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Learn 3D Graphics Programming on the PC
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Learn_3D_Graphics_Programming_on_the_PC_Ferraro.iso
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rwwin
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common.c1_
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common.bin
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1995-11-14
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95 lines
/**********************************************************************
*
* File : common.c
*
* Abstract : Common definitions shared by all modules in the
* RenderWare 3D Object Viewer.
*
* This application had been written to be compatible with
* both the fixed and floating-point versions of the
* RenderWare library, i.e., it uses the macros CREAL,
* INT2REAL, RAdd, RDiv, RSub etc. If your application is
* intended for the floating-point version of the library
* only these macros are not necessary.
*
* Please note that this application is intended for
* demonstration purposes only. No support will be
* provided for this code and it comes with no warranty.
*
**********************************************************************
*
* This file is a product of Criterion Software Ltd.
*
* This file is provided as is with no warranties of any kind and is
* provided without any obligation on Criterion Software Ltd. or
* Canon Inc. to assist in its use or modification.
*
* Criterion Software Ltd. will not, under any
* circumstances, be liable for any lost revenue or other damages arising
* from the use of this file.
*
* Copyright (c) 1994, 1995 Criterion Software Ltd.
* All Rights Reserved.
*
* RenderWare is a trademark of Canon Inc.
*
**********************************************************************/
/**********************************************************************
*
* Header files.
*
**********************************************************************/
#include <windows.h>
#include <rwlib.h>
#include <rwwin.h>
#include "common.h"
/**********************************************************************
*
* Global data.
*
**********************************************************************/
/*
* The application instance handle (from rwview.c).
*/
HINSTANCE AppInstance;
/**********************************************************************
*
* Functions.
*
**********************************************************************/
/**********************************************************************/
/*
* Convert a RenderWare RwRGBColor to a Windows COLORREF.
*/
COLORREF
RGBToColorRef(RwRGBColor *rgb)
{
return PALETTERGB(REALTOBYTE((rgb)->r),
REALTOBYTE((rgb)->g),
REALTOBYTE((rgb)->b));
}
/**********************************************************************/
/*
* Convert a Windows COLORREF to a RenderWare RwRGBColor.
*/
RwRGBColor *
ColorRefToRGB(COLORREF color, RwRGBColor *rgb)
{
rgb->r = BYTETOREAL(GetRValue(color));
rgb->g = BYTETOREAL(GetGValue(color));
rgb->b = BYTETOREAL(GetBValue(color));
return rgb;
}
/**********************************************************************/