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Action Ware 14: Rise of the Triad
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ACWARE14.iso
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trynew
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trynew.txt
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1995-06-11
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Here are 4 new levels for Rise of the Triad.
They are my first four attempts at making new ROTT
levels, and I have mastered gas chambers,
elevators, GADs, and all sorts of things. These
levels demonstrate what I have learned abou ROTT
level making. They support solo and Comm-bat play.
Here they are:
Night Raid:
You have come across the Oscuridos' fortress. You
must enter the fortress and fight more oscuridos.
This level shows off my elevator making skills and
gas chamber designing skills. There are several
elevators, so if you are playing Comm-bat, you can
take the elevator and escape from the other player.
Inside the fortress:
You have entered the fortress. The oscuridos are
manufacturing robots to use against intruders like
you. That's just too bad. Try and find Scott's
mystical head!
Hopelessly Lost:
After going up the stairs in the fortress, you are
hopelessly lost. The oscuridos want to make sure you
never find your way around this level. There are even
Triad Enforcers after you. If you are playing Collector
mode, there are quite a few Triads to collect. This
might be a good level for Comm-bat tag!
Thunder and Lightning:
The last level in this series (until I make more), this
level shows off lightning effects. Also, there is an
elastic mode powerup for you to collect. If you are
playing Comm-bat, being in elastic mode can be useful
for dodging the other players' attacks.
Have fun!