home *** CD-ROM | disk | FTP | other *** search
Text File | 1993-05-15 | 32.7 KB | 1,072 lines |
- ; Translatable strings:
- ; All strings in double quotes such as "I am translatable"
- ; All section names ( [I am a section name] ) not starting with a dot ( . )
- ; such as [.I am not a translatable section name]
- ; such as [I am a translatable section name]
- ; Translation Notes:
- ; Translation must preserve the dots
- ; All names must contain a maximum of 31 characters. A name is also
- ; any text beween dots such as [I am name1.I am name2]
-
- [Header]
- CorelVersion=400
- StylesLibraryName="Styles"
- LastUsedName="Styles"
- L0="Styles"
- L1="Samples"
-
-
- [Styles]
- LastUsedName= "Aerial Photography"
-
- T0="Aerial Photography"
- S0='Aerial Photography'
-
- T1="Blend Corners"
- S1='Blend Corners'
-
- T2="Blend Edges"
- S2='Blend Edges'
-
- T3="Cosmic Clouds"
- S3='Cosmic Clouds'
-
- T4="Cosmic Energy"
- S4='Cosmic Energy'
-
- T5="Cosmic Minerals"
- S5='Cosmic Minerals'
-
- T6="Drapes"
- S6='Drapes'
-
- T7="Fiber"
- S7='Fiber'
-
- T8="Flames"
- S8='Flames'
-
- T9="Mineral.Cloudy 2 Colors"
- S9='Mineral.Cloudy 2 Colors'
-
- T10="Mineral.Cloudy 3 Colors"
- S10='Mineral.Cloudy 3 Colors'
-
- T11="Mineral.Cloudy 5 Colors"
- S11='Mineral.Cloudy 5 Colors'
-
- T12="Mineral.Fractal 2 Colors"
- S12='Mineral.Fractal 2 Colors'
-
- T13="Mineral.Fractal 3 Colors"
- S13='Mineral.Fractal 3 Colors'
-
- T14="Mineral.Fractal 5 Colors"
- S14='Mineral.Fractal 5 Colors'
-
- T15="Mineral.Speckled 2 Colors"
- S15='Mineral.Speckled 2 Colors'
-
- T16="Mineral.Speckled 3 Colors"
- S16='Mineral.Speckled 3 Colors'
-
- T17="Mineral.Speckled 5 Colors"
- S17='Mineral.Speckled 5 Colors'
-
- T18="Mineral.Swirled 2 Colors"
- S18='Mineral.Swirled 2 Colors'
-
- T19="Mineral.Swirled 3 Colors"
- S19='Mineral.Swirled 3 Colors'
-
- T20="Mineral.Swirled 5 Colors"
- S20='Mineral.Swirled 5 Colors'
-
- T21="Noise"
- S21='Noise'
-
- T22="Noise.Blended"
- S22='Noise.Blended'
-
- T23="Noise.Rainbow Blended"
- S23='Noise.Rainbow Blended'
-
- T24="Recycled Paper"
- S24='Recycled Paper'
-
- T25="Recycled Paper Rainbow"
- S25='Recycled Paper Rainbow'
-
- T26="Satellite Photography"
- S26='Satellite Photography'
-
- T27="Scribbles"
- S27='Scribbles'
-
- T28="Sky 2 Colors"
- S28='Sky 2 Colors'
-
- T29="Sky 3 Colors"
- S29='Sky 3 Colors'
-
- T30="Sky 5 Colors"
- S30='Sky 5 Colors'
-
- T31="Smooth Weave"
- S31='Smooth Weave'
-
- T32="Surfaces"
- S32='Surfaces'
-
- T33="Swirls"
- S33='Swirls'
-
- T34="Swirls2"
- S34='Swirls2'
-
- T35="Texture Blend Horizontal"
- S35='Texture Blend Horizontal'
-
- T36="Texture Blend Vertical"
- S36='Texture Blend Vertical'
-
- T37="Threads"
- S37='Threads'
-
- T38="Threads Rainbow"
- S38='Threads Rainbow'
-
- T39="Water 2 Colors"
- S39='Water 2 Colors'
-
- T40="Water 3 Colors"
- S40='Water 3 Colors'
-
- T41="Water 5 Colors"
- S41='Water 5 Colors'
-
- T42="Water Color"
- S42='Water Color'
-
-
- [.Aerial Photography]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 26228, 1
- P1=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P2=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
- P3=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 25, P0, P1, P2, P3, P4
-
-
- [.Blend Corners]
- P0=RGB, "Top Left", 0, 1, 0, 100, 0, 100, 0, 1
- P1=RGB, "Top Right", 1, 1, 0, 100, 0, 0, 0, 1
- P2=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
- P3=RGB, "Bottom Right", 3, 1, 0, 100, 0, 0, 100, 1
- P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 5, P2, P3, P1, P0, P4
-
-
- [.Blend Edges]
- P0=RGB, "Top Edge", 0, 1, 0, 100, 0, 0, 100, 1
- P1=RGB, "Bottom Edge", 1, 1, 0, 100, 100, 0, 0, 1
- P2=RGB, "Left Edge", 2, 1, 0, 100, 0, 0, 0, 1
- P3=RGB, "Right Edge", 3, 1, 0, 100, 100, 100, 100, 1
- P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 6, P1, P3, P0, P2, P4
-
-
- [.Cosmic Clouds]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 24169, 1
- P1=NUM, "Density %", 4, 0, 0, 100, 0, 0
- P2=NUM, "Red Softness %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Green Softness %", 2, 0, 0, 100, 50, 0
- P4=NUM, "Blue Softness %", 3, 0, 0, 100, 50, 0
- P5=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 8, P0, P1, P2, P3, P4, P5
-
-
- [.Cosmic Energy]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 32439, 1
- P1=RGB, "Top Left", 0, 1, 0, 100, 26, 8, 11, 1
- P2=RGB, "Top Right", 1, 1, 0, 100, 74, 16, 61, 1
- P3=RGB, "Bottom Left", 2, 1, 0, 100, 80, 64, 75, 1
- P4=RGB, "Bottom Right", 3, 1, 0, 100, 24, 44, 44, 1
- P5=RGB, "Low Energy", 4, 1, 0, 100, 100, 100, 100, 0
- P6=RGB, "High Energy", 5, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 14, P0, P3, P4, P2, P1, P5, P6, P7
-
-
- [.Cosmic Minerals]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 31395, 1
- P1=NUM, "Red Density %", 1, 1, 0, 100, 100, 0
- P2=NUM, "Red Softness %", 1, 0, 0, 100, 100, 0
- P3=NUM, "Green Density %", 2, 1, 0, 100, 0, 0
- P4=NUM, "Green Softness %", 2, 0, 0, 100, 100, 0
- P5=NUM, "Blue Density %", 3, 1, 0, 100, 0, 0
- P6=NUM, "Blue Softness %", 3, 0, 0, 100, 100, 0
- P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 49, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Drapes]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 10894, 1
- P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
- P2=RGB, "1st Color", 0, 1, 0, 100, 43, 1, 0, 0
- P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 80, 0
- P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 37, P0, P1, P2, P3, P4
-
-
- [.Fiber]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Density %", 1, 0, 1, 100, 25, 0
- P2=NUM, "Min Length", 2, 0, 1, 500, 10, 0
- P3=NUM, "Max Length", 3, 0, 1, 500, 20, 0
- P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
- P5=RGB, "1st Color", 1, 1, 0, 100, 100, 0, 0, 1
- P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100,1
- P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 10, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Flames]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 15813, 1
- P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
- P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 0, 0
- P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 40, 0
- P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 19, P0, P1, P2, P3, P4
-
-
- [.Mineral.Cloudy 2 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 15657, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 80, 0
- P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 46, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Cloudy 3 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 1659, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 27, 78, 54, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 18, 1, 8, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 100, 99, 19, 0
- P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 47, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Cloudy 5 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 8003, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 89, 34, 6, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 40, 20, 20, 0
- P8=RGB, "4th Mineral", 3, 1, 0, 100, 0, 20, 20, 0
- P9=RGB, "5th Mineral", 4, 1, 0, 100, 40, 20, 20, 0
- P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 48, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Mineral.Fractal 2 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 19702, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
- P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 20, 20, 0, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 53, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Fractal 3 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 4530, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
- P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 57, 90, 92, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 10, 12, 82, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 100, 60, 100, 0
- P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 54, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Fractal 5 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 3616, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
- P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 40, 20, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 51, 48, 84, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 47, 22, 35, 0
- P8=RGB, "4th Mineral", 3, 1, 0, 100, 95, 81, 74, 0
- P9=RGB, "5th Mineral", 4, 1, 0, 100, 36, 13, 84, 0
- P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 55, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Mineral.Speckled 2 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 5499, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 60, 20, 0
- P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 43, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Speckled 3 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 29794, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 40, 80, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 0, 0, 60, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 60, 80, 80, 0
- P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 44, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Speckled 5 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 7511, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 40, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 60, 40, 20, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "4th Mineral", 3, 1, 0, 100, 30, 30, 30, 0
- P9=RGB, "5th Mineral", 4, 1, 0, 100, 0, 0, 0, 0
- P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 45, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Mineral.Swirled 2 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 24710, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 54, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 3, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 3, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 100, 80, 0
- P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 29, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Swirled 3 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 27709, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 8, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 50, 60, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 50, 50, 90, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 60, 50, 40, 0
- P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 30, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Swirled 5 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 27299, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 8, 0
- P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 40, 0
- P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100,100, 0
- P7=RGB, "3rd Mineral", 2, 1, 0, 100, 18, 34, 42, 0
- P8=RGB, "4th Mineral", 3, 1, 0, 100, 100, 100,100, 0
- P9=RGB, "5th Mineral", 4, 1, 0, 100, 0, 0, 0, 0
- P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 31, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Noise]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
- P1=RGB, "Noise", 0, 1, 0, 100, 20, 60, 40, 1
- P2=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 2, P0, P1, P2
-
-
- [.Noise.Blended]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
- P1=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
- P2=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 1
- P3=NUM, "Brightness ▒%", 1, 0, -100,+10, 0, 0
- F0="CDRtxr.DLL", 3, P0, P1, P2, P3
-
-
- [.Noise.Rainbow Blended]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 44, 1
- P1=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
- P2=RGB, "Foreground", 1, 1, 0, 100, 100, 100,100, 1
- P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 1, P0, P1, P2, P3
-
-
- [.Recycled Paper]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 1, 1
- P1=NUM, "", 1000
- P2=NUM, "", 1
- P3=NUM, "", 5
- P4=RGB, "Paper", 0, 1, 0, 100, 70, 70, 70, 0
- P5=RGB, "1st Fiber", 1, 1, 0, 100, 50, 50, 50, 0
- P6=RGB, "2nd Fiber", 2, 1, 0, 100, 80, 80, 80, 0
- P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 7, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Recycled Paper Rainbow]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "", 1000
- P2=NUM, "", 1
- P3=NUM, "", 5
- P4=RGB, "Paper", 0, 1, 0, 100, 70, 70, 70, 0
- P5=RGB, "1st Fiber", 1, 1, 0, 100, 50, 50, 50, 0
- P6=RGB, "2nd Fiber", 2, 1, 0, 100, 80, 80, 80, 0
- P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 23, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Satellite Photography]
- P0=NUM, "Landscape #", 0, 0, 0, 32767, 25391, 1
- P1=NUM, "Softness %", 1, 0, 0, 100, 35, 0
- P2=NUM, "Cloud %", 2, 0, 0, 100, 75, 0
- P3=NUM, "Cloud #", 3, 0, 0, 32767, 16317, 1
- P4=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
- P5=NUM, "Cloud Softness %", 4, 0, 0, 100, 50, 0
- P6=RGB, "Lower Water", 0, 1, 0, 100, 0, 0, 40, 0
- P7=RGB, "Upper Water", 1, 1, 0, 100, 0, 0, 100, 0
- P8=RGB, "Lower Land", 2, 1, 0, 100, 60, 60, 40, 0
- P9=RGB, "Upper Land", 3, 1, 0, 100, 60, 40, 20, 0
- P10=RGB, "Lower Vegetation", 4, 1, 0, 100, 0, 20, 20, 0
- P11=RGB, "Upper Vegetation", 5, 1, 0, 100, 0, 60, 20, 0
- F0="CDRtxr.DLL", 26, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Scribbles]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 14430, 0
- P1=NUM, "Strokes per Char", 1, 0, 1, 10, 5, 0
- P2=NUM, "Line Density %", 2, 0, 1, 100, 90, 1
- P3=NUM, "Page Density %", 3, 0, 1, 100, 75, 1
- P4=RGB, "Paper", 0, 1, 0, 100, 100, 100, 100, 0
- P5=RGB, "Ink", 1, 1, 0, 100, 40, 20, 20, 0
- P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 38, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Sky 2 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 28644, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Sky", 0, 1, 0, 100, 0, 0, 100,0
- P4=RGB, "Clouds", 1, 1, 0, 100, 100, 100, 100,0
- P5=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 13, P0, P1, P2, P3, P4, P5
-
-
- [.Sky 3 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 2, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Sky", 0, 1, 0, 100, 00, 0, 100, 0
- P4=RGB, "Atmosphere", 1, 1, 0, 100, 80, 60, 80, 0
- P5=RGB, "Clouds", 2, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 27, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Sky 5 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 24873, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Lower Sky", 0, 1, 0, 100, 0, 0, 100, 0
- P4=RGB, "Upper Sky", 1, 1, 0, 100, 80, 80, 100, 0
- P5=RGB, "Atmosphere", 2, 1, 0, 100, 60, 60, 100, 0
- P6=RGB, "Lower Cloud", 3, 1, 0, 100, 40, 60, 100, 0
- P7=RGB, "Upper Cloud", 4, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 28, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Smooth Weave]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 6224, 1
- P1=NUM, "Density %", 1, 0, 0, 100, 25, 0
- P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 50, 0
- P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 39, P0, P1, P2, P3, P4
-
-
- [.Surfaces]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 7767, 1
- P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Softness %", 1, 0, 0, 100, 42, 0
- P3=NUM, "Eastern Light", 3, 0, -100,100, -27, 1
- P4=NUM, "Northern Light", 4, 0, -100,100, 28, 1
- P5=NUM, "Volume %", 5, 0, 0, 100, 12, 0
- P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
- P7=RGB, "Light", 1, 1, 0, 100, 100, 80, 80, 0
- P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
- F0="CDRtxr.DLL", 59, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Swirls]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 17323, 1
- P1=NUM, "Density %", 1, 0, 0, 100, 9, 0
- P2=RGB, "1st Color", 0, 1, 0, 100, 0, 0, 40, 0
- P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 35, P0, P1, P2, P3, P4
-
-
- [.Swirls2]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 3761, 1
- P1=NUM, "Density %", 1, 0, 0, 100, 20, 0
- P2=RGB, "1st Color", 0, 1, 0, 100, 80, 100, 80, 0
- P3=RGB, "2nd Color", 1, 1, 0, 100, 40, 0, 40, 0
- P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 36, P0, P1, P2, P3, P4
-
-
- [.Texture Blend Horizontal]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 13211, 1
- P1=RGB, "Sky", 0, 1, 0, 100, 80, 93, 81, 1
- P2=RGB, "Clouds", 1, 1, 0, 100, 11, 31, 64, 1
- P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 60, P0, P1, P2, P3
-
-
- [.Texture Blend Vertical]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 7862, 1
- P1=RGB, "Sky", 0, 1, 0, 100, 34, 0, 1, 1
- P2=RGB, "Clouds", 1, 1, 0, 100, 91, 70, 50, 1
- P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 61, P0, P1, P2, P3
-
-
- [.Threads]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
- P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
- P3=NUM, "Max Length", 3, 0, 0, 32767, 100, 0
- P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "1st Color", 1, 1, 0, 100, 0, 20, 60, 0
- P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 7, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Threads Rainbow]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
- P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
- P3=NUM, "Max Length", 3, 0, 0, 32767, 100, 0
- P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "1st Color", 1, 1, 0, 100, 0, 20, 60, 0
- P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 23, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Water 2 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 25212, 1
- P1=NUM, "Waves Density %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Waves Softness %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Perspective %", 3, 0, 0, 100, 75, 0
- P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "Surface", 1, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 40, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Water 3 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 20527, 1
- P1=NUM, "Waves Density %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Waves Softness %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Perspective %", 3, 0, 0, 100, 75, 0
- P4=RGB, "Bottom", 0, 1, 0, 100, 0, 20, 60, 0
- P5=RGB, "Middle", 1, 1, 0, 100, 0, 80, 100, 0
- P6=RGB, "Surface", 2, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 41, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Water 5 Colors]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 18173, 1
- P1=NUM, "Waves Density %", 2, 0, 0, 100, 47, 0
- P2=NUM, "Waves Softness %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Perspective %", 3, 0, 0, 100, 60, 0
- P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "Bottom Middle", 1, 1, 0, 100, 0, 20, 60, 0
- P6=RGB, "Middle", 2, 1, 0, 100, 0, 80, 100, 0
- P7=RGB, "Surface Middle", 3, 1, 0, 100, 60, 100, 100, 0
- P8=RGB, "Surface", 4, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 42, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Water Color]
- P0=NUM, "Texture #", 0, 0, 0, 32767, 2509, 1
- P1=RGB, "Top Left", 0, 1, 0, 100, 40, 40, 80, 1
- P2=RGB, "Top Right", 1, 1, 0, 100, 60, 100, 100, 1
- P3=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
- P4=RGB, "Bottom Right", 3, 1, 0, 100, 100, 100, 0, 1
- P5=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
- F0="CDRtxr.DLL", 11, P0, P3, P4, P2, P1, P5
-
-
- ;==================== User Libraries and Textures Section ===================
-
- [Samples]
- LastUsedName="Aerial clouds"
- T0="Aerial clouds"
- T1="Air brush"
- T2="Alabaster"
- T3="Banded malachite"
- T4="Blocks"
- T5="Clouds.heavenly"
- T6="Clouds.Midday"
- T7="Clouds.Morning"
- T8="Cloudy nebula"
- T9="Curtains"
- T10="Diamonds"
- T11="Diorite"
- T12="Gouache wash"
- T13="Layered marble"
- T14="Mineral.Cloudy 5 Colors"
- T15="Moon surface"
- T16="Neon slice"
- T17="Night spot"
- T18="Ocean water"
- T19="Pizzazz mineral"
- T20="Pizzazz mineral2"
- T21="Purple haze"
- T22="Quartz.Polished"
- T23="Red brick"
- T24="Ribbon candy"
- T25="Seurat closeup"
- T26="Soft water"
- T27="Solar flares"
- T28="Solar flares2"
- T29="Stucco"
- T30="Swimming pool1"
- T31="Swimming pool2"
- T32="Troubled water"
- T33="Vegetation"
- T34="Words of wisdom"
- T35="Yellow foil"
-
- [Samples.Ocean water]
- S='Water 2 Colors'
- P0=22795, 1
- P1=60, 0
- P2=40, 0
- P3=75, 0
- P4=0, 0, 40, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [Samples.Stucco]
- S='Surfaces'
- P0=26818, 1
- P1=100, 0
- P2=100, 0
- P3=-95, 1
- P4=79, 1
- P5=0, 0
- P6=20, 20, 0, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Samples.Banded malachite]
- S='Mineral.Fractal 3 Colors'
- P0=23318, 1
- P1=0, 0
- P2=50, 0
- P3=50, 0
- P4=100, 0
- P5=0, 28, 20, 0
- P6=60, 80, 60, 0
- P7=80, 100, 80, 0
- P8=-25, 0
-
- [Samples.Diorite]
- S='Mineral.Cloudy 3 Colors'
- P0=29970, 1
- P1=75, 0
- P2=25, 0
- P3=0, 0
- P4=8, 0
- P5=0, 0, 0, 0
- P6=40, 40, 40, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Samples.Seurat closeup]
- S='Mineral.Cloudy 3 Colors'
- P0=18270, 1
- P1=0, 0
- P2=12, 0
- P3=0, 0
- P4=50, 0
- P5=100, 80, 60, 0
- P6=80, 100, 80, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Samples.Cloudy nebula]
- S='Cosmic Energy'
- P0=14581, 1
- P1=0, 0, 40, 0
- P2=100, 0, 0, 0
- P3=100, 0, 100, 0
- P4=0, 20, 20, 0
- P5=100, 100, 0, 0
- P6=100, 100, 0, 0
- P7=0, 0
-
- [Samples.Blocks]
- S='Surfaces'
- P0=723, 1
- P1=25, 0
- P2=100, 0
- P3=-16, 1
- P4=-11, 1
- P5=0, 0
- P6=0, 0, 0, 0
- P7=100, 100, 80, 0
- P8=0, 0
-
- [Samples.Purple haze]
- S='Cosmic Clouds'
- P0=2996, 1
- P1=0, 0
- P2=50, 0
- P3=50, 0
- P4=50, 0
- P5=0, 0
-
- [Samples.Layered marble]
- S='Mineral.Cloudy 2 Colors'
- P0=3225, 1
- P1=0, 0
- P2=65, 0
- P3=0, 0
- P4=6, 0
- P5=13, 10, 33, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Samples.Alabaster]
- S='Mineral.Cloudy 2 Colors'
- P0=22773, 1
- P1=0, 0
- P2=65, 0
- P3=0, 0
- P4=0, 0
- P5=100, 40, 40, 0
- P6=100, 100, 89, 0
- P7=0, 0
-
- [Samples.Aerial clouds]
- S='Surfaces'
- P0=2010, 1
- P1=0, 0
- P2=25, 0
- P3=-55, 1
- P4=-14, 1
- P5=83, 0
- P6=96, 96, 100, 0
- P7=0, 0, 100, 0
- P8=0, 0
-
- [Samples.Moon surface]
- S='Surfaces'
- P0=19782, 1
- P1=0, 0
- P2=25, 0
- P3=79, 1
- P4=-79, 1
- P5=83, 0
- P6=96, 96, 100, 0
- P7=0, 0, 17, 0
- P8=0, 0
-
- [Samples.Swimming pool2]
- S='Water 2 Colors'
- P0=9751, 1
- P1=40, 0
- P2=75, 0
- P3=70, 0
- P4=0, 37, 40, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [Samples.Swimming pool1]
- S='Water 5 Colors'
- P0=25913, 1
- P1=25, 0
- P2=75, 0
- P3=60, 0
- P4=0, 20, 20, 0
- P5=20, 40, 40, 0
- P6=40, 60, 60, 0
- P7=60, 80, 80, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Samples.Troubled water]
- S='Water 5 Colors'
- P0=7751, 1
- P1=25, 0
- P2=50, 0
- P3=60, 0
- P4=0, 0, 40, 0
- P5=0, 20, 60, 0
- P6=0, 80, 100, 0
- P7=60, 100, 100, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [SAMPLES.Vegetation]
- S='Surfaces'
- P0=23827, 1
- P1=18, 0
- P2=15, 0
- P3=-14, 1
- P4=-41, 1
- P5=83, 0
- P6=0, 20, 20, 0
- P7=60, 100, 60, 0
- P8=0, 0
-
- [SAMPLES.Clouds.Midday]
- S='Sky 2 Colors'
- P0=5828, 1
- P1=0, 0
- P2=50, 0
- P3=0, 0, 100, 0
- P4=100, 100, 100, 0
- P5=0, 0
-
- [SAMPLES.Clouds.Morning]
- S='Sky 3 Colors'
- P0=19702, 1
- P1=0, 0
- P2=50, 0
- P3=0, 0, 100, 0
- P4=80, 60, 80, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [SAMPLES.Quartz.Polished]
- S='Mineral.Cloudy 2 Colors'
- P0=28694, 1
- P1=0, 0
- P2=65, 0
- P3=0, 0
- P4=8, 0
- P5=0, 0, 0, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [SAMPLES.Gouache wash]
- S='Water Color'
- P0=8146, 1
- P1=68, 15, 0, 1
- P2=99, 86, 21, 1
- P3=57, 6, 40, 1
- P4=18, 100, 49, 1
- P5=0, 0
-
- [SAMPLES.Words of wisdom]
- S='Scribbles'
- P0=10948, 1
- P1=5, 0
- P2=51, 1
- P3=82, 1
- P4=60, 80, 80, 0
- P5=0, 0, 0, 0
- P6=0, 0
-
- [Samples.Pizzazz mineral]
- S='Cosmic Minerals'
- P0=29138, 1
- P1=56, 1
- P2=32, 1
- P3=90, 1
- P4=36, 1
- P5=67, 1
- P6=20, 1
- P7=0, 0
-
- [Samples.Pizzazz mineral2]
- S='Cosmic Minerals'
- P0=19738, 1
- P1=56, 1
- P2=73, 1
- P3=29, 1
- P4=96, 1
- P5=27, 1
- P6=27, 1
- P7=0, 0
-
- [Samples.Soft water]
- S='Water 2 Colors'
- P0=4714, 1
- P1=60, 0
- P2=25, 0
- P3=95, 0
- P4=20, 40, 60, 0
- P5=86, 94, 94, 0
- P6=0, 0
-
- [Samples.Ribbon candy]
- S='Swirls2'
- P0=5900, 1
- P1=20, 0
- P2=9, 41, 30, 0
- P3=100, 100, 100, 0
- P4=0, 0
-
- [Samples.Night spot]
- S='Swirls2'
- P0=6181, 1
- P1=20, 0
- P2=0, 0, 0, 0
- P3=75, 88, 99, 0
- P4=0, 0
-
- [Samples.Red brick]
- S='Surfaces'
- P0=2588, 1
- P1=75, 1
- P2=50, 1
- P3=0, 0
- P4=100, 0
- P5=0, 0
- P6=44, 0, 0, 0
- P7=95, 88, 80, 0
- P8=0, 0
-
- [Samples.Clouds.heavenly]
- S='Sky 5 Colors'
- P0=9746, 1
- P1=0, 0
- P2=50, 0
- P3=0, 0, 100, 0
- P4=80, 80, 100, 0
- P5=60, 60, 100, 0
- P6=40, 60, 100, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Samples.Curtains]
- S='Drapes'
- P0=16330, 1
- P1=50, 0
- P2=2, 9, 8, 0
- P3=100, 100, 100, 0
- P4=0, 0
-
- [Samples.Diamonds]
- S='Swirls'
- P0=15412, 1
- P1=65, 0
- P2=20, 0, 40, 0
- P3=100, 100, 100, 0
- P4=0, 0
-
- [Samples.Yellow foil]
- S='Surfaces'
- P0=21435, 1
- P1=0, 0
- P2=42, 0
- P3=-79, 1
- P4=15, 1
- P5=12, 0
- P6=0, 0, 0, 0
- P7=100, 100, 0, 0
- P8=0, 0
-
- [Samples.Neon slice]
- S='Sky 5 Colors'
- P0=23794, 1
- P1=0, 0
- P2=100, 0
- P3=84, 61, 73, 1
- P4=78, 47, 24, 1
- P5=92, 0, 81, 1
- P6=12, 32, 33, 1
- P7=79, 60, 37, 1
- P8=0, 0
-
- [Samples.Air brush]
- S='Sky 5 Colors'
- P0=25441, 1
- P1=0, 0
- P2=100, 0
- P3=39, 67, 23, 1
- P4=24, 75, 70, 1
- P5=74, 16, 87, 1
- P6=83, 90, 50, 1
- P7=85, 33, 33, 1
- P8=0, 0
-
- [Samples.Solar flares]
- S='Cosmic Energy'
- P0=11628, 1
- P1=0, 0, 40, 0
- P2=100, 0, 0, 0
- P3=60, 60, 20, 0
- P4=20, 20, 0, 0
- P5=100, 100, 100, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Samples.Solar flares2]
- S='Cosmic Energy'
- P0=1693, 1
- P1=0, 0, 40, 0
- P2=100, 0, 0, 0
- P3=60, 60, 20, 0
- P4=20, 20, 0, 0
- P5=100, 100, 100, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Samples.Mineral.Cloudy 5 Colors]
- S='Mineral.Cloudy 5 Colors'
- P0=8003, 1
- P1=25, 0
- P2=25, 0
- P3=0, 0
- P4=0, 0
- P5=0, 0, 0, 0
- P6=89, 34, 6, 0
- P7=40, 20, 20, 0
- P8=0, 20, 20, 0
- P9=40, 20, 20, 0
- P10=0, 0
-
-