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- RenderWare(tm) v1.4 FCS MS Windows Demonstration Programs
- =============================================================
-
- ----------------------------------------------------------------------------
- This demonstration program is copyright Criterion Software Limited 1994.
- Criterion Software grants you a license to use it only in the form as
- supplied. You may not disassemble, decompile or reverse engineer this
- demonstration program.
-
- This demonstration programs is provided as is with no warranties of any
- kind. Criterion Software will not, under any circumstances, be liable for
- any lost revenue or other damages arising from the use of this
- demonstration programs.
-
- RenderWare is a registered trademark of Canon Inc.
- Other trademarks acknowledged.
-
- ----------------------------------------------------------------------------
-
- Installation
- ============
-
- In order to ensure that RWPAINT.EXE can load all the sample scripts
- supplied with RenderWare it is necessary to set the environment variable
- RWSHAPEPATH. The environment variable RWSHAPEPATH should be set to point
- to the directories containing the script and texture files to be
- loaded. (Suitable sample scripts and textures may be obtainde from the
- other RenderWare demonstration programs.)
-
- Please note that this must be done outside of MS Windows; it
- cannot be done from a DOS window under Microsoft Windows, To set
- the environment variable RWSHAPEPATH, you must exit MS Windows and
- return to the DOS prompt. Assuming that the RenderWare scripts and
- textures have been installed in "c:\rwwin\scripts" and "c:\rwwin\textures"
- the following command at the DOS prompt will set the environment
- variable correctly:
-
- set RWSHAPEPATH=c:\rwwin\scripts;c:\rwwin\textures
-
- If you have installed the scripts and textures elsewhere, please
- substitute that location for "c:\rwwin\".
-
- It is strongly recommended that this line be added to the AUTOEXEC.BAT
- file of the computer on which the RenderWare demonstration programs are
- to be run. This will ensure that RWSHAPEPATH is set whenever the computer
- is started.
-
- RWPAINT.EXE
- ===========
-
- RWPAINT.EXE is an enhanced version of RWVIEW.EXE. The user is able
- to paint clumps - and save them out as scripts. RWPAINT.EXE has a
- built-in material editor which gives the user a high degree of control over
- the surface of a clump. RWPAINT.EXE also demonstrates RenderWare's user-draw
- facilities.
-
- The Application Controls
- ------------------------
-
- As mentioned previously, RWPAINT.EXE is, essentially, an enhanced
- version of RWVIEW.EXE. It operates in one of two modes. In "Drag"
- mode - indicated by the selection of the arrow button in the toolbar -
- RwPaint behaves exactly like RWVIEW.EXE. Clumps can be spun and dragged
- with the left mouse button. In "Paint" mode - indicated by the
- selection of the paintbrush button in the toolbar - the left mouse
- button paints the polygons of a clump (or the entire clump)
- with the material specified by the material editor dialog.
-
- To bring up the material editor dialog box, click the paintbrush button on the
- toolbar or press the key 'p'. The material editor is then opened with the
- previous material used. Initially the default material is in effect;
- Ambient, Diffuse and Specular are zero, Red, Green and Blue are zero, Geometry
- Sampling is Solid, LightSampling is Facet, Opacity is one and the material has
- no texture. Double clicking the left mouse button over a polygon
- will invoke the material editor with the material of the polygon under the
- mouse pointer.
-
- Clumps may be loaded into the RwPaint by "drag and drop" or with the
- Open item of the File menu. Clumps may be saved with the Save and Save As
- items of the File menu. This enables the results of your painting to be saved.
-
- The Material Editor
- -------------------
-
- The material editor has four areas. The top left area contains a sphere
- rendered with the material shown by the editor's controls. If the material
- editor was invoked with the toolbar button or keyboard it will initially
- appear as a black circle characteristic of the default material. This sphere is
- the 'model' and gives feedback on the changes you make to the color, lighting,
- geometry and texture controls. Note that there is a cube inside the sphere
- to help judge opacity settings.
-
- The top right area contains a number of scrollbars. These control the ambient,
- diffuse and specular reflection coefficients of the material, the red, green
- and blue components of the material's color and the opacity of the material.
-
- The bottom left area contains two groups of radio buttons. These control the
- geometry sampling and light sampling of the material.
-
- The bottom right area shows the textures currently loaded. These are textures
- that have been loaded from scripts dropped on the main window or from texture
- files dropped on the main window. Texture files may also be dropped on the
- material editor itself. Click on one of these textures to apply it to the
- model. The first 'texture' in the list is not actually a texture but rather
- shows the currently selected color. Clicking on this will
- remove the texture from the material. The check box provides control over
- whether the textures are lit.
-
- In "Drag" mode the application controls are as follows:
- -------------------------------------------------------
-
- 1) Adding a clump.
- Simply drop a script file on the application window from the File
- Manager or use the Load item of the File menu.
-
- 2) Adding a sprite clump
- Simply drop a texture file on the application window from the File
- Manager.
-
- 3) Saving a clump
- Click the left mouse button over a clump to select that clump.
- Then select the Save or Save As items of the File menu. Save will
- save the clump back to the file from which it was loaded. Save As will
- prompt for the name of the script file to save the clump as.
-
- 4) Deleting a clump.
- Click the left mouse button while over the clump and hold down the
- SHIFT and CONTROL keys.
-
- 5) Panning and zooming the camera.
- Hold down the right mouse button
- Horizontal mouse movement will pan the camera around the scene.
- Vertical mouse movement will zoom the camera into and out of the scene.
-
- 6) Tilting the camera.
- Hold down the right mouse button and the SHIFT key
- Vertical mouse movement will tilt the camera over and under the scene.
-
- 7) Panning or tilting the light.
- Hold down the right mouse button and the CONTROL key
- Horizontal mouse movement will pan the light around the scene.
- Vertical mouse movement will tilt the light around the scene.
-
- 8) Spinning a clump.
- Hold down the left mouse button over a clump.
- Horizontal mouse movement will spin the clump about its Y axis.
- Vertical mouse movement will spin the clump about its X axis.
-
- 9) Dragging a clump.
- Hold down the left mouse button and the SHIFT key over a clump.
- Horizontal mouse movement will drag the clump in X.
- Vertical mouse movement will drag the clump in Y.
-
- 10) Dragging a clump toward and away from the camera.
- Hold down the left mouse button and the CONTROL key over a clump.
- Vertical mouse movement will drag the clump in Z.
-
- In "Paint" mode the application controls are as follows:
- --------------------------------------------------------
-
- 1) Adding a clump.
- Simply drop a script file on the application window from the File
- Manager.
-
- 2) Adding a sprite clump
- Simply drop a texture file on the application window from the File
- Manager.
-
- 3) Saving a clump
- Click the left mouse button over a clump to select that clump.
- Then select the Save or Save As items of the File menu. Save will
- save the clump back to the file from which it was loaded. Save As will
- prompt for the name of the script file to save the clump as.
-
- 4) Adding a texture to the material editor.
- Simply drop a texture file on the material editor dialog.
-
- 5) Panning and zooming the camera.
- Hold down the right mouse button
- Horizontal mouse movement will pan the camera around the scene.
- Vertical mouse movement will zoom the camera into and out of the scene.
-
- 6) Tilting the camera.
- Hold down the right mouse button and the SHIFT key
- Vertical mouse movement will tilt the camera over and under the scene.
-
- 7) Panning or tilting the light.
- Hold down the right mouse button and the CONTROL key
- Horizontal mouse movement will pan the light around the scene.
- Vertical mouse movement will tilt the light around the scene.
-
- 8) Painting one polygon of the clump.
- Click the left mouse button down over the polygon to be painted.
- The material currently specified in the material editor will be
- applied to the polygon. If the mouse is moved whilst holding down
- the left mouse button, the material is applied to each polygon the
- pointer moves over.
-
- 9) Painting each polygon in a clump.
- Click the left mouse button whilst holding down the SHIFT over the clump.
- The current material specified by the material editor will be
- applied to each polygon in the clump.
-
- The Menus
- ---------
-
- The File Menu
- Load... - Load a new clump.
- Save - Save a clump.
- Save As... - Save a clump to a new file.
- Exit - Exit the demonstration.
-
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