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- # rfFace3.rwx build a single sided quad with texture mapping
- ModelBegin
- ClumpBegin
-
- Vertex -0.60 -0.60 0.60 UV 0.0 1.0 # vertex 1
- Vertex 0.60 -0.60 0.60 UV 1.0 1.0 # vertex 2
- Vertex 0.60 0.60 0.60 UV 1.0 0.0 # vertex 3
- Vertex -0.60 0.60 0.60 UV 0.0 0.0 # vertex 4
- Vertex -0.60 -0.60 0.60 UV 0.0 2.0 # vertex 5
- Vertex 0.60 -0.60 0.60 UV 2.0 2.0 # vertex 6
- Vertex 0.60 0.60 0.60 UV 2.0 0.0 # vertex 7
- Vertex -0.60 0.60 0.60 UV 0.0 0.0 # vertex 8
-
- TextureModes Lit
- Texture chilli
- Surface 0.40 0.50 0.50
- Quad 1 2 3 4 # quad defined by vertex 1, 2, 3, 4
- Quad 8 7 6 5 # quad by vertex 8 7 6 5
- ClumpEnd
- ModelEnd
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