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-
- //
- // shoots (PlasmaGun, PlasmaDeath, DoomMortar, MaximumImpactI, MaximumImpact2, Vendetta, Muzzle, Torch)
- //
-
- // ---------------------------------------------
- // shoot0 (PlasmaGun)
- // ---------------------------------------------
-
- [Cluster0]
- Name = square.mod
-
- [Noise0]
- Level = 1.0
-
- [Size0]
- Scale = 1.0
-
- [Shadow0]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics0]
- Range = 4500
- Velocity = 3500
-
- [Collision0]
- RadiusScale = 0.7
-
- [Defense0]
- KineticShield0 = 1
-
- [Offense0]
- KineticStrength = 300
- ShockStrength = 0
-
- [Anim0]
- NumOfStages = 1
- Scale = 1.00
- DisplayTime = 0.05
-
- [Anim0Raster]
- X1 = 128
- Y1 = 224
- Width = 31
- Height = 32
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot1 (PlasmaDeath)
- // ---------------------------------------------
-
- [Cluster1]
- Name = square.mod
-
- [Noise1]
- Level = 1.0
-
- [Size1]
- Scale = 1.0
-
- [Shadow1]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics1]
- Range = 4500
- Velocity = 3500
-
- [Collision1]
- RadiusScale = 0.7
-
- [Defense1]
- KineticShield0 = 1
-
- [Offense1]
- KineticStrength = 350
- ShockStrength = 0
-
- [Anim1]
- NumOfStages = 1
- Scale = 1.00
- DisplayTime = 0.05
-
- [Anim1Raster]
- X1 = 160
- Y1 = 224
- Width = 32
- Height = 32
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot2 (DoomMortar)
- // ---------------------------------------------
-
- [Cluster2]
- Name = square.mod
-
- [Noise2]
- Level = 1.0
-
- [Size2]
- Scale = 2.0
-
- [Shadow2]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics2]
- Range = 4200
- Velocity = 1600
-
- [Collision2]
- RadiusScale = 0.7
-
- [Defense2]
- KineticShield0 = 1
-
- [Offense2]
- KineticStrength = 1200
- ShockStrength = 0
-
- [Anim2]
- NumOfStages = 1
- Scale = 1.00
- DisplayTime = 0.05
-
- [Anim2Raster]
- X1 = 192
- Y1 = 192
- Width = 64
- Height = 64
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot3 (MaximumImpact I)
- // ---------------------------------------------
-
- [Cluster3]
- Name = square.mod
-
- [Noise3]
- Level = 1.0
-
- [Size3]
- Scale = 1.0
-
- [Shadow3]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics3]
- Range = 4500
- Velocity = 3500
-
- [Collision3]
- RadiusScale = 0.7
-
- [Defense3]
- KineticShield0 = 1
-
- [Offense3]
- KineticStrength = 150
- ShockStrength = 0
-
- [Anim3]
- NumOfStages = 1
- Scale = 0.80
- DisplayTime = 0.05
-
- [Anim3Raster]
- X1 = 0
- Y1 = 226
- Width = 31
- Height = 30
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot4 (MaximumImpact II)
- // ---------------------------------------------
-
- [Cluster4]
- Name = square.mod
-
- [Noise4]
- Level = 1.0
-
- [Size4]
- Scale = 1.0
-
- [Shadow4]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics4]
- Range = 4500
- Velocity = 3500
-
- [Collision4]
- RadiusScale = 0.7
-
- [Defense4]
- KineticShield0 = 1
-
- [Offense4]
- KineticStrength = 200
- ShockStrength = 0
-
- [Anim4]
- NumOfStages = 1
- Scale = 0.80
- DisplayTime = 0.05
-
- [Anim4Raster]
- X1 = 32
- Y1 = 226
- Width = 32
- Height = 29
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot5 (Vendetta)
- // ---------------------------------------------
-
- [Cluster5]
- Name = square.mod
-
- [Noise5]
- Level = 1.0
-
- [Size5]
- Scale = 1.0
-
- [Shadow5]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics5]
- Range = 4500
- Velocity = 3500
-
- [Collision5]
- RadiusScale = 0.7
-
- [Defense5]
- KineticShield0 = 1
-
- [Offense5]
- KineticStrength = 70
- ShockStrength = 0
-
- [Anim5]
- NumOfStages = 1
- Scale = 1.00
- DisplayTime = 0.05
-
- [Anim5Raster]
- X1 = 64
- Y1 = 224
- Width = 32
- Height = 32
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot6 (muzzle)
- // ---------------------------------------------
-
- [Cluster6]
- Name = square.mod
-
- [Noise6]
- Level = 1.0
-
- [Size6]
- Scale = 1.0
-
- [Shadow6]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics6]
- Range = 4500
- Velocity = 3500
-
- [Collision6]
- RadiusScale = 0.7
-
- [Defense6]
- KineticShield0 = 1
-
- [Offense6]
- KineticStrength = 5
- ShockStrength = 0
-
- [Anim6]
- NumOfStages = 1
- Scale = 1.00
- DisplayTime = 0.05
-
- [Anim6Raster]
- X1 = 0
- Y1 = 171
- Width = 38
- Height = 39
- NumInX = 1
- ImgBlockName = mod_005
-
- // ---------------------------------------------
- // shoot7 (buzzer)
- // ---------------------------------------------
-
- [Cluster7]
- Name = square.mod
-
- [Noise7]
- Level = 1.0
-
- [Size7]
- Scale = 1.0
-
- [Shadow7]
- Brightness = 5.0
- Range = 701.0
-
- [Kinematics7]
- Range = 4500
- Velocity = 3500
-
- [Collision7]
- RadiusScale = 0.7
-
- [Defense7]
- KineticShield0 = 1
-
- [Offense7]
- KineticStrength = 5
- ShockStrength = 0
-
- [Anim7]
- NumOfStages = 1
- Scale = 1.0
- DisplayTime = 0.05
-
- [Anim7Stage0]
- X1 = 0
- Y1 = 0
- X2 = 121
- Y2 = 0
- X3 = 121
- Y3 = 126
- X4 = 0
- Y4 = 126
- XCenter = 61
- YCenter = 70
- ImgBlockName = mod_039
-