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- RenderWare(tm) Maze Demonstration Program
- =========================================
-
- ----------------------------------------------------------------------------
- This demonstration program is copyright Criterion Software Limited 1994.
- Criterion Software grants you a license to use it only in the form as
- supplied. You may not disassemble, decompile or reverse engineer these
- demonstration programs.
-
- This demonstration programs is provided as is with no warranties of any
- kind. Criterion Software will not, under any circumstances, be liable for
- any lost revenue or other damages arising from the use of this
- demonstration program.
-
- RenderWare is a registered trademark of Canon Inc.
- ----------------------------------------------------------------------------
-
- RWMAZE.EXE
- =============
-
- rwmaze.exe is a demonstration of RenderWare being used in a "DOOM-like"
- application. The user can wander through a dungeon/maze consisting of rooms
- and interconnecting corridors which are fully textured. In some of the
- rooms are various objects performing full 3D animation in real-time.
- The demo is built with the standard v1.4 RenderWare libraries, so the
- user gets a fully general viewing model which allows the viewer's head
- to be tilted around as they walk with no loss of performance.
-
- Controls
- ========
- The control is with the mouse only. When a mouse button goes down a
- cross-hair is superimposed on the image and the distance above this
- cross-hair controls the speed of forward motion (moving mouse pointer
- below the cross-hair will cause reverse movement). Distance to the left
- and right of this cross-hair determines angular speed. In addition, if
- you hold the shift key down while dragging the mouse, the view direction
- can be changed to show the completely general nature of the viewing
- model and rendering used by RenderWare. (ie the walls and floors don't
- have to be vertical or horizontal as in DOOM).
-
- A few points to note while looking around the dungeon.
-
- When the application begins, you'll be facing down a corridor. If you
- about face and follow the corridor into the first room, you'll see a
- lampshade hanging in the air intersecting with a yellow slab.
-
- The next room along contains a number of sprites. In RenderWare,
- sprites are treated as real 3D objects and can be manipulated in an
- identical way as polygonal objects. As an example of this, we've
- applied a semi-opaque material to one of the sprites so you can see
- through to the walls behind. By using shift+drag you can look to the
- ceiling to see the night sky beyond.
-
- In another room there is a large letter C spinning around while
- altering its opacity causing it to fade-in and fade-out. In the far
- corner is a movie strip running on six faces of a cube.
-
-
- The Options Menu consists of:
- HUD
-
- HUD
- ---
- This item toggles an on-screen overlay of the dungeon map. The white
- square represents your current position in the maze. It is drawn using
- standard MoveTo/LineTo GDI calls.
-
- Running the Demonstration
- =========================
-
- To execute the demonstration use the Run... menu from either
- the Program or File Manager or double click on the executable's
- icon in the File Manager window.
-
-
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