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Learn 3D Graphics Programming on the PC
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Learn_3D_Graphics_Programming_on_the_PC_Ferraro.iso
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rwwin
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rftv2.rw_
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rftv2.bin
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Text File
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1995-11-14
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2KB
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94 lines
ModelBegin
ProtoBegin Face
Vertex -0.4 0.65 0.5 UV 0.00 0.00 #1 was 1
Vertex -0.4 -0.15 0.5 UV 0.00 1.00 #2 was 21
Vertex 0.4 -0.15 0.5 UV 1.00 1.00 #3 was 25
Vertex 0.4 0.65 0.5 UV 1.00 0.00 #4 was 5
LightSampling Vertex
GeometrySampling Solid
Surface 0.2 0.6 0.8
TextureMode Lit
Texture pineappl
Quad 1 2 3 4 # split screen into squares
ProtoEnd
ProtoBegin Base
# 1 - 8 BASE
Vertex -0.2 -0.25 0.2
Vertex 0.2 -0.25 0.2
Vertex 0.5 -0.75 0.5
Vertex -0.5 -0.75 0.5
Vertex -0.2 -0.25 -0.2
Vertex 0.2 -0.25 -0.2
Vertex 0.5 -0.75 -0.5
Vertex -0.5 -0.75 -0.5
LightSampling Facet
GeometrySampling Solid
Texture NULL
Surface 0.2 0.6 0.8
Color 0.0 0.0 1.0 #Blue
Quad 4 3 2 1
Quad 5 6 7 8
Quad 8 4 1 5
Quad 6 2 3 7
# Translate -0.51 0.25 0.52
ProtoEnd
ProtoBegin Door
Tag 2 # Tag 2 means this object is manipulatable.
LightSampling Facet
GeometrySampling Solid
Surface 0.2 0.6 0.8
Color 0.0 1.0 0.0 #Green
Translate 0.0 0.25 0.55
Block 1.0 1.0 0.05
ProtoEnd
ProtoBegin TV
# x=1.0 y =1.5 z=1.0
LightSampling Facet
GeometrySampling Solid
Surface 0.2 0.6 0.8
Color 1.0 0 0 #Red
Vertex -0.5 0.75 0.5 #1 - 8 are box corners
Vertex 0.5 0.75 0.5
Vertex 0.5 -0.25 0.5
Vertex -0.5 -0.25 0.5
Vertex -0.4 0.65 -0.5
Vertex 0.4 0.65 -0.5
Vertex 0.4 -0.25 -0.5
Vertex -0.4 -0.25 -0.5
# 9 - 12 screen bevel
Vertex -0.39 0.64 0.5 # 9 -12 are bevel vertices
Vertex 0.39 0.64 0.5
Vertex 0.39 -0.14 0.5
Vertex -0.39 -0.14 0.5
# front face bevels
Quad 4 12 9 1 # left side bevel
Quad 1 9 10 2 # top bevel
Quad 2 10 11 3 # right bevel
Quad 3 11 12 4 # bottom bevel
# TV box (no front)
Quad 5 6 7 8 # back of box
Quad 1 2 6 5 #top of box
Quad 3 4 8 7 #bottom of box
Quad 2 3 7 6 #right of box
Quad 1 5 8 4 # left of box
ClumpBegin
ProtoInstance Door # door belongs to TV
ClumpEnd
ProtoEnd
ClumpBegin
ProtoInstance Base
ClumpBegin
ProtoInstance TV
ProtoInstance Face
ClumpEnd
ClumpEnd
ModelEnd