home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Learn 3D Graphics Programming on the PC
/
Learn_3D_Graphics_Programming_on_the_PC_Ferraro.iso
/
rwwin
/
rwvc2.2_
/
rwvc2.bin
Wrap
Text File
|
1995-11-14
|
17KB
|
536 lines
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Float Release
!MESSAGE No configuration specified. Defaulting to Float Release.
!ENDIF
!IF "$(CFG)" != "Float Release" && "$(CFG)" != "Float Debug" && "$(CFG)" !=\
"Fixed Release" && "$(CFG)" != "Fixed Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "RWVC2.MAK" CFG="Float Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Float Release" (based on "Win32 (x86) Application")
!MESSAGE "Float Debug" (based on "Win32 (x86) Application")
!MESSAGE "Fixed Release" (based on "Win32 (x86) Application")
!MESSAGE "Fixed Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Float Release"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Float Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "LRelease"
# PROP Intermediate_Dir "LRelease"
OUTDIR=.\LRelease
INTDIR=.\LRelease
ALL : .\rwshop.exe $(OUTDIR)/RWVC2.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /MD /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
# ADD CPP /nologo /G5 /MT /W3 /O2 /Ob2 /I "\rwwin\include" /I "\rwwin\src\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "RWFLOAT" /c
# SUBTRACT CPP /YX /Fr
CPP_PROJ=/nologo /G5 /MT /W3 /O2 /Ob2 /I "\rwwin\include" /I\
"\rwwin\src\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"RWFLOAT" /Fo$(INTDIR)/ /c
CPP_OBJS=.\LRelease/
# ADD BASE RSC /l 0x1 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x809 /i "\rwwin\src\common" /d "NDEBUG"
# SUBTRACT RSC /x
RSC_PROJ=/l 0x809 /fo$(INTDIR)/"RWSHOP.res" /i "\rwwin\src\common" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BASE BSC32 /Iu
# ADD BSC32 /nologo
# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o$(OUTDIR)/"RWVC2.bsc"
BSC32_SBRS= \
$(OUTDIR)/RWVC2.bsc : $(OUTDIR) $(BSC32_SBRS)
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfc30.lib mfco30.lib mfcd30.lib mfcuia32.lib mfcans32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
# ADD LINK32 mfc30.lib mfco30.lib mfcd30.lib mfcuia32.lib mfcans32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386 /OUT:"rwshop.exe"
# SUBTRACT LINK32 /PROFILE /DEBUG
LINK32_FLAGS=mfc30.lib mfco30.lib mfcd30.lib mfcuia32.lib mfcans32.lib\
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO\
/SUBSYSTEM:windows /INCREMENTAL:no /PDB:$(OUTDIR)/"RWVC2.pdb" /MACHINE:I386\
/OUT:"rwshop.exe"
DEF_FILE=
LINK32_OBJS= \
\RWWIN\LIB\RWNLP.LIB \
$(INTDIR)/RWSHOP.OBJ \
$(INTDIR)/GDI3D.OBJ \
$(INTDIR)/COMMON.OBJ \
$(INTDIR)/RWSHOP.res
.\rwshop.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Float Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "LDebug"
# PROP Intermediate_Dir "LDebug"
OUTDIR=.\LDebug
INTDIR=.\LDebug
ALL : .\rwshop.exe $(OUTDIR)/RWVC2.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /c
# ADD CPP /nologo /G5 /MT /W3 /Zi /Od /Ob2 /I "\rwwin\include" /I "\rwwin\src\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "RWFLOAT" /Fr /c
# SUBTRACT CPP /YX
CPP_PROJ=/nologo /G5 /MT /W3 /Zi /Od /Ob2 /I "\rwwin\include" /I\
"\rwwin\src\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"RWFLOAT" /Fr$(INTDIR)/ /Fo$(INTDIR)/ /Fd$(OUTDIR)/"RWVC2.pdb" /c
CPP_OBJS=.\LDebug/
# ADD BASE RSC /l 0x1 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x809 /i "\rwwin\src\common" /d "_DEBUG"
RSC_PROJ=/l 0x809 /fo$(INTDIR)/"RWSHOP.res" /i "\rwwin\src\common" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BASE BSC32 /Iu
# ADD BSC32 /nologo
# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o$(OUTDIR)/"RWVC2.bsc"
BSC32_SBRS= \
$(INTDIR)/RWSHOP.SBR \
$(INTDIR)/GDI3D.SBR \
$(INTDIR)/COMMON.SBR
$(OUTDIR)/RWVC2.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib mfc30d.lib mfco30d.lib mfcd30d.lib mfcuia32.lib mfcans32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# ADD LINK32 mfc30d.lib mfco30d.lib mfcd30d.lib mfcuia32.lib mfcans32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no /DEBUG /MACHINE:I386 /OUT:"rwshop.exe"
# SUBTRACT LINK32 /PROFILE
LINK32_FLAGS=mfc30d.lib mfco30d.lib mfcd30d.lib mfcuia32.lib mfcans32.lib\
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO\
/SUBSYSTEM:windows /INCREMENTAL:no /PDB:$(OUTDIR)/"RWVC2.pdb" /DEBUG\
/MACHINE:I386 /OUT:"rwshop.exe"
DEF_FILE=
LINK32_OBJS= \
\RWWIN\LIB\RWNLD.LIB \
$(INTDIR)/RWSHOP.OBJ \
$(INTDIR)/GDI3D.OBJ \
$(INTDIR)/COMMON.OBJ \
$(INTDIR)/RWSHOP.res
.\rwshop.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Fixed Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Fixed_Re"
# PROP BASE Intermediate_Dir "Fixed_Re"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "XRelease"
# PROP Intermediate_Dir "XRelease"
OUTDIR=.\XRelease
INTDIR=.\XRelease
ALL : .\rwshop.exe $(OUTDIR)/RWVC2.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /O2 /Ob2 /I "\rwwin\include" /I "d:\rw\demo\src\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "RWFLOAT" /c
# SUBTRACT BASE CPP /YX /Fr
# ADD CPP /nologo /G5 /MT /W3 /O2 /Ob2 /I "\rwwin\include" /I "\rwwin\src\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "RWFIXED" /c
# SUBTRACT CPP /YX /Fr
CPP_PROJ=/nologo /G5 /MT /W3 /O2 /Ob2 /I "\rwwin\include" /I\
"\rwwin\src\common" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"RWFIXED" /Fo$(INTDIR)/ /c
CPP_OBJS=.\XRelease/
# ADD BASE RSC /l 0x809 /i "d:\rw\demo\src\common" /d "NDEBUG"
# ADD RSC /l 0x809 /i "\rwwin\src\common" /d "NDEBUG"
RSC_PROJ=/l 0x809 /fo$(INTDIR)/"RWSHOP.res" /i "\rwwin\src\common" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BASE BSC32 /Iu
# ADD BSC32 /nologo
# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o$(OUTDIR)/"RWVC2.bsc"
BSC32_SBRS= \
$(OUTDIR)/RWVC2.bsc : $(OUTDIR) $(BSC32_SBRS)
LINK32=link.exe
# ADD BASE LINK32 mfc30.lib mfco30.lib mfcd30.lib mfcuia32.lib mfcans32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386 /OUT:"rwcyber.exe"
# SUBTRACT BASE LINK32 /PROFILE /DEBUG
# ADD LINK32 mfc30.lib mfco30.lib mfcd30.lib mfcuia32.lib mfcans32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386 /OUT:"rwshop.exe"
# SUBTRACT LINK32 /PROFILE /DEBUG
LINK32_FLAGS=mfc30.lib mfco30.lib mfcd30.lib mfcuia32.lib mfcans32.lib\
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO\
/SUBSYSTEM:windows /INCREMENTAL:no /PDB:$(OUTDIR)/"RWVC2.pdb" /MACHINE:I386\
/OUT:"rwshop.exe"
DEF_FILE=
LINK32_OBJS= \
\RWWIN\LIB\RWNXP.LIB \
$(INTDIR)/RWSHOP.OBJ \
$(INTDIR)/GDI3D.OBJ \
$(INTDIR)/COMMON.OBJ \
$(INTDIR)/RWSHOP.res
.\rwshop.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Fixed Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Fixed_De"
# PROP BASE Intermediate_Dir "Fixed_De"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "XDebug"
# PROP Intermediate_Dir "XDebug"
OUTDIR=.\XDebug
INTDIR=.\XDebug
ALL : .\rwshop.exe $(OUTDIR)/RWVC2.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /Od /Ob2 /I "\rwwin\include" /I "d:\rw\demo\src\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "RWFLOAT" /FR /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /G5 /MT /W3 /Zi /Od /Ob2 /I "\rwwin\include" /I "\rwwin\src\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "RWFIXED" /Fr /c
# SUBTRACT CPP /YX
CPP_PROJ=/nologo /G5 /MT /W3 /Zi /Od /Ob2 /I "\rwwin\include" /I\
"\rwwin\src\common" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"RWFIXED" /Fr$(INTDIR)/ /Fo$(INTDIR)/ /Fd$(OUTDIR)/"RWVC2.pdb" /c
CPP_OBJS=.\XDebug/
# ADD BASE RSC /l 0x809 /i "d:\rw\demo\src\common" /d "_DEBUG"
# ADD RSC /l 0x809 /i "\rwwin\src\common" /d "_DEBUG"
RSC_PROJ=/l 0x809 /fo$(INTDIR)/"RWSHOP.res" /i "\rwwin\src\common" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# SUBTRACT BASE BSC32 /Iu
# ADD BSC32 /nologo
# SUBTRACT BSC32 /Iu
BSC32_FLAGS=/nologo /o$(OUTDIR)/"RWVC2.bsc"
BSC32_SBRS= \
$(INTDIR)/RWSHOP.SBR \
$(INTDIR)/GDI3D.SBR \
$(INTDIR)/COMMON.SBR
$(OUTDIR)/RWVC2.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 mfc30d.lib mfco30d.lib mfcd30d.lib mfcuia32.lib mfcans32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no /DEBUG /MACHINE:I386 /OUT:"rwcyber.exe"
# SUBTRACT BASE LINK32 /PROFILE
# ADD LINK32 mfc30d.lib mfco30d.lib mfcd30d.lib mfcuia32.lib mfcans32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no /DEBUG /MACHINE:I386 /OUT:"rwshop.exe"
# SUBTRACT LINK32 /PROFILE
LINK32_FLAGS=mfc30d.lib mfco30d.lib mfcd30d.lib mfcuia32.lib mfcans32.lib\
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO\
/SUBSYSTEM:windows /INCREMENTAL:no /PDB:$(OUTDIR)/"RWVC2.pdb" /DEBUG\
/MACHINE:I386 /OUT:"rwshop.exe"
DEF_FILE=
LINK32_OBJS= \
\RWWIN\LIB\RWNXD.LIB \
$(INTDIR)/RWSHOP.OBJ \
$(INTDIR)/GDI3D.OBJ \
$(INTDIR)/COMMON.OBJ \
$(INTDIR)/RWSHOP.res
.\rwshop.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=\RWWIN\LIB\RWNXP.LIB
!IF "$(CFG)" == "Float Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Float Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Fixed Release"
!ELSEIF "$(CFG)" == "Fixed Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\RWWIN\LIB\RWNLP.LIB
!IF "$(CFG)" == "Float Release"
!ELSEIF "$(CFG)" == "Float Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Fixed Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Fixed Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\RWWIN\LIB\RWNXD.LIB
!IF "$(CFG)" == "Float Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Float Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Fixed Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Fixed Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\RWWIN\LIB\RWNLD.LIB
!IF "$(CFG)" == "Float Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Float Debug"
!ELSEIF "$(CFG)" == "Fixed Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Fixed Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\RWSHOP.C
DEP_RWSHO=\
\rwwin\src\common\common.h\
.\resource.h\
.\gdi3d.h\
\RWWIN\INCLUDE\RWLIB.H\
\RWWIN\INCLUDE\RWWIN.H
!IF "$(CFG)" == "Float Release"
$(INTDIR)/RWSHOP.OBJ : $(SOURCE) $(DEP_RWSHO) $(INTDIR)
!ELSEIF "$(CFG)" == "Float Debug"
$(INTDIR)/RWSHOP.OBJ : $(SOURCE) $(DEP_RWSHO) $(INTDIR)
!ELSEIF "$(CFG)" == "Fixed Release"
$(INTDIR)/RWSHOP.OBJ : $(SOURCE) $(DEP_RWSHO) $(INTDIR)
!ELSEIF "$(CFG)" == "Fixed Debug"
$(INTDIR)/RWSHOP.OBJ : $(SOURCE) $(DEP_RWSHO) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\GDI3D.C
!IF "$(CFG)" == "Float Release"
$(INTDIR)/GDI3D.OBJ : $(SOURCE) $(INTDIR)
!ELSEIF "$(CFG)" == "Float Debug"
$(INTDIR)/GDI3D.OBJ : $(SOURCE) $(INTDIR)
!ELSEIF "$(CFG)" == "Fixed Release"
$(INTDIR)/GDI3D.OBJ : $(SOURCE) $(INTDIR)
!ELSEIF "$(CFG)" == "Fixed Debug"
$(INTDIR)/GDI3D.OBJ : $(SOURCE) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\RWWIN\src\COMMON\COMMON.C
DEP_COMMO=\
\RWWIN\INCLUDE\RWLIB.H\
\RWWIN\INCLUDE\RWWIN.H
!IF "$(CFG)" == "Float Release"
$(INTDIR)/COMMON.OBJ : $(SOURCE) $(DEP_COMMO) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Float Debug"
$(INTDIR)/COMMON.OBJ : $(SOURCE) $(DEP_COMMO) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Fixed Release"
$(INTDIR)/COMMON.OBJ : $(SOURCE) $(DEP_COMMO) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Fixed Debug"
$(INTDIR)/COMMON.OBJ : $(SOURCE) $(DEP_COMMO) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\RWSHOP.RC
DEP_RWSHOP=\
.\BMP201.BMP\
.\BMP202.BMP\
.\BMP203.BMP\
.\BMP204.BMP\
.\BMP205.BMP\
.\BMP206.BMP\
.\BMP701.BMP\
.\BMP702.BMP\
.\BMP703.BMP\
\rwwin\src\common\rwlogo.bmp\
\rwwin\src\common\rw.ico\
.\resource.h
!IF "$(CFG)" == "Float Release"
$(INTDIR)/RWSHOP.res : $(SOURCE) $(DEP_RWSHOP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Float Debug"
$(INTDIR)/RWSHOP.res : $(SOURCE) $(DEP_RWSHOP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Fixed Release"
$(INTDIR)/RWSHOP.res : $(SOURCE) $(DEP_RWSHOP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Fixed Debug"
$(INTDIR)/RWSHOP.res : $(SOURCE) $(DEP_RWSHOP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
# End Group
# End Project
################################################################################