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- /**********************************************************************
- The following text originally appeared in the pages of the GATEWAY. *
- game manual. *
- **********************************************************************/
-
- What Is A LEGEND Adventure Game?
-
- In an adventure game from Legend, you become the main character in an
- evolving story that takes place in a world populated with interesting people,
- places, and things. You see this world through your main character's eyes,
- and you play the game by directing his actions.
-
- Like a book or a movie, the story unfolds as you travel from location to
- location, encountering situations which require action on your part. You
- can think of each of these situations as a puzzle. The key to solving these
- puzzles will often be creative thinking and clever use of objects you have
- picked up in your travels. You will get points as you solve puzzles, and
- your score will help you monitor your progress.
-
- Throughout the game the richly textured graphics, prose, sound effects
- and music will draw you into a spellbinding adventure that could only be
- brought to you by the master storytellers of Legend Entertainment Company.
-
- Technical Support
-
- CompuServe E-Mail
- Game Publisher's Forum type GO GAMEPUB,
- Section 7
- E-Mail 72662.1021
-
- America On-Line Legend Entr
-
- Internet E-Mail 72662.1021@CompuServe.COM
-
- Telephone Fax Line 703-222-3471
-
- (NO HINTS WILL BE GIVEN ON THIS NUMBER)
- From the continental U.S. call toll free
- 9:00 a.m. - 5:00 p.m. weekdays EST/EDT 1-800-658-8891
-
- From Canada, and other locations 703-222-8515
- 9:00 a.m. - 5:00 p.m. weekdays EST/EDT
-
- Hint Information
-
- The full hintbook is included in the Gateway Directory. To access this
- file type < MORE HINTBOOK.TXT
-
-
- Executive Offices
-
- Legend Entertainment Company
- P.O. Box 10810
- 14200 Park Meadow Drive
- Chantilly, Virginia 22021
-
- ==========================================================================
-
-
- Table of Contents SECTION
-
- Introduction to GATEWAY ...................................... 1
- Quick Start: Installation ................................... 2
- Quick Start: Playing the Game ............................... 3
- Installation and Start-up .................................... 4
- Configuration Options ........................................ 5
- Music and Sound .............................................. 6
- Introduction to the Game Interface ........................... 7
- Playing the Game With a Mouse ............................... 8
- Playing Without a Mouse ...................................... 9
- Save, Restore, and Quit ...................................... 10
- Talking to the Game .......................................... 11
- Operating the Heechee Ships .................................. 12
- Helpful Hints ................................................ 13
- Things to Try at the Start of the Game ....................... 14
- Game Commands and their Abbreviation ......................... 15
- Sample Transcript ............................................ 16
- About the Authors ............................................ 17
- Credits ...................................................... 18
- Help! Troubleshooting and Technical Assistance ............... 19
- Legal Stuff .................................................. 20
-
- Even if you are an experienced adventure game player who thinks that
- instruction manuals are best used as confetti at sporting events, you
- should still read the sections with names in bold for valuable information
- about this game.
-
-
- SECTION 1 - Introduction to GATEWAY
- ==========================================================================
-
-
- The gamble is the same for every Gateway prospector. You strap yourself
- into an alien starship whose destination was programmed 500,000 years ago
- by a race called the Heechee. At journey's end you may discover a
- motherlode of technology that will make you rich. More likely, you will die.
-
- This is the gamble that many of the 20 billion inhabitants of Earth dream
- of taking. This is the adventure that you find yourself about to begin.
- During the month of December, 2101 you won the monthly lottery sponsored
- by the State of Wyoming and your employer, the giant chemical food
- conglomerate known as PetroFood, Incorporated. The prize was a one way
- ticket to Gateway, a passport out of the food mines in the blasted moonscape
- of Wyoming, and a chance to become rich beyond your wildest dreams.
-
- After a four-month trip in one of the huge interplanetary transports that
- ferry people and equipment to destinations like Titan, Io, Venus, and
- Mercury, you arrive at Gateway. This immense alien space station,
- discovered by accident in 2077, is home to the 1,000 operational
- faster-than-light starships that give it its name. The once derelict
- station is currently owned and operated by the most powerful multinational
- corporation in history, and the ships are used for the exploration of the
- galaxy by volunteers like you.
-
- Your first ship handling class is scheduled for this afternoon.
- There you will be certified by the Corporation as flight crew. One day later
- you can head down to the hangar spaces on Level Tanya and sign up for
- a prospecting mission. You will be put aboard a Heechee starship and will
- take your life in your hands as you punch out for a destination that could
- be the core of a star, a deadly black hole, or a new planet filled with the
- riches of ancient Heechee technology.
-
-
- SECTION 2 - Quick Start: Installation
- ==========================================================================
-
- The installation process is quite simple:
-
- 1. Place the Gateway II CD in your CD-ROM drive.
-
- 2. Make sure you are at the DOS prompt ( > ).
-
- 3. Switch your DOS prompt to the drive letter for the CD-ROM drive.
-
- 4. Type INSTALL <ENTER> to run the installatin program.
-
- 5. Follow the installation instructions on the screen.
-
-
- SECTION 3 - Quick Start: Playing The Game
- ==========================================================================
-
- Like other Legend adventure game products, GATEWAY features a very flexible
- game interface that you can customize. You can use the mouse to interact
- with the picture, build game commands, and change the game interface (using
- the "buttons" in the upper left hand corner of the screen). You can also
- enter game commands by typing them in at the command line. You are in
- control and can decide what works best for you.
-
- Using the mouse you can:
-
- 1. Move from place to place by clicking on the compass rose.
-
- 2. Single-click on an object in a picture to look at it and
- double-click on an object to take it, open or close it,
- etc.
-
- 3. Select a verb from the verb menu and then click on an object
- in a picture to apply the verb to it.
-
- 4. Build complex commands quickly from the verb, object, and
- preposition menus. (Single-click selects the
- word, double-click finishes the command.)
-
- You can start typing at any point, and the words you type will appear on
- the command line. You will be entering game commands, combinations of words
- that tell the main character in the game what to do at each turn (i.e.
- EXAMINE THE DESK, TAKE THE DEBIT CARD, PUT THE DEBIT CARD IN THE SLOT,
- ASK TERRI ABOUT HERSELF, etc.). Press the <ENTER> key to execute a command.
-
- If you do not have a mouse, you can simulate one by pressing <TAB>. This
- puts a cursor on the screen which you can move around using the arrow keys.
- "Click" by pressing <ENTER> and "double-click" by pressing <SHIFT> <ENTER>.
-
- Again, if you do not have a mouse, there is yet another fast way to build
- commands using the keyboard. Press <TAB> again to begin using this feature.
- Then use the arrow keys to move the highlight bar back and forth
- between the menus, press the space bar to select a word, and
- press <ENTER> to execute your command.
-
- SECTION 4 - Installation and Start-up
- ==========================================================================
-
- INSTALLATION
-
-
- START-UP
- To start an installed copy of GATEWAY, follow the instructions in the
- Installation section above and then:
-
- 1. Change to the directory in which the game was installed (The
- default directory that the installation program puts GATEWAY in
- is \GATE). For example, if you installed GATEWAY in
- D:\GAMES\LEGEND, you would type: D: <ENTER> followed by
- CD \GAMES\LEGEND <ENTER>.
-
-
- 2. Start the game by typing GATEWAY <ENTER>.
-
- 3. The installation program will create a batch file named
- GATEWAY.BAT. You may decide to override these defaults by
- running the application directly by typing GATE followed by
- one or several of the configuration options described in the
- section that follows.
-
- For additional information concerning configuration options and defaults,
- refer to the Configuration, Options and Music and Sound sections.
-
- SECTION 5 - Configuration Options
- ==========================================================================
-
- If you wish to override any of the defaults for the game configuration, you
- may type one or more of the following options, separated by spaces, after
- typing GATE (MS-DOS Version 5.0 users should type LOADFIX GATE ) on
- the MS-DOS command line:
-
- CGA Forces the game into black and white CGA graphics on
- computers with an EGA or VGA graphics adapter.
-
- EGA Makes the game display EGA graphics.
-
- SVGA Makes the game display Super VGA graphics.
-
- XMOUSE Overrides the default Microsoft mouse driver.
- Use when you have a mouse that is not Microsoft compatible.
-
- ADLIB Causes music and RealSound sound effects to be played through
- an AdLib Music Synthesizer Card, if present.
-
- BLASTER Causes music and RealSound sound effects to be played through
- a Sound Blaster card, if present. You may set the IRQ number
- and I/O address for your Sound Blaster card by typing:
- GATE BLASTER <irq number> <i/o address>.
-
- MT32 Causes music to be played on a Roland MT-32 (or compatible)
- sound module, if present. You may set the IRQ number and
- I/O address for your MIDI interface by typing:
- GATE MT32 <irq number> <i/o address>.
-
- NOCYCLE Disables color cycling animation for computers with EGA and
- VGA adapters and color monitors.
-
-
- REAL Disables AdLib, Sound Blaster, and Roland music and plays
- RealSound sound effects through the PC's internal speaker.
-
- NOREAL Disables RealSound sound effects.
-
-
- So, for example, if you have a VGA graphics adapter, a Sound Blaster sound
- board on IRQ 9, and you want to see EGA pictures and play RealSound sound
- effects through your sound card, you would type GATE EGA BLASTER 9 <ENTER>
- at the MS-DOS system prompt.
-
- The XMOUSE parameter is used for mouse drivers that are not Microsoft
- compatible. If your mouse is not responding or the software is behaving
- erratically (i.e. the mouse cursor is "eating" the graphics), then you may
- want to start the game by typing GATE XMOUSE to override the default.
-
- Refer to the next section, Music And Sound, for more information on music
- card and sound module configuration.
-
- SECTION 6 - Music And Sound
- ==========================================================================
-
- GATEWAY supports the following music and sound effect technologies:
-
- RealSound (TM)
- AdLib Music Synthesizer Card
- Creative Labs' Sound Blaster
- Roland MT-32 and compatible MIDI sound modules including
- Roland's MT-100, CM-32L, and LAPC-1
-
- RealSound sound effects will be played through the PC's internal speaker if
- you do not have an AdLib or Sound Blaster card. See the Installation section
- for instructions for proper installation of the game.
-
- REALSOUND (TM)
- RealSound is used throughout the game to play sound effects on the PC's
- internal speaker or an AdLib or Sound Blaster card, if present. No
- additional hardware or software is required to hear RealSound effects in
- GATEWAY. If you do not have an AdLib card, Sound Blaster, or MIDI sound
- module, you will hear RealSound sound effects on your PC speaker.
-
- RealSound is a Patent Pending technological breakthrough that works with any
- IBM compatible computer with a built-in speaker. If your machine beeps when
- you turn it on, it is compatible with RealSound.
-
- ROLAND MT-32, MT-100, CM-32L, AND LAPC-1 OWNERS
- To use your MIDI sound module, make sure your equipment is configured as
- shown in the MIDI wiring diagram on the next page. If you have problems,
- check that the following steps have been taken to properly configure your
- equipment:
-
- Note: LAPC-1 owners may ignore items 1, 2, and 3.
-
- 1. A PC to MIDI Interface card is installed in your PC.
-
- 2. The PC to MIDI Interface card is connected to an MPU-401 or
- compatible MIDI Interface or MIDI Processing Unit.
-
- 3. A MIDI cable is connected from a MIDI OUT connector on the
- MIDI Interface to the MIDI IN connector on your sound module.
-
- 4. The audio output jacks on your sound module are connected to
- the audio input jacks on your amplifier or stereo.
-
- 5. One or two speakers are attached to the speaker connectors on
- your amplifier or stereo.
-
- If you are having trouble getting your MIDI sound module to operate, the
- difficulty can probably be traced to one of two causes:
-
- First, you may have two cards in your computer that are set to the same IRQ.
- If this is the case, you can change the IRQ value for one of the cards by
- using the card's jumpers or switches (although some cards do not allow this).
- Consult the manual that came with your MIDI interface.
-
- The second possibility is that your MIDI interface may be set to an IRQ other
- than the default value of 2 and/or an I/O address other than 330. In this
- case, you must specify the appropriate IRQ value and/or I/O address in the
- command line when you start the game. For example, to use a MIDI interface
- card set to operate on IRQ 5 and I/O address 300, you should start the game
- by typing: GATE MT32 5 300.
-
- _____
- | o |
- ============ | O |----------
- | -------- | :_____: |
- | | | | _____ |
- | -------- | SPEAKERS | o |_____.. |
- ================== | O | | | <-speaker
- | IBM PC | :_____: | | wires
- - | | | |
- | ================== | |
- | | |
- | midi audio audio | |
- | .-----------. cable .---------- cables in_______ | |
- |.____ | o o o-----------o o o o--------o< o----- |
- | ^ | |^ o--------o o_______|
- :___________| |.__________: :_________|
- midi out midi in
-
- MPU-401 ROLAND SOUND AMPLIFIER
- (OR COMPATIBLE) MODULE OR STEREO
-
-
- MIDI Wiring Diagram for Roland MT-32, MT-100, and CM-32L
-
-
- SECTION 7 - Introduction to the Game Interface
- ==========================================================================
-
- To install and start up the game, see the Installation and Start-up SECTION
- 4.
-
- When the game begins, you will see the title screen, followed by the
- introduction sequence. If you wish to skip to the beginning of the story,
- you can hit <ESC> at any time to skip the introduction. The game will
- then ask you if you wish to restore to a previously saved position.
-
- After the introduction sequence, the main interface will appear. While there
- are many alternate screen interfaces for flying the ships, operating
- equipment, and solving puzzles, you will spend most of your time interacting
- with this screen. It looks like this:
-
- GRAPHICS WINDOW
- This window may contain:
-
- A picture of your location
- Your inventory (what you are wearing and carrying)
- Your status (score, number of turns taken, etc.)
- A verbal description of your surroundings
-
-
- COMMAND BUTTONS
- Many of these buttons have function key equivalents. See the information on
- function keys on SECTION 15 for more details.
-
- HELP Displays a help screen
- HALF Removes the menus, making more room for text
- ERASE Removes the last word from the command line
- DO Executes the command on the command line
- PICTURE Displays a picture in the graphics window
- STATUS Displays your score and status in the graphics window
- INVENTORY Displays your inventory in the graphics window
- LOOK Puts a verbal description of your surroundings in the
- graphics window
-
-
- COMPASS ROSE AND DIRECTION BUTTONS
- If you have a mouse, you can move around in the game environment by clicking
- on the various points of the compass rose and the IN, OUT, UP, and DOWN
- buttons. Legitimate exits from your current location are always highlighted.
-
- VERB MENU
- The verb menu contains every verb you need to play the game. There are other
- verbs you can use, but you will have to type them in. The most commonly used
- verbs are grouped at the top of the list. The rest of them are in
- alphabetical order.
-
- PREPOSITION MENU
- After you select a verb, the verb menu is replaced with a preposition menu.
- The amazing thing is that the game will display only those prepositions that
- you can use with the verb you have selected. Voila'! No more pesky cursor
- errors.
-
- OBJECT MENU
- This menu contains all the things that you see from your current location.
- If you want to refer to other objects in the game, you must type them in.
-
- HIGHLIGHT BAR
- This is a highlighted bar you can move around to select the next word you
- want to place on the command line.
-
- ELEVATOR BOXES
- Clicking on these boxes and dragging them down is a fast way to move through
- the menus. Clicking in the column above or below the box will cause rapid
- movement up or down the menu. Clicking on the arrows at the top or
- bottom of the column will move the highlight bar up or down one entry
- in the menu. (Note: Elevator boxes are only displayed when there are more
- menu entries than there is room to display at once.)
-
- STORY WINDOW
- This is the window where all that wonderful prose we have been telling you
- about appears. If the window fills with words and you see "MORE" at the
- bottom, press any key or click the mouse button and the rest of the message
- will appear. If you would like to expand the size of the window and you do
- not mind sacrificing the menus, press <F3> for a half-screen or <F4> for a
- full screen of text. If you would like to see the text displayed before the
- picture is updated, then type the command TEXTFIRST. To switch back to the
- default of pictures first, type PICFIRST.
-
- COMMAND LINE
- All your commands will appear on this line, whether you enter them by typing,
- selecting from the menu, or clicking on the compass rose or graphics window.
-
- STATUS LINE
- This line displays your location and the local time of day.
-
-
- SECTION 8 - Playing The Game With A Mouse
- ==========================================================================
-
- If you have a mouse, playing this game is simplicity itself. While you are
- using the main interface, you can do all of the following by pointing and
- clicking:
-
- MOVE AROUND
- from place to place by single-clicking on the compass rose or the directional
- buttons next to it. Legitimate exits from your current location are always
- highlighted. Double-clicking on an exit that is pictured in the graphics
- window will move you through that exit.
-
- EXAMINE
- objects by single-clicking on them in the graphics window. Take them by
- double-clicking.
-
- GREET
- characters you meet in the game by double-clicking on them in the graphics
- window.
-
- CUSTOMIZE
- the interface by clicking on the command buttons in the upper left hand
- corner of the screen.
-
- You can build game commands using the menus on the left hand side of the
- screen or you can type them in directly.
- If you choose to type, you will see the words that you type appear on the
- command line in the story window on the screen. Press <ENTER> to execute a
- command.
-
- For more on how to build commands, read the next two paragraphs and refer to
- the sections entitled Talking to the Game, Game Commands and their
- Abbreviations, and the Sample Transcript.
-
- At several points in the game you will find yourself interacting with
- different screen interfaces including a starship control panel, a combination
- lock built by aliens, a two-way computerized telephone, and other pieces of
- equipment. These screen interfaces are easy to use with a mouse or keyboard.
- Simply point and click with the mouse or press the key for the number or the
- first letter of the word associated with the control you want to activate.
-
- For more information on the most important alternative interface (the
- starship control panel), please see the section entitled Operating the
- Heechee Ships.
-
- BUILDING COMMANDS WITH THE MENUS
- A single-click on a word in the verb menu will place that word on the command
- line. The verb menu will then be replaced by a preposition menu that lists
- the prepositions you may legitimately use with the verb you have selected.
- At this point you can select one of those prepositions, select a word from
- the object menu, or execute your command by clicking on the DO button.
-
- Naturally, we have built in some short-cuts. For example, if you know prior
- to clicking on a word that it will be the last word in your command, you can
- double-click on it and your command will be executed. Or, if you've already
- clicked on the last word in your command and you do not want to move the
- mouse up to the DO button, just double-click on the last word and the command
- will be executed. Another short-cut is to select a verb from the menu and
- then single-click on an object in the picture in the graphics window.
-
- FINDING WORDS QUICKLY
- Because the menus sometimes contain many words, we have also included a few
- short-cuts for getting to words that are far down in the menu. You can click
- in the grey area to the right of each menu to rapidly move up or down in
- that menu. (If there is no grey area, the entire menu is visible.) Or you
- can click on the "elevator box" in the column to the right of each menu and
- drag the box up or down while keeping the mouse button depressed.
-
- An even faster method is to hold down the <SHIFT> key on the keyboard and
- then press the first letter of the word you want. The highlight bar will
- then jump to the first word that begins with that letter. You can also use
- the <HOME> and <END> keys on the keyboard to jump to the top or the bottom
- of the list, or the <PGDN> and <PGUP> keys to move up or down the list
- quickly.
-
- NOTES
- To remove the last word from the command line, click on ERASE.
-
- Double-clicking on an object in the graphics window will "do the obvious
- thing" with that object. For example, climb stairs, eat food, turn off
- lamp, etc.
-
- If you are using the mouse and you want to type, go ahead. However, once
- you have begun typing on the command line, you cannot go back to using the
- mouse until that command has been executed or erased.
-
- If you select a noun as the first word in your sentence, the game assumes
- you are trying to speak to that person or thing, and therefore it adds a
- comma after the word. (For example, SAILOR, GIVE ME THE ROPE.)
-
- If your mouse is not responding or is destroying the picture, then the
- mouse driver is probably not Microsoft-compatible. Try returning to DOS
- and restart the game by typing GATE XMOUSE.
-
- If you definitely do not want to use the menus, press <F3> and they will
- go away, creating more room for text. If you want to return to the golden
- years of adventuring, press <F4> for the all-text look.
-
- SECTION 9 - Playing Without A Mouse
- ==========================================================================
-
- EMULATING THE MOUSE
- If you do not have a mouse, there are still quick and easy ways to build
- commands from the menus on the main interface without typing. To do this,
- first press the <TAB> key. When you do, a mouse cursor will appear on your
- screen. You can move this cursor around by using the arrow keys on your
- keyboard. Then you can "click" by hitting <ENTER>, and "double-click" by
- hitting <SHIFT><ENTER>. This will let you do all the things mentioned
- in the previous section, Playing the Game With a Mouse.
-
- USING THE MENUS
- If you do not want to use the method outlined above, pressing the <TAB>
- key again will give you yet another alternative. This system puts a
- highlight bar over the first word in the verb menu. You can move this bar
- back and forth between menus (and up and down within them) by using the arrow
- keys on your keyboard. Once you have highlighted the word you wish to
- select, hitting the space bar will place that word on the command line.
- After you have finished building your command, hitting <ENTER> will execute
- it.
-
- ALTERNATE SCREEN INTERFACES
- You will encounter a number of alternate screen interfaces during game play.
- While these interfaces are graphical in nature, they are easy to use with
- keyboard commands.
-
- If you look at each of the pictures, you will see that there is a number or
- word associated with each control on the screen. By pressing the key that
- corresponds to the number or the first letter of the word, you can activate
- the control (if it is a button, you will press it).
-
- For more information about the most important alternate interface, the
- Heechee starship control panel, please see the section entitled Operating
- the Heechee Ships.
-
- TYPING
- If you like to type, go ahead. No matter what method you have been using to
- build commands, you can always start to type. The cursor will appear on the
- command line and you can enter your commands. Press <ENTER> to execute a
- command.
-
- FUNCTION KEYS
- You can use function keys to customize the interface as follows:
-
- <F1> Displays the help screen
- <F2> Returns the menus to the screen if they are not there
- <F3> Removes the menus and creates more room for text
- <F4> Puts you into full-screen text mode
- <F5> Displays a picture in the graphics window
- <F6> Displays your score and status in the graphics window
- <F7> Displays your inventory in the graphics window
- <F8> Describes your surroundings in the graphics window
-
- Many of these function keys have command button equivalents. See the
- information on command buttons on Page for more details.
-
- SECTION 10 - Save, Restore, and Quit
- ==========================================================================
-
- Once you have begun the game, you can use the SAVE command whenever you want
- to capture and store everything you have done so far. SAVE allows you to
- define a point which you can return to if you are "killed" or if you just
- want to turn off your computer for a while.
-
- When you type SAVE (or when you select it from the verb menu), you will be
- asked to name the SAVE file. Choose a name that will remind you of where you
- are, like "After First Mission" or "Solved Book Puzzle." The description of
- the saved game can have up to 33 characters in it.
-
- In the course of playing this game, you may create up to 128 simultaneous
- SAVE files. You can delete SAVE files by pressing <ALT><D> when the
- highlight bar is positioned over the name of the saved game. If you pick the
- name of an already existing file when you save, the original file will be
- erased and the new file will take its place. You can edit an existing
- description by moving the highlight bar to the appropriate line and pressing
- the space bar or single-clicking on the description if you have a mouse.
- <ENTER> or a double-click will save your current game with the new
- description.
-
- When you are ready to return to a place you have saved, type RESTORE
- (or select it from the verb menu). As a reminder, a list of your previously
- saved games will appear in the RESTORE window. When the game asks you for
- a description, move the highlight bar to the description you want and press
- <ENTER> or type in a new description. If you type in the beginning of a
- valid description and hit <ENTER>, the game will automatically match it and
- fill in the rest of the name. Once you have entered a valid description, you
- will return to the spot you left as if you had never been away. You will
- have the same score, inventory, status, etc. that you had when you left. If
- you want to stop playing, use the QUIT command. However, if you quit without
- saving, you will have to start from the beginning of the game the next time
- you play.
-
- SECTION 11 - Talking To The Game
- ==========================================================================
-
- You "talk" to GATEWAY by telling the game what you want the main character
- in the game to do during each turn. You do this by typing your input on the
- keyboard, or by clicking the mouse on the menus, the compass rose, or the
- pictures (See Introduction to the Game Interface and Playing the Game With
- a Mouse.)
-
- Your simplest inputs will be directions -- moving around from place to place:
-
- >NORTH
- >DOWN
- >SW
-
- Equally simple are inputs which are just verbs:
- >JUMP
- >SCREAM
-
- Let's get a bit more complicated, and add some nouns (or, if you combine them
- with adjectives, noun phrases).
- >TAKE THE DEBIT CARD
- >READ BOOK
- >EXAMINE THE GLOWING BLUE BRACELET
- >KISS THE PRETTY BLOND WOMAN
-
- (Note that you can use articles like "the" or "a" if you wish, but most
- people just omit them to save time.)
-
- Shall we add a dash of prepositions?
- >SIT DOWN
- >LOOK OUT WINDOW
- >HIDE BEHIND BROWN CURTAIN
-
-
- Take a deep breath. So far, the noun phrases we have looked at have all
- been the direct object of the sentence. Now we are going to throw in a
- second noun phrase, the indirect object!
- >GIVE BOOK TO WOMAN
- >SHOOT GUN AT THE ALIEN
- >BUY DRINK FOR TERRI
-
- Sorry, it is time to introduce some mind-boggling complicated concepts. You
- can include several inputs after a single prompt, as long as you separate
- them by a period or by the word "then":
- >GET IN SHIP THEN CLOSE HATCH
- >LOOK AT MACHINE. TAKE IT.
-
- You can also use pronouns:
- >TAKE MACHINE. TURN IT ON.
- >TAKE ARTIFACT FROM STAND. EXAMINE IT.
-
- You can use multiple objects with certain verbs (like TAKE and DROP) as long
- as you separate the noun phrases with a comma or the word "and." You can
- even use the amazingly useful word "all":
- >TAKE BOOK AND DEBIT CARD
- >DROP BOOK, DEBIT CARD, BADGE
- >TAKE ALL
- >GIVE ALL THE ARTIFACTS TO RECEPTIONIST
-
- You will probably want to fortify yourself with some good strong scotch
- before moving on to the next area: talking to characters in the game. This
- can be useful if you want to ask a character for some information:
- >ASK TERRI ABOUT GATEWAY
- >ASK OLD MAN ABOUT HIMSELF
- >ASK RECEPTIONIST ABOUT EARTH
-
- or if you would like them to do something for you or give something to you:
- >ASK RECEPTIONIST FOR BOOK
-
-
- SECTION 12 - Operating the Heechee Ships
- ==========================================================================
-
- The screen you see below is the Heechee ship control panel. This control
- panel allows you to program the Heechee ship guidance system, activate the
- faster-than-light interstellar drive, land and take off from planets with the
- chemical rockets, and get sensor readings and camera views from outside the
- spacecraft.
-
- COURSE CODES
- In the upper left hand corner is the course code display. This is where you
- lock in the course code for the ship's destination. Click on the triangualar
- yellow buttons or press the corresponding number keys (1, 2, 3, or 4) under
- each of the little windows to set a course. You can also click on the course
- codes displayed in the window in the lower half of the screen (see CODE
- button below) to enter a course into the course code display. Note: The
- characters that appear in the windows of the course code display are Heechee
- numbers. Clicking on the triangular buttons will increment or decrement the
- number in the window. If you are using the keyboard, you can press <SHIFT>
- and the corresponding number keys (1, 2, 3, or 4) to decrement the number in
- the window.
-
- FTL CONTROLS
- The two buttons labeled "GO" and "RETURN" are the faster-than-light drive
- controls. When you click on "GO" (or press <G>), the ship will go to
- whatever course code is programmed in the four little windows of course code
- display. Once you have arrived at your destination, you must return to
- Gateway before you can enter a new course code. Click on the "RETURN" button
- (or press <R>) to return to Gateway. Note: You cannot activate the FTL
- controls from the surface of a planet. If you have landed on a planet and
- you want to return to Gateway, then you must return to orbit again before
- you can click on the "RETURN" button.
-
- LANDER CONTROLS
- The two buttons labeled "ORBIT" and "LAND" are the landing system controls.
- If you are in orbit around a planet and you want to land, simply click on the
- "LAND" button (or press <L>). The ship's autolanding systems will manage the
- descent and touchdown next to whatever concentrations of Heechee metal were
- detected from orbit by sensors. When you are ready to take off and return
- to orbit, click on the "ORBIT" button (or press <O>).
-
- CODE, VIEW, INFO BUTTONS
- The gray box on the lower half of the ship control panel is a human built
- sensor system that has been piggy-backed on the Heechee panel. On this
- system you will find three buttons: CODE, VIEW, and INFO. Click on the
- "CODE" button (or press <C>) to get a list of Heechee course codes. Click
- on the "VIEW" button (or press <V>) to get a camera view outside the ship.
- Click on the "INFO" button (or press <I>) to get information about the planet
- you are circling or on which you have landed.
-
- EXIT
- To exit the ship control panel and return to the normal game interface
- screen, click on "EXIT" or press <ESC>.
-
-
- SECTION 13 - Helpful Hints
- ==========================================================================
-
- Here are ten rules of thumb for those of you new to adventure gaming:
-
- 1. Crime pays. TAKE everything that isn't nailed down.
-
- 2. Keep your eyes open. EXAMINE things that you come across;
- you'll get extra tidbits of info.
-
- 3. Two heads are better than one. Play with a friend, relative,
- spouse, lover, etc. Even your pet cat may think of something
- you've overlooked.
-
- 4. Jesus saves. And so do all the apostles, when they're playing
- a game as dangerous as GATEWAY! SAVE early, SAVE often.
-
- 5. If at first you don't succeed.... If you get stuck at some
- point, do not go away mad, just go away! Come back later with
- a fresh mind.
-
- 6. Draw a map. Your hand-drawn map can include other information,
- such as what things are found where.
-
- 7. We didn't create this manual to support our local printer. Read
- all the documentation, especially the sample transcript.
-
- 8. Take it slow. Read ALL the text and examine all the pictures
- carefully.
-
- 9. Try weird stuff. Sometimes trying wacky things will pay off
- with a clue; at the least, you'll probably uncover some wacky
- responses!
-
- 10. It never hurts to ask. Many computer magazines and bulletin
- boards will run tips and hints for GATEWAY...especially if you
- ask!
-
- If all else fails, you can look in the hint book that came with your package.
-
- SECTION 14 - Things To Try at the Start of the Game
- ==========================================================================
-
- If you are really stuck on how to get started, try these twenty inputs right
- from the start of the game:
-
- >LOOK
- >TAKE THE DEBIT CARD
- >EXAMINE THE DEBIT CARD
- >LOOK AT THE PV COMMSET
- >EXAMINE THE CARD SLOT
- >PUT THE DEBIT CARD IN THE PV COMMSET
- >LOOK AT DESK
- >OPEN DRAWER
- >TAKE BOOK
- >EXAMINE BOOK
- >INVENTORY
- >EAST
- >LOOK AT THE BLUE HELL BAR
- >EAST
- >LOOK AT DANCERS
- >SIT DOWN
- >EXAMINE THE BAR COUNTER
- >EXAMINE THE DRINK ORDER PANEL
- >PUT DEBIT CARD IN COUNTER SLOT
- >WAIT
-
- Note that these are not necessarily the "correct" first twenty inputs. Many
- other inputs are possible during the first twenty turns.
-
- SECTION 15 - Game Commands and their Abbreviations
- ==========================================================================
-
- Many of the game commands below have function key or command button
- equivalents. These are listed in parentheses after the description of the
- command. In addition, many game commands have single key equivalents.
-
- AGAIN (G) repeats your last command.
-
- BRIEF tells the game to give you the normal level of
- descriptiveness, in which you see a full description of a
- place only the first time you go there. On subsequent visits
- to the location, you will not get a description, although
- you can always get one by saying >LOOK (or by playing with
- the graphics screen in "LOOK" mode). (See also VERBOSE).
-
- CREDITS displays a list of everyone who worked on GATEWAY and what
- they did.
-
- FULL MODE removes the menus, compass rose, and graphics window, leaving
- you with a full screen of text.
-
- HALF MODE removes the menus, but still displays the compass rose and
- the graphics window. (<F3> key) (HALF button)
-
- INVENTORY (I) tells you what your character is carrying.
-
- LOOK (L) will give you a full description of your current location.
- This is always a good thing to try if you do not know what
- else to do.
-
- LOOK MODE displays a verbal description of your surroundings in the
- graphics window. (<F8> key) (LOOK button)
-
- MENU MODE restores the menus to the screen if you have removed them
- previously. (<F2> key) (MENU button)
-
- MUSIC OFF turns off the music. (To turn off the sound effects, use
- SOUND OFF.)
-
- MUSIC ON turns the music back on.
-
- NOTIFY normally, the game will tell you when your score changes.
- If you do not want to be bothered, NOTIFY will turn off this
- feature. And, if you change your mind, NOTIFY will turn it
- back on.
-
- OOPS (O) if you mistype a word, use OOPS instead of retyping the
- entire input. For example, if you type >TAKE BOK, and the
- game responds, "I do not know the word 'BOK'," you would
- simply type OOPS BOOK. Naturally, you menu users will never
- need to use OOPS.
-
- PICFIRST displays room pictures before room descriptions.
-
- PICTURE MODE restores the picture to the graphics window.
- (<F5> key) (PICTURE button)
-
- QUIT (Q) tells the game "Hey, I'm outta here!" You might want to SAVE
- first.
-
- RESTART starts the game over. Again, you might want to SAVE first.
-
- RESTORE brings you back to any point in the game where you have
- previously saved.
-
- SAVE creates a file which the RESTORE command can use to return
- you to this point in the story. You should SAVE now and then,
- and especially before trying dangerous things like
- >ATTACK GIANT SCORPION.
-
- SCRIPT sends all the text output of the game into the specified file,
- which you can then read, print, edit, delete, etc.
-
- SOUND OFF turns off the sound effects. (To turn off the music, however,
- type MUSIC OFF.)
-
-
- SOUND ON turns the sound effects back on.
-
- STATUS gives you a brief report of your score, the number of turns
- you have taken, and other information about your progress
- through the game.
-
- STATUS MODE displays your status in the graphics window. (<F9> key)
-
- TEXTFIRST displays room descriptions before room pictures.
-
- UNDO probably the single most useful thing ever conceived of in
- all of recorded human history. UNDO simply takes you back
- one turn, undoing the effects of your last move.
-
- UNSCRIPT stops sending the text output to a file.
-
- VERBOSE puts you in the level of maximum location descriptions; you
- will get a full description of your location every single
- time you enter it. (See also BRIEF).
-
- VERSION gives you the release number of your copy of GATEWAY, as well
- as some legal stuff.
-
- VOLUME # if you have a sound card or sound module, the VOLUME command,
- followed by a number from 1-10, allows you to control the
- volume of the game's music. This command has no effect on
- the volume level of the RealSound sound effects.
-
- WAIT (Z) your character will just stand around while time passes in
- the story. You can also enter commands like WAIT 45 MINUTES
- or WAIT 3 HOURS.
-
- Abbreviations
-
- A-You would think this would be the abbreviation for AGAIN, wouldn't you.
- Well, you would be wrong. If that were the case, then a simple input like
- >GIVE A DOG A BONE would turn into the nightmarish GIVE (AGAIN) DOG (AGAIN)
- BONE. Consequently, we treat "a" as an article rather than an abbreviation,
- and shorten AGAIN to "G".
-
- D - down
- E - east
- G - again
- I - inventory
- L - look
- N - north
- O - oops
- Q - quit
- S - south
- T - time
- U - up
- W - west
- X - examine
- Y - yes
- Z - wait
- NW - northwest
- NE - northeast
- SE - southeast
- SW - southwest
-
-
- SECTION 16 - Sample Transcript
- ==========================================================================
-
- The following sample transcript shows a typical interaction with the first
- couple of rooms on Gateway Station. The transcript includes the game
- responses as well as the player commands for the first few inputs described
- in the section entitled Things to Try at the Start of the Game.
-
- >LOOK
- Your Quarters
- Your room is a spartan cubicle furnished with a desk, a chair,
- a wall locker, and a fold-down bed. The only decorative touches
- are a sickly looking plant sitting next to the desk and a
- lonely picture of Earth adorning the far wall. A PV commset is
- set into the south wall. Above the PV is a vent. To the east is
- a door that leads outside.On the desk you see a debit card.
- The message light on the PV commset is blinking.
-
- >TAKE THE DEBIT CARD
- You take the debit card from the desk.
- [Your score has just gone up by 2. NOTE: You can activate and
- deactivate score-change notification using the NOTIFY command.]
- The message light on the PV commset is blinking.
-
- >EXAMINE THE DEBIT CARD
- Your Gateway Enterprises debit card is a small plastic card
- about the size and shape of a 20th century credit card. On the
- back of the card in small print is the following: "GATEWAY
- ENTERPRISES DEBIT CARD Code 398G-29A2. By accepting or using
- this card you agree to the rules and regulations that govern
- cash transactions on Gateway. Account status information can be
- accessed through your PV commset. All amounts are in U.S.
- Dollars."
- The message light on the PV commset is blinking.
-
- >LOOK AT THE PV COMMSET
- The PV commset is a terminal linked into the on-board computer
- and communications systems. The console has a screen, a card
- slot, a message light, and a small keypad with ten numbered
- keys.The message light on the PV commset is blinking.
-
- >EXAMINE THE CARD SLOT
- A small placard above the slot says "Insert your Gateway
- Enterprises debit card here."
- The message light on the PV commset is blinking.
-
- >PUT THE DEBIT CARD IN THE PV COMMSET
- You insert your debit card into the slot.
- After using the PV commset, you take your debit card from the slot.
-
- >LOOK AT DESK
- The desk is standard Corporation issue: Undistinguished
- styling, drab colors, and thermoplastic construction. The desk
- has one drawer, which is closed.
-
- >OPEN DRAWER
- You open the drawer and discover a book.
-
- >TAKE BOOK
- You take the book from the drawer.
- [Your score has just gone up by 3.]
-
- >EXAMINE BOOK
- The book is a hardcover volume entitled "Everything We Know
- About the Heechee."
-
- >INVENTORY
- You are holding a book and a debit card.
- You are wearing some boots, a white badge and a blue coverall.
-
- >EAST
- You leave the barracks that is your temporary home, walk along
- a narrow alley for a few moments, and reach the center of
- Heecheetown.
-
- Heecheetown
- Heecheetown is a huge spindle shaped cave in the center of
- Gateway station. Empty when the Heechee left, Heecheetown is
- now full of ugly Corporation pre-fab buildings. The barracks
- that house your quarters are in a small alley to the west. To
- the northwest is the Corporation Administrative Section
- building. The Blue Hell bar and casino lie to the east.
- Corridors lead north and south.
-
- >LOOK AT THE BLUE HELL BAR
- The Blue Hell Bar is located in a pre-fab structure to the
- east. The building's battered and worn exterior lives up to the
- seedy reputation of this famous prospector watering hole.
-
- >EAST
- Blue Hell Bar
- The Blue Hell is a rough and tumble bar inside a large pre-fab
- structure in Heecheetown. The counter is located near the
- entrance, across from a raised dance floor on the far side.
- Prospectors, off-duty Navy crewmen, and Corporation employees
- sit in groups and converse in a multi-lingual babble. The
- casino lies to the east. Heecheetown is to the west.
- You see an empty seat here.
-
- >LOOK AT DANCERS
- The dancers are gyrating wildly to the pulsing, pounding,
- painfully loud loud music blaring out of the speakers over the
- dance floor.
-
- >SIT DOWN
- You sit in the empty bar seat.
-
- >EXAMINE THE BAR COUNTER
- The bar counter has a drink order panel and a card slot.
-
- >EXAMINE THE DRINK ORDER PANEL
- "INSERT DEBIT CARD IN CARD SLOT TO ORDER DRINK"
-
- >PUT DEBIT CARD IN COUNTER SLOT
- You insert the debit card into the slot in the bar counter. The
- bar computer hums and the order panel lights up with a menu of
- exotic cocktail selections. You order a drink for yourself. The
- bar computer acknowledges your order with a series of musical
- tones and spits out your debit card.
-
- >WAIT
- Time passes...
- The famous Gateway robotic bartender trundles over to where
- you are sitting. It extends a tray bearing a full glass.
-
- >TAKE GLASS
- The robot bartender emits a happy "cheep" as you take the
- drink.
-
- >EXAMINE THE BARTENDER
- The robotic bartender at the Blue Hell is the stuff of legend.
- The robot was originally a heavy industrial model designed and
- built by Hitachi for work in high radiation environments.
- Imported by the Corporation in case the Heechee left any
- hazardous materials aboard Gateway, the robot languished unused
- for several years before it was modified by a group of
- whimsical engineers and put to work serving drinks.
-
- >EXAMINE THE COCKTAIL
- The glass contains a locally brewed concoction that is known as
- a "Heecheetown Special." It looks lethal.
-
- >DRINK THE COCKTAIL
- You gulp down your Heecheetown Special. Your eyes bulge out,
- the little hairs on your neck stand up, and your stomach is
- coated with a wave of cold fire. You put the empty glass on the
- counter, your head spinning. You barely notice as the glass is
- whisked away by the robot bartender.
-
- SECTION 17 - About The Authors
- ==========================================================================
-
- Glen Dahlgren (1967 - )
-
- Glen was born in Richland, WA. Shortly thereafter, due to events beyond his
- control, he moved to Pittsburgh, PA. While practicing his self-taught
- computer skills, Glen enrolled at Penn State University and emerged with a
- B.S. in Computer Science and years of experience in programming, marketing,
- and design of game software for the Tandy Color Computer. He moved to
- Virginia to work with Legend Entertainment, and has not yet (seriously)
- regretted it. His interests include music composition (some of which you will
- hear in this game), fantasy/science-fiction literature, and real volleyball.
-
-
- Michael Lindner (1959 - )
-
- Michael was discovered in the wilds of Florida in 1959 by wandering nomads.
- After a series of serious but unexplained incidents, he moved north to court
- his beloved companion-for-life, Heather Peck. Mr. Lindner spends most of his
- time imagining how much fun he would be having if he were working on
- adventure games. Michael, Heather, and their mentally disturbed cat, Nigel,
- live in the urban wilderness of Arlington, Virginia.
-
-
- Mike Verdu (1964 - )
-
- Mike was born in Washington, D.C. and grew up overseas. After returning to
- the United States in 1981, Mike spent two years at Rensselaer Polytechnic
- Institute in Troy, New York, and then founded a small programming services
- company in the Washington, DC area. His fifteen person company was acquired
- by a large defense contractor in 1987, and Mike spent the next few years
- working on US Army, Navy, and Air Force software development contracts.
- In 1989 Mike came to his senses and founded Legend Entertainment with Bob
- Bates, fulfilling a life long-dream of working in the field of entertainment
- software. While Mike co-produced two of Legend's previous products, GATEWAY
- is his first writing effort.
-
-
- SECTION 18 - Credits
- ==========================================================================
-
- Design & Implementation of Part I:Gateway Prospector...Mike Verdu, Duane Beck
- Design & Implementation of Part II:Other Worlds....Michael Lindner, Bob Bates
- Design & Implementation of Part III: Endgame................... Glen Dahlgren
- Additional Design ................................................ Bob Bates
-
- Computer Illustration ...................... Tanya Isaacson, Kathleen Bober,
- Fred Holz, Doug Chezem, Paul Mock, Chris Moore, Mark Stutzman, Cindy Kovalck
-
- System Architecture ................................. Duane Beck & Bob Bates
- System Programming .................. Duane Beck, Mark Poesch, Glen Dahlgren,
- Michael Lindner
- Special Cinematic Effects and Animation ............ Mark Poesch, Doug Chezem
- Graphics Systems Development ................................... Mark Poesch
-
- Music Composition ............... Arfing Dog, Glen Dahlgren, Michael Lindner
- Music System Development .................................... Michael Lindner
- AdLib Transcription ........................ Michael Lindner & Glen Dahlgren
-
- Sound Effects ................................................ Glen Dahlgren
-
- Production Coordination ....................................... Peggy Oriani
-
- Cover Art ...................................................... Chris Moore
-
- Game Testing ....Barbara DeFilippo, Raff Brooks, Ed Storazuk, Michael Sonesen
-
- Additional Testing ........................... Steve Meretzky, Alyssa Verdu,
- Wendy Pry, Linda Duchaineau, Bob Bates,
- Dennis Kucharzyk, Caryl Evans, Judy Loveless, Glen Dahlgren
-
- Produced by ..................... Mike Verdu, Michael Lindner, Glen Dahlgren
-
-
- SECTION 19 - Help! Troubleshooting and Technical Assistance
- ==========================================================================
-
- Some common problems and their solutions are described in this section. If
- your problem is not addressed, please call our toll-free customer support
- line (1-800-658-8891) between 9:00 a.m. and 5:00 p.m. EDT/EST. If you live
- outside the United States, call 703-222-8515 and ask for customer support.
- For game hints, look in the enclosed hint book, or try dialing into one of
- the on-line services (with a modem) where you can talk to real live gamers
- who have probably been stuck at the same place you are.
-
- -I've got an MT-32 and I do not hear any music
- If you have a Roland MT-32 (or compatible) sound module and you are not
- hearing any music, start the game with the command GATE MT32. If you are
- still not hearing any music, the difficulty can probably be traced to one of
- two sources:
-
- 1. You may have two cards in your computer that are set to the same
- IRQ. If this is the case, change the IRQ value for one of the
- cards by using the card's jumpers or switches. Some cards may not
- allow this. Consult the manual for the card for more details.
-
- 2. Your MIDI interface may be set to an IRQ or an I/O address other
- than the default values of 2 and 330, respectively. In this case,
- you must specify the appropriate IRQ value or I/O address in the
- command line when you start up the game. For example, to use a
- MIDI interface card set to operate on IRQ 5 and address 300, you
- should start the game by typing GATE MT32 5 300.
-
- -I'm getting a low memory warning
- If you get a low memory warning when you start up the game, make sure you
- have taken all of your TSR (terminate & stay resident) programs out of RAM.
- You can also save memory by specifying CGA graphics instead of EGA or
- VGA (type GATE CGA to force CGA graphics).
-
- -The mouse cursor is eating the graphics!
- If moving your mouse cursor over the picture destroys it, then the mouse you
- are using is probably not Microsoft compatible. If this happens, try exiting
- to DOS and starting the game again by typing GATE XMOUSE.
-
- -The mouse cursor isn't anywhere to be seen
- If the mouse doesn't seem to be working, make sure you install the mouse
- driver before you start up the game. You can usually accomplish this by
- typing MOUSE <ENTER> from the MS-DOS prompt. If you get a "Bad command
- or file name" error, find out where the mouse driver lives on the disk or
- consult the documentation that came with your mouse and its driver software.
-
- -I have a color monitor and I'm seeing pictures in black and white
- If you have a CGA, MCGA, or TGA (Tandy Graphics Adapter) compatible graphics
- interface card, then the pictures will appear in black and white, 640x200
- resolution mode. If you have a VGA or EGA card and you are seeing CGA black
- and white pictures, then your VGA card may not have enough "on board" memory
- or it might not be register compatible.
-
- -None of this has helped me!
- If you have a hard drive and are suffering from problems that you cannot
- explain, then there is one step to take before calling us: Try booting your
- machine from a clean "system boot floppy" uncluttered with autoloading TSRs,
- device drivers, and complicated CONFIG.SYS files. Then run the game and see
- if the problems go away. To create a boot floppy, follow these instructions
- carefully:
-
- 1. Find a blank diskette for your A drive.
- 2. Insert the blank diskette in the A drive and close the drive
- door.
- 3. Type DIR A: then hit the <ENTER> key.
- 4. If you see any files listed, you need to go back to step 1
- because the disk is not blank and if you continue from
- here you will wipe out everything on the disk.
- 5. Type FORMAT A: /S then hit the <ENTER> key.
- 6. Type N when DOS asks if you want to format another diskette
- 7. Type DIR A: then hit the <ENTER> key
- 8. You should see COMMAND. COM listed in the newly formatted disk's
- directory. If you do not, type COPY C: \COMMAND.COM A: then
- hit the <ENTER> key
- 9. Type A: then hit the <ENTER> key.
- 10. Type COPY CON CONFIG.SYS then hit the <ENTER> key; the DOS
- prompt is now gone, but the cursor is still there.
- 11. Type FILES=20 then hit the <ENTER> key
- 12. Type BUFFERS=20 then hit the <ENTER> key
- 13. Hold down the <CRTL> key and hit the letter Z once, then the
- <ENTER> key.
-
- DOS tells you it copied one file and the DOS prompt is back on the screen.
- Congratulations! You just made your own DOS system configuration file on
- your own DOS system boot floppy. Now reboot your computer with this diskette
- still in your A: drive. When the boot process is complete you will see this
- DOS prompt: A:>
-
- 14. Type C: and hit the <ENTER> key
- 15. Type CD GATE for GATEWAY and hit the <ENTER> key
- 16. Type the command listed in your game manual to start the game.
-
- If you have any further trouble, please call Customer Support toll-free
- between 9am and 5pm Eastern time Monday through Friday at 1-800-658-8891.
-
-
- SECTION 20 - Legal Stuff
- ==========================================================================
-
- We appreciate your purchasing a license to use our product, and we want you
- to feel good about that purchase. Unfortunately, our lawyers have forced us
- to put some rather obnoxious verbiage here. Fortunately, all of our
- competition puts the same stuff in their manuals. Some of the things written
- below may appear to be outrageous and unconscionable. But then, so are our
- lawyers. (Q. You see 500 lawyers buried up to their necks in concrete.
- What's missing? A: The last 12 inches of concrete.)
-
- 1. Limited Warranty. This manual and the related software product are sold
- "AS IS," without warranty as to their performance. Wait a minute! You mean
- that if the program does not have a happy ending, I do not get my money back?
- Yes. We have probably already spent your money to keep our programmers in
- pizza anyway. Here comes some more legalese to try to nail down that
- concept.
-
- The entire risk as to the quality and performance of the computer software
- program is assumed by the user. However, Legend Entertainment Company
- warrants for a period of 90 days to the original purchaser that the
- medium on which the software is recorded is free from defects in material and
- workmanship. If during that period ending 90 days from purchase a defect
- should become apparent, return the disk to Legend or your dealer and
- Legend will replace the disk without charge to you. Your sole and exclusive
- remedy in the event of a defect is expressly limited to replacement of the
- disk as provided above. This warranty gives you specific legal rights and
- you may also have other rights which vary from state to state.
- (NOTE: After the warranty period, a defective disk may be returned to us
- with a check or money order for $7.50 U. S. and we will replace it.)
-
- THE WARRANTIES SET FORTH ABOVE ARE IN LIEU OF ALL WARRANTIES, EXPRESS OR
- IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
- ANY PARTICULAR PURPOSE. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
- IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IN NO
- EVENT SHALL LEGEND ENTERTAINMENT COMPANY OR ANYONE ELSE WHO HAS BEEN INVOLVED
- IN THE CREATION OR PRODUCTION OF THIS COMPUTER SOFTWARE PROGRAM BE LIABLE FOR
- DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF USE OF
- THIS SOFTWARE OR ANY BREACH OF THE WARRANTY SET FORTH ABOVE. SOME STATES DO
- NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES,
- SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. For example, you may be
- playing our game when a friend passing by is distracted by some of the
- graphics. He walks into a floor lamp. The lamp falls over, scaring your
- cat. The cat streaks from the room, upsetting a heater which sets some
- curtains afire. Unfortunately, it is a windy day and the fire is soon out
- of control. Three days later Chicago is still ablaze. If we took out an
- insurance policy against such remote contingencies, we'd have to
- charge $1599.99 for the game, and you would not be reading this lame copy.
- Anyway, we do not assume liability for things like this, even if the city
- is a small one like Muleshoe, Texas.
-
- 2. Copyright. This manual and the related software product are copyright
- (C), 1992, by Legend Entertainment Company. All rights are reserved. This
- document may not, in whole or part, be copied, reproduced, plagiarized, or
- otherwise ripped off without our express consent (which we are not going to
- give). The money you spent on this product purchased a license to use it
- (check your other software; almost no software is sold these days). The
- scope of the license is to make such copies as are reasonably necessary for
- your personal use. You do not have the right to give copies to your friends
- (or enemies). Unreasonable copying and/or distributing of this product is a
- violation of law. The U. S. Copyright Act provides for statutory damages of
- up to $50,000 for willful infringement of a copyright. Giving copies of our
- software to your friends is an infringement. GOTCHA! Now that you know that
- unauthorized copying is an infringement, if you do so it will be willful,
- and you can be nailed for some big bucks if we catch you.
-
- 3. Other Copyright and Trademark Notices.
- "Legend Entertainment" is a registered trademark of
- Legend Entertainment Company.
- "AdLib Music Synthesizer Card" is a trademark of AdLib Inc.
- "Sound Blaster" is a trademark of Creative Labs, Inc.
- "RealSound" is a trademark of RealSound, Incorporated. Part of the
- software on your disks which implements the RealSound music is Copyright
- (C), 1990, by RealSound, Incorporated. All rights reserved by RealSound.
- MIDI Interface Toolkit Copyright (C), 1987 and 1989, by MusicQuest, Inc.
- All rights reserved by MusicQuest.
- "MT-32," "MT-100," "CM-32L," and "LAPC-1" are trademarks of
- Roland Corporation.
- "CompuServe" is a trademark of CompuServe Incorporated.
- "GEnie" is a trademark of General Electric Information Services Company.
- "PRODIGY" is a trademark of Prodigy Services Company.
- "IBM" is a trademark of IBM Corporation.
- "Microsoft" is a trademark of Microsoft Corporation.
- Portions of the game code are Copyright (C), 1988-1990
- by Genus Microprogramming, Incorporated.
-
-
- (C) 1992 Legend Entertainment Company
- All Rights Reserved
-
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- END OF DOCUMENT
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