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- property ancestor, isDone
- global gMovieList
-
- on new me, s
- set the ancestor of me to new(script "GameObj", s, s + 1, 3, 7, 48)
- set isDone to 0
- return me
- end
-
- on TouchDown me, obj
- global gText, gGame
- TouchDown(ancestor, obj)
- set L to GetSprite(obj) - 2
- if objectp(gMovieList) then
- SetLanguage(gMovieList, L)
- end if
- Dispose(gGame)
- Dispose(gText)
- set gGame to EMPTY
- set gText to EMPTY
- cursor(-1)
- go("Disclaim" & L)
- end
-