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- property ancestor, isCrash
-
- on new me, s
- set the ancestor of me to new(script "InvaderObj", s, s + 1, 7, 48)
- put "DID"
- return me
- end
-
- on play me
- play(ancestor)
- if isCrash then
- if objectp(gMovieList) then
- GoForward(gMovieList)
- end if
- end if
- end
-
- on MoveX me
- MoveX(ancestor)
- puppetSound("InvaderSound1")
- end
-