeat last message.........................................L
-
- Pause.......................................................P
- Cancel action in progress...................................ESC
- Show Options Menu...........................................F10
-
- Increase Music Volume.......................................+
- Decrease Music Volume.......................................-
- Increase Sound FX Volume....................................Comma
- Increase Sound FX Volume....................................Period
-
- Allies (Multiplayer Only)...................................A
- Chat (Multiplayer Only).....................................C
- Taunt.......................................................T
-
- -----------------------------------------------------------------------------
- Deadly Games: Multiplayer
- -----------------------------------------------------------------------------
-
- If you're looking for intense fun, this part of Deadly Games is what you'll
- want to see. This demo supports two player play; the full game supports up
- to four players on a Network. Click on "Multiplayer", and you'll have a
- choice of Modem, Direct Connect, or Network. Both players will need a copy
- of the demo.
-
- Modem Connection:
- You'll need to know the port of your modem and the baud rate you'll want
- to connect at. You can change advanced options, too, if your modem is not
- working with the default options. After that,all you'll have to do is
- enter your opponent's number and click on CALL. Your opponent should
- configure his modem and click on ANSWER.
-
- Direct Connection:
- This is easy. Connect two computers via a null modem cable (not just a serial
- cable). You'll have to know which port the cable is attached to, and then
- one player will be 'host' and the other one 'guest'.
-
- Network Play:
- One player will be the "Leader" and will pick that option when connecting
- by network. When the other player joins him, he will be able
- to start the mission.
-
-
- -----------------------------------------------------------------------------
- System Requirements
- -----------------------------------------------------------------------------
-
- Required: 486DX-33
- Double Speed CD-ROM Drive
- 8MB RAM
- PC/MS-DOS 5.0, 6.0+, Win '95
- Mouse
- 256-color VGA graphics
-
- Sound Support: Sound Blaster/Pro/16/AWE32 and 100% compatible
- Pro Audio Spectrum (PAS)
- Gravis Ultrasound (GUS)
- MPU401-interface General MIDI
-
-
- -----------------------------------------------------------------------------
- Trouble Shooting
- -----------------------------------------------------------------------------
-
- If you've played the two player scenario over an IPX network and want to
- play it again immediately, you may find that the second player cannot
- JOIN the leader's game. Have both players exit the demo and restart
- it, and that should clear up the problem.
-
- Pro Audio Spectrum 16: If the sound configuration does not correctly
- detect your PAS 16 for music, select PAS 16 for digital sound and
- Sound Blaster for music instead.
-
- -----------------------------------------------------------------------------
- How to get in touch with us...
- -----------------------------------------------------------------------------
-
- Sir-tech Software Inc.
- Ogdensburg Business Center, P.O. Box 245
- Ogdensburg, NY 13669
- (315) 393-6633
-
- Compuserve: 76711,33
-
- Internet: 76711.33@CompuServe.COM
-
- On the World Wide Web: http://www.sir-tech.com
-
-