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- ;
- ;
- ;seacore 80*80 12m hoch
- ;
- ;
- [Display]
- ShadingMode = g
-
- [Cluster0]
- Base = seacore0.mod
-
- [Position0]
- Cardinal = n
- OffsetX = 0
- OffsetY = 9
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise0]
- Level = 0.0
-
- [Size0]
- Scale = 3.0000000
-
- [Collision0]
- RadiusScale = 0.7
-
- [Defense0]
- KineticShield0 = 20
-
- [Offense0]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster1]
- Base = seacore1.mod
-
- [Position1]
- Cardinal = n
- OffsetX = 3
- OffsetY = 9
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise1]
- Level = 0.0
-
- [Size1]
- Scale = 3.0000000
-
- [Collision1]
- RadiusScale = 0.7
-
- [Defense1]
- KineticShield0 = 20
-
- [Offense1]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster2]
- Base = seacore2.mod
-
- [Position2]
- Cardinal = n
- OffsetX = 0
- OffsetY = 6
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise2]
- Level = 0.0
-
- [Size2]
- Scale = 3.0000000
-
- [Collision2]
- RadiusScale = 0.7
-
- [Defense2]
- KineticShield0 = 20
-
- [Offense2]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster3]
- Base = seacore3.mod
-
- [Position3]
- Cardinal = n
- OffsetX = 3
- OffsetY = 6
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise3]
- Level = 0.0
-
- [Size3]
- Scale = 3.0000000
-
- [Collision3]
- RadiusScale = 0.7
-
- [Defense3]
- KineticShield0 = 20
-
- [Offense3]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster4]
- Base = seacore4.mod
-
- [Position4]
- Cardinal = n
- OffsetX = 0
- OffsetY = 3
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise4]
- Level = 0.0
-
- [Size4]
- Scale = 3.0000000
-
- [Collision4]
- RadiusScale = 0.7
-
- [Defense4]
- KineticShield0 = 20
-
- [Offense4]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster5]
- Base = seacore5.mod
-
- [Position5]
- Cardinal = n
- OffsetX = 3
- OffsetY = 3
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise5]
- Level = 0.0
-
- [Size5]
- Scale = 3.0000000
-
- [Collision5]
- RadiusScale = 0.7
-
- [Defense5]
- KineticShield0 = 20
-
- [Offense5]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster6]
- Base = seacore6.mod
-
- [Position6]
- Cardinal = n
- OffsetX = 0
- OffsetY = 0
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise6]
- Level = 0.0
-
- [Size6]
- Scale = 3.0000000
-
- [Collision6]
- RadiusScale = 0.7
-
- [Defense6]
- KineticShield0 = 20
-
- [Offense6]
- KineticStrength = 5
- ShockStrength = 0
-
- [Cluster7]
- Base = seacore7.mod
-
- [Position7]
- Cardinal = n
- OffsetX = 3
- OffsetY = 0
- HeightReference = 0
- SurfaceLifting = o
-
- [Noise7]
- Level = 0.0
-
- [Size7]
- Scale = 3.0000000
-
- [Collision7]
- RadiusScale = 0.7
-
- [Defense7]
- KineticShield0 = 20
-
- [Offense7]
- KineticStrength = 5
- ShockStrength = 0
-
-