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Learn 3D Graphics Programming on the PC
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Learn_3D_Graphics_Programming_on_the_PC_Ferraro.iso
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rwwin
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rwvis.tx_
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1995-11-14
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RenderWare(tm) v1.4 FCS MS Windows Demonstration Program
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This demonstration program is copyright Criterion Software Limited 1994.
Criterion Software grants you a license to use it only in the form as
supplied. You may not disassemble, decompile or reverse engineer this
demonstration program.
This demonstration programs is provided as is with no warranties of any
kind. Criterion Software will not, under any circumstances, be liable for
any lost revenue or other damages arising from the use of this
demonstration programs.
RenderWare is a registered trademark of Canon Inc.
Other trademarks acknowledged.
RWVIS.EXE
=========
RWVIS.EXE is a demonstration of RenderWare's applicability to scientific
visualization and graphing applications. The demonstration allows the
user to plot several graphs and control their appearance by applying
textures etc.
The Application Controls
------------------------
The demonstration is mainly controlled by menus. However
it is possible to rotate the graph itself and the light
illuminating the graph using the mouse.
1) Rotating the object.
Hold the left mouse button down and move the mouse.
The graph will continue to rotate after the mouse
button is release as if the graph has momentum.
1) Moving the light.
Hold the right mouse button down and move the mouse.
The Menus
---------
The Plot Menu
This menu is used to select the actual functions used to
plot the graph. From the menu you should select a function
in x (f(x)) and function in y (f(y)) and a means to combine
those functions. A dynamically changing graph may also be
selected.
f(x) items - Select a function in x.
f(y) items - Select a function in y.
f(x), f(y) items - Select a means of combining f(x) and f(y).
Membrane - Select a dynamically changing "membrane"
like graph.
The Resolution Menu
Select the number of polygons used to approximate the surface
of the graph. The actual number of polygons used is the square
of the resolution.
4 - Use 16 polygons to approximate the graph.
8 - Use 64 polygons to approximate the graph.
16 - Use 256 polygons to approximate the graph.
The Shading Menu
Flat - Flat shade the graph.
Smooth - Smooth shade the graph.
The Texture Menu
None - Don't apply a texture map to the graph.
Wood - Apply a wood texture map to the graph.
Brick - Apply a brick texture map to the graph.
Marble - Apply a marble texture map to the graph.
Mandelbrot - Apply a mandelbrot texture map to the graph.
Mandrill - Apply a mandrill texture map to the graph.
The Help Menu
About - Displays information about this demonstration.
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