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INI File | 1996-08-08 | 4.8 KB | 335 lines |
- [BASIC]
- NumOfVoices = 8
-
- [SAMPLEMAP]
- ; sample 0 MUST NOT BE USED
- nam0 =
-
- ; big explosion
- nam1 = vfx\ef_04
- per1 = 11025
- vol1 = 127
- ran1 = 0.2
-
- ; metal hit
- nam2 = vfx\ef_01
- per2 = 11025
- vol2 = 48
- ran2 = 0.1
-
- ; shoot vendetta
- nam3 = vfx\we_02-1b
- per3 = 11025
- vol3 = 127
- ran3 = 0.1
-
- ; torpedo engine
- nam4 = vfx\we_01
- per4 = 11025
- vol4 = 32
- ran4 = 0.15
-
- ; keyboard click
- nam5 = vfx\co_01c
- per5 = 11025
- vol5 = 64
- ran5 = 0.0
-
- ; threat
- nam6 = vfx\co_02
- per6 = 11025
- vol6 = 64
- ran6 = 0.0
-
- ; lock on
- nam7 = vfx\co_03
- per7 = 11025
- vol7 = 32
- ran7 = 0.0
-
- ; error
- nam8 = vfx\co_04
- per8 = 11025
- vol8 = 127
- ran8 = 0.0
-
- ; torpedo lock on
- nam9 = vfx\co_05
- per9 = 11025
- vol9 = 32
- ran9 = 0.0
-
- ; alert
- nam10 = vfx\co_07
- nam10 =
- per10 = 11025
- vol10 = 64
- ran10 = 0.0
-
- ; player engine 1
- nam11 = vfx\pb_04c
- per11 = 11025
- vol11 = 104
- ran11 = 0.0
-
- ; shoot maximum impact
- nam12 = vfx\we_02-2b
- per12 = 11025
- vol12 = 127
- ran12 = 0.1
-
- ; shoot plasma gun
- nam13 = vfx\we_02-3d
- per13 = 11025
- vol13 = 127
- ran13 = 0.05
-
- ; torpedostart
- nam14 = vfx\pb_09
- per14 = 11025
- vol14 = 96
- ran14 = 0.15
-
- ; groundexplosion
- nam15 = vfx\ef_02
- per15 = 11025
- vol15 = 127
- ran15 = 0.15
-
- ; smallexplosion
- nam16 = vfx\ef_03b
- per16 = 11025
- vol16 = 127
- ran16 = 0.15
-
- ; emsexplosion
- nam17 = vfx\ef_05
- per17 = 11025
- vol17 = 127
- ran17 = 0.15
-
- ; screaming metal
- nam18 = vfx\ef_06
- per18 = 11025
- vol18 = 127
- ran18 = 0.2
-
- ; building
- nam19 = vfx\ef_07
- per19 = 11025
- vol19 = 127
- ran19 = 0.2
-
- ; revolver reload
- nam20 = vfx\pb_03
- per20 = 8000
- vol20 = 64
- ran20 = 0.1
-
- ; turret engine
- nam21 = vfx\pb_01
- per21 = 11025
- vol21 = 32
- ran21 = 0.0
-
- ; radio sound
- nam22 = vfx\co_08
- per22 = 11025
- vol22 = 32
- ran22 = 0.1
-
- ; enemy engine 1
- nam23 = vfx\pb_04a
- per23 = 11025
- vol23 = 127
- ran23 = 0.0
-
- ; enemy engine 2
- nam24 = vfx\en_02
- per24 = 11025
- vol24 = 127
- ran24 = 0.0
-
- ; shoot doom mortar
- nam25 = vfx\we_02-5
- per25 = 6000
- vol25 = 127
- ran25 = 0.0
-
- ; shoot plasma death
- nam26 = vfx\we_02-4b
- per26 = 6000
- vol26 = 127
- ran26 = 0.0
-
- ; player boat collision
- nam27 = vfx\pb_07
- per27 = 11025
- vol27 = 127
- ran27 = 0.0
-
- ;
- ; empty sample slots
- ;
-
- nam28 =
- nam29 =
- nam30 =
- nam31 =
- nam32 =
- nam33 =
- nam34 =
- nam35 =
- nam36 =
- nam37 =
- nam38 =
- nam39 =
- nam40 =
- nam41 =
- nam42 =
- nam43 =
- nam44 =
- nam45 =
- nam46 =
- nam47 =
- nam48 =
- nam49 =
- nam50 =
- nam51 =
- nam52 =
- nam53 =
- nam54 =
- nam55 =
- nam56 =
- nam57 =
- nam58 =
- nam59 =
- nam60 =
- nam61 =
- nam62 =
- nam63 =
-
- ;
- ; sexy female voice
- ;
-
- ; SFV: ActiveSonarActivated
- nam64 = cockpit\coc03b
- per64 = 11025
- vol64 = 128
- ran64 = 0.0
-
- ; SFV: ActiveSonarDeactivated
- nam65 = cockpit\coc02b
- per65 = 11025
- vol65 = 128
- ran65 = 0.0
-
- ; SFV: ActiveSonarReady
- nam66 = cockpit\coc03b
- per66 = 11025
- vol66 = 128
- ran66 = 0.0
-
- ; SFV: TargetLocked
- nam67 = cockpit\coc17
- per67 = 11025
- vol67 = 128
- ran67 = 0.0
-
- ; SFV: TargetIdentified
- nam68 = cockpit\coc21
- per68 = 11025
- vol68 = 128
- ran68 = 0.0
-
- ; SFV: TargetDestroyed
- nam69 = cockpit\coc19
- per69 = 11025
- vol69 = 128
- ran69 = 0.0
-
- ; SFV: Loading
- nam70 = cockpit\coc04
- per70 = 11025
- vol70 = 128
- ran70 = 0.0
-
- ; SFV: TargetLost
- nam71 = cockpit\coc20
- per71 = 11025
- vol71 = 128
- ran71 = 0.0
-
- ; SFV: System collapse
- nam72 = cockpit\coc09
- per72 = 11025
- vol72 = 128
- ran72 = 0.0
-
- ; SFV: front armor destroyed
- nam73 = cockpit\coc24
- per73 = 11025
- vol73 = 128
- ran73 = 0.0
-
- ; SFV: rear armor destroyed
- nam74 = cockpit\coc25
- per74 = 11025
- vol74 = 128
- ran74 = 0.0
-
- ; SFV: left armor destroyed
- nam75 = cockpit\coc26
- per75 = 11025
- vol75 = 128
- ran75 = 0.0
-
- ; SFV: right armor destroyed
- nam76 = cockpit\coc27
- per76 = 11025
- vol76 = 128
- ran76 = 0.0
-
- ; SFV: Torpedo Ready
- nam77 = cockpit\coc117
- per77 = 11025
- vol77 = 128
- ran77 = 0.0
-
- ; SFV: Mission accomplished
- nam78 = cockpit\coc13
- per78 = 11025
- vol78 = 128
- ran78 = 0.0
-
- ; SFV: Autopilot availible
- nam79 = cockpit\coc31
- per79 = 11025
- vol79 = 128
- ran79 = 0.0
-
- ; SFV: Navpoint reached
- nam80 = cockpit\coc12
- per80 = 11025
- vol80 = 128
- ran80 = 0.0
-
- ; SFV: LockOn located
- nam81 = cockpit\coc10
- per81 = 11025
- vol81 = 128
- ran81 = 0.0
-
- ; SFV: Torpedo threat
- nam82 = cockpit\coc07
- per82 = 11025
- vol82 = 128
- ran82 = 0.0
-
- ; SFV: Mission failed
- nam83 = cockpit\coc32
- per83 = 11025
- vol83 = 128
- ran83 = 0.0
-