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-
-
- JOHN MADDEN FOOTBALL II
-
- The greatest football game on the PC just got better! All the features
- that made John Madden Football the "Best Computer Sports Game of the Year"
- according to OMNI Magazine, are here: player rating, matchups, field
- conditions, injuries, penalties and more. Call plays from Madden's own
- playbook or design your own. And now there's new 3D field perspective,
- play-by-play analysis, icon menu, instant replay - even help from Madden
- himself! You played the rest, now play the best - John Madden Football II.
- "John Madden Football wins the Super Bowl of football simulation games.
- " - PCM Magazine #4248 (5.25") #(3.5")
-
-
-
-
- JOHN MADDEN FOOTBALL II DEMO
-
- The instructions below are divided into 8 sections:
-
- I. HOW TO VIEW THESE INSTRUCTIONS
-
- II. LOADING THE GAME
-
- III. USING A JOYSTICK, MOUSE OR KEYBOARD
-
- IV. PLAYING THE GAME
-
- V. CONTROLLING THE PLAYERS
-
- VI. SELECTION SCREEN ICONS
-
- VII. KEYBOARD COMMANDS
-
- VIII. MADDEN'S TIPS TO OFFENSIVE SUCCESS
-
-
-
-
- I. HOW TO VIEW THESE INSTRUCTIONS:
-
- You will find instructions in a text file called README.TXT.
- You will be able to load the text file into your word processing
- program and read or print the file from there.
-
-
-
-
- II. LOADING THE GAME
-
- JOHN MADDEN II automatically detects and selects the best graphics mode
- for your computer. There might be times, however, when you'll want to
- change the graphics mode to give the game a different look.
-
-
-
- To change the graphics mode of JOHN MADDEN II, you need to type an
- argument after the loading command, MFB2D. Available arguments are:
-
- V Run the game in VGA mode
- e Run the game in EGA mode
-
-
- If you are running in VGA mode, you can also change some of the detail on
- the field. The game detects your computer's speed and selects detail level
- for your system. The more detail, the slower the game will play.
-
- S Shows shading on the field
- s Doesn't show shading
- G Shows grass strips on the field
-
- g Doesn't show the grass strips
-
- Once you choose a detail parameter MADDEN saves your settings to a
- configuration file, so the next time you load MADDEN II DEMO, you don't
- have to choose a parameter until you want to change it.
-
- N Loads the game with the sound off.
- J Loads the game with the joystick overriding the mouse.
- If you have both the mouse and joystick plugged in and
- you don't use this command, the mouse will work, but
- not the joystick.
-
- Add a space between the loading command and any argument.
-
- If you do not wish to enter any special instructions, simply type MFB2D and
- press Enter.
-
-
- MADDEN II DEMO does not support the following graphic modes:
-
- Hercules/Monochrome
- CGA
- Tandy 16 color
- MCGA 256 color (which include the IBM PS/2 Model 25 and 30*)
-
- *Original IBM PS/2 Model 30's were MCGA graphics only.
-
- MADDEN II DEMO does not support additional sound cards. The
- complete version will support AdLib (and 100% compatibles).
-
-
-
-
- III. USING A JOYSTICK, MOUSE OR KEYBOARD
-
- NOTE: If you're using a joystick or mouse, plug it in before you turn
- on your computer. Mouse users must install their mouse driver
- (not supplied by Electronic Arts). Consult your mouse manual for
- more details. Run without a mouse if you have insufficient
- memory.
-
-
- JOYSTICK USERS
-
- If your joystick isn't responding, it might be because a mouse is
- plugged in. The mouse overrides the joystick when they're both plugged
- in. Exit the game and reload it by typing MFB2 J. This loads the
- game with the joystick enabled and the mouse disabled.
-
- SELECTING FROM MENUS: Move the arrow cursor on top of one of the 3
- menu selections, press and hold the joystick button and pull the
- joystick back to pull down the menu. When you pull down a menu, you
- see a list of additional options. Highlight the option you want and
- release the button.
-
-
- MOUSE USERS
-
- The documentation below, PLAYING THE GAME, contains joystick-specific
- information. Roll your mouse in whatever direction you're told to push
- your joystick. When you're told to click your joystick button, click
- your left mouse button.
-
-
- SELECTING FROM MENUS: Highlight an option from the menu bar with
- the arrow cursor, click and hold the mouse button, and roll the
- mouse back to pull down the menu. When you pull down a menu, you
- see a list of additional options. Highlight the option you want and
- release the button.
-
-
- KEYBOARD USERS
-
- If do not have a mouse or a joystick, the game automatically loads with
- the keyboard enabled. Press F1 to toggle keyboard mode. You'll hear
- one or two beeps. One beep means you've disabled the keyboard, two
- beeps mean you've enabled the keyboard.
-
- If you have a mouse or joystick attached, the program will
- automatically make that device the controlling device in the program
- instead the keyboard. To use the keyboard, make sure neither the mouse
- nor the joystick are plugged in.
-
-
- The documentation below, PLAYING THE GAME, contains joystick-specific
- information. Whatever direction you're told to push your joystick,
- press the key on your keypad corresponding to that direction. When
- you're told to click your joystick button, use the + or ENTER key on
- the keypad.
-
-
- SELECTING FROM MENU BARS: Use the keypad to move the arrow cursor
- up to the menu bar at the top of the screen and place the cursor on
- the menu you wish to open. Press and hold down the + or Enter key
- on the keypad to pull down the menu then, press the arrow down on
- the keypad to highlight an option. When the option you wish to
- select is highlighted, release the + or Enter key to select it.
-
- CONTROLLING THE PLAYERS: Use the numbered keypad to control the
- direction of the player.
-
- CALLING PLAYS: Use the keypad section of the keyboard to call
- plays. To call a play: move the cursor to the up/down arrows along
- the right side of the screen. Press the + or Enter key on the
- keypad to scroll through the plays.
-
-
-
-
- IV. PLAYING THE GAME
-
- PLAY SELECTION SCREEN: This is where you call your plays or access
- additional functions from within a game. The Play Selection screen
- displays general game information along the top and bottom of the
- screen and control icons for the offense along the lower right edge of
- the screen. On the Play Selection screen as it appears on the field
- the offensive team is always at the bottom of the screen moving towards
- the top.
-
-
- Pick an offensive play: Use your joystick to move the cursor to the
- up/down arrows next to the play number. Press the up arrow for the
- next play or the down arrow for the previous play. Once the play
- number you want is displayed, move the cursor down to SEL button to
- select that play. Then press the BRK button to break the huddle.
- When the defense is set, the SET button will flash. Press it to
- move to the playfield and the action.
-
- 11. TOSS LEFT: Pitch to runner going left
- 12. DIVE: Hand off to runner going up the middle
- 13. SWEEPRIGHT: Hand off to runner going right
- 14. SHORT PASS: Short-range pass
- 15. PLAYACTION: Fake a hand off to runner and then pass
- 16. LONG PASS: Long-range pass
- 17. PUNT: If you punt, you lose the ball.
- 18. FIELD GOAL
-
- To cancel your play selection, select a new play and press SEL
- again.
-
-
- PLAY FIELD: Once you leave the Play Selection screen, the players move
- to formation on the field. This is the Close up view, where you see the
- players in their actual formation. Click to snap the ball; when the
- ball is snapped, you'll see the quarterback drop back to pass or hand
- off. If you don't move your joystick, the computer will control the
- players' movements. Watch how the players move before you take control.
-
- AFTER THE PLAY: When the play is whistled dead, you'll see a recap of
- the down. The play announcer shows you the results of your play and
- lets you check out which play Madden called against you. Click when
- you're ready to return to the Play Selection screen.
-
-
- PENALTIES: Penalties result in a loss of yardage and a replaying of
- the down. If the penalty is against the other team, you can accept
- or decline. If the penalty is against your team, click to accept
- Madden's choice.
-
-
-
-
- V. CONTROLLING THE PLAYERS
-
- Now that you've watched how the players move on their own, you can
- take over some of the movement controls.
-
- Here are the things you can do:
-
- RUNNING PLAYS
-
- 1. Wait until the hand off (possession being depicted by the yellow
- trapezoid) before you move the joystick.
-
- 2. The joystick controls the runner. Move the joystick in the
- direction you want the runner to go.
-
- 3. Press and hold the joystick button for a burst of Quickness.
-
-
- PASSING PLAYS
-
- 1. Pull the joystick back right after you snap the ball so the QB
- can drop back to pass. If you wait too long to move the joystick
- the computer won't give you control.
-
- 2. Once your QB is back in the pocket, click the button once to
- bring up the passing crosshairs (the crosshair). Use the
- keypad to direct to a receiver. Be sure to lead the receiver
- and throw away from the defenders. Click the button to pass the
- ball.
-
-
- PASS RECEIVING
-
- After a catch, use the joystick to control the receiver and the
- button for Quickness.
-
-
- KICKS AND PUNTS
-
- Field goals are automatic. Just press the button to snap the ball.
- If you punt, you lose.
-
-
- KICK RETURNS
-
- Use the joystick to control the returner and use the button for
- Quickness.
-
-
-
-
- VI. SELECTION SCREEN ICONS
-
- INSTANT REPLAY
-
- You can view an instant replay of the previous play at anytime by
- clicking the first icon at the lower left of the screen (tape player).
- The counter in the upper-right corner displays the duration of the
- play. Along the bottom of the screen are VCR style icons. From left
- to right you have Play, Rewind, Reverse, Forward, Fast Forward and
- Exit.
-
-
- RATINGS
-
- The next icon to the left is Ratings (head to head). From this screen
- you will be able to compare offensive and defensive matchups comparing
- various ratings on a play-by-play basis. Select a play from the Play
- Selection screen, click on the SEL button and then once on the BRK
- button. Then click on the Ratings icon. The Ratings screen will
- display the diagram of the play you selected along with the play the
- defense selected. Use the cursor to click on an offensive player. The
- player's name, position, and rating will appear in the box in the lower
- left corner. The defense's play and player information will appear in
- its respective position at the top of the screen. To select the
- various rating for that player position, click on the R button (R).
- The remaining icons Play (x/o) and Team (T-helmet) are disabled for the
- Demo. They will allow you to select various plays and teams from this
- screen.
-
-
- STATS
-
- The next icon is Stats (football in motion). This feature is disabled
- for the Demo. Clicking on this icon will show data on the current
- game..
-
-
- TIME OUTS
-
- To call a time out, click the Time-Out icon (stopwatch) from the Play
- Selection screen. You can also choose to throw an incomplete pass if
- you've run out of time outs. Time outs last until you resume play.
-
-
- LINEUP
-
- Click the next icon to display the opponents Lineup (single helmet).
-
-
- PLAY DIAGRAM
-
- Click the next icon to display the current play selected on screen.
- This icon toggles on/off so you can always keep this function on if you
- like. As you scroll through the available plays, the diagram will
- display the currenlty selected play.
-
-
- MADDEN ADVICE
-
- Clicking on Madden Advice (balloon) will display Madden's personal
- philosophy about the current situation you are facing. He also
- recommends some plays that he feels will be successful for the
- situation. This icon can also be toggled on or off.
-
-
- PLAY LIST
-
- The last icon displays a list of suggested plays (head with whistle)
- above the current play selected. This is in addition to the advice
- that Madden Advice provides.
-
-
-
-
- VII. KEYBOARD COMMANDS
-
- SLOW MOTION
-
- You can watch a play in stop-action slow motion by pressing the space
- bar once play begins. The play will advance a frame each time you
- press the space bar. Press any key to return to normal action.
-
-
- QUITTING THE GAME
-
- To exit the Game, press <ESC> at the Play Selection screen. Select
- Exit from the menu bar or press <CTRL> <BREAK> to return to DOS.
-
-
- KEYBOARD COMMANDS
-
- Spacebar Activate slow motion. Press any key to cancel
- Ctrl-C Exit the game from anywhere
- Ctrl-S Toggle digitized sound on/off
- Esc Return to the opening menu screen
- F1 Toggle Keyboard Only mode on/off
- + or Enter * Same as joystick button
- Cursor keys * Controls direction and play selection when
- you're in keyboard mode
-
- * Refers to the keys in the 9 key keypad area
-
-
-
-
- VIII. MADDEN'S TIPS TO OFFENSIVE SUCCESS
-
- Play calling separates tomorrow's Hall of Fame coaches from forgotten
- assistant coaches; knowing the playbooks is an important element in
- your coaching success.
-
- "I always had a game plan that was very simple. I just had
- starting points... In other words, I'm gonna do this. Now, if
- you take that away, then you're going to give me something
- else. Then I'll take the thing you give me the next time."
-
- Madden-style offensive play calling revolves around some key factors:
-
- Primarily down situation and field position
-
-
- DOWN SITUATION
-
- You need to bring the down situation into your play calling strategy. A
- smart coach is going to evaluate the odds of success for certain plays
- in a given down situation. If you're 1st and 10, you'll want to choose
- from a certain group of plays. 3rd down and 2 suggests short yardage
- plays. Occasionally, you might want to go against the odds in an effort
- to trick the defense. Most of the time, though, stick with what works
- and emphasize the basics. Fundamental play calling that leads into your
- offensive strength is going to pay off more than a lot of pretty
- gimmicks. But remember, you only have 2 minutes!!!
-
-
- FIELD POSITION
-
- As you put your game plan together, mentally divide the 100-yard field
- into five separate sections. Adjust your play calling to fit the
- section where the line of scrimmage is, since each area calls for a
- different play calling strategy. The five sections are:
-
- 1. Your goal to the 5 yard line
- 2. Your 5 to the 20 yard line
- 3. Between the 20s
- 4. The defense's 20 to the 5 yard line
- 5. The defense's 5 to the goal line
-
- YOUR GOAL TO THE 5 YARD LINE
- In the first of these five zones, your job is to get out of
- trouble. Accomplish this with quick-hitting runs by a big running
- back; keep the hand offs simple and the execution crisp.
-
-
- YOUR 5 TO THE 20 YARD LINE
- Between your 5 and your 20, safe plays are still your best bet.
- With the bit of extra room for maneuver, you can add some passes to
- straight-ahead runs. Just be sure that your passer has ample pass
- protection to avoid being sacked near or behind the goal line.
-
- BETWEEN THE 20S
- Once you reach the third section of the playing field between the
- 20 yard lines, you can introduce variety and creativity to your
- play calling. Your offensive unit is out of danger: no longer
- vulnerable to a safety. You can mix up your play calling, avoiding
- predictability by using formations that confuse the defense, and
- generally become more aggressive.
-
-
- THE DEFENSE'S 20 TO THE 5 YARD LINE
- When you reach the opponent's 20 yard line, you've entered the
- fourth section of the field. Now, you're able to complete medium
- passes into the end zone. The defense usually goes into man-to-man
- coverage in the heart of the field, so you get to experiment with
- some pass plays that are effective against this kind of coverage.
- In some ways, though, you should be more cautious here than in the
- middle of the field. You have entered field goal range, and don't
- want to give it up by attempting high-risk plays that get you
- pushed back out of field goal range.
-
- THE DEFENSE'S 5 TO THE GOAL LINE
- The fifth and final section of the field is between the five yard
- line and the opponent's goal line. Here, you go with strong,
- reliable backs and extra tight ends. Plays that work well in this
- part of the field are straight-ahead run plays and play action
- passes that encourage defenders to react to a run, freezing them
- long enough for your receivers to get open for a touchdown.
-
-
- FROM THE SNAP
-
- SACKS
- If you're getting sacked when you don't think you should, think
- how real QBs feel. After you drop back, the first time you hear
- a click, you're "in the grasp." So evade the rush and get rid
- of the ball.
-
- PASSING GAME
- To throw a short route, press the button early to bring up the
- passing crosshair. Vary the lead of the throw depending on pattern
- depth. Run away from the pass rush, but don't hold the ball too
- long. Just as in real life, you can't really see precisely when
- the rushers are going to sack you, so you need to be on the safe
- side.
-
- TWO-MINUTE DRILL
- To preserve your time-outs, use the option of throwing an
- intentional incompletion. Like real players, get out of bounds
- to stop the clock. Pay attention to how long typical plays take
- in seconds so you don't run out of them faster than you expect.
-
-
-
-