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INI File | 2002-05-25 | 7.7 KB | 321 lines |
-
- [Effect]
- name = Tanks Hit Light
- particleEffect = Tanks Hit Light PE
- soundEffect = Impact Tank Light SE
- soundEffect = Ricochet SE
-
- [Effect]
- name = Tanks Hit Medium
- particleEffect = Tanks Hit Medium PE
- soundEffect = Impact Tank Med SE
-
- [Effect]
- name = Tanks Hit Heavy
- particleEffect = Tanks Hit Heavy PE
- soundEffect = Impact Tank Heavy SE
-
- [Effect]
- name = Tanks Burning
- particleEffect = Tanks Burning PE
- chunkExplosion = Tiger Turret Chunks
- soundEffect = Tank Burning SE
-
- [Effect]
- name= Tanks Base Explode
- particleEffect = Tanks Base Explode PE
- soundEffect = Tank Explosion SE
- soundEffect = Tank Debris SE
- soundEffect = Tank Burning SE
-
- [Effect]
- name= Tanks Total Explode
- particleEffect = Tanks Total Explode PE
- chunkExplosion = Tiger Turret Chunks
- soundEffect = Tank Explosion SE
- soundEffect = Tank Debris SE
- soundEffect = Tank Burning SE
-
- [Effect]
- name= Tanks Trail
- particleEffect = TankChunksBurning
-
- [Effect]
- name= EnemyTankFire
- particleEffect = EnemyTankFire PE
- soundEffect = Tank Fire SE
-
- [Effect]
- name= EnemyTankFireSmall
- particleEffect = EnemyTankFireSmall PE
- soundEffect = Tank 7.92mm SE
-
- [Effect]
- name = TankChunksHitSand
- particleEffect = TanksChunksHitSand PE
- soundEffect = TanksChunksHitSand SE
-
- ------------------------------------------------------------------------
-
- [Particle Effect]
- name = Tanks Total Explode PE
- system = TankExplode
- system = TankExplode Smoke
- system = TankExplodeBlastHalo
- system = TankExplodeFire
- system = TankExplodeShockwave
- system = ArtilleryBigExplode
- system = ArtilleryBigExplode2
- system = BazookaBigExplode
- system = BazookaBigExplode2
-
- [Particle Effect]
- name = EnemyTankFire PE
- system = MuzzleFlashMed
- system = MuzzleFlashMedFire
- system = MuzzleFlashMedSmoke
-
- [Particle Effect]
- name = EnemyTankFireSmall PE
- system = MuzzleFlashSmall
-
- [Particle Effect]
- name = Tanks Hit Light PE
- system = BulletHitSmall
- system = BulletHitSmoke
- system = BulletHitSparks
-
- [Particle Effect]
- name = Tanks Hit Medium PE
- system = BulletHitBig
- system = BulletHitSmoke
- system = BulletHitSparks
-
- [Particle Effect]
- name = Tanks Hit Heavy PE
- system = BulletHitBig
- system = BulletHitSmoke
- system = BulletHitSparks
- system = TankExplode
- system = TankExplode Smoke
- system = TankExplodeBlastHalo
- system = TankExplodeShockwave
-
- [Particle Effect]
- name = TankChunksBurning
- system = BoatSmoke
- system = BoatFire
-
- [Particle Effect]
- name = Tanks Burning PE
- system = TankTurretExplode
- system = TankTurretExplode Smoke
- system = TankTurretExplode Sparks
- system = TankFireCenter
- system = TankFireColor
- system = TankFireSparks
- system = TankHotSmoke
- system = TankSmoke
- system = TankExplodeBlastHalo
-
- [Particle Effect]
- name = Tanks Base Explode PE
- system = TankExplode
- system = TankExplode Smoke
- system = TankFireCenter
- system = TankFireColor
- system = TankFireSparks
- system = TankHotSmoke
- system = TankSmoke
- system = TankExplodeShockwave
- system = Shellexplodecolor
- system = Shellexplodefire
- system = Shellexplodefirecolor
- system = Shellexplodesmoke
- system = Shellexplodesmokecolor
- system = Shellexplode
- system = TankExplodeBlastHalo
-
- [Particle Effect]
- name = TanksChunksHitSand PE
- system = SandMedBits
- system = SandMedHit
- system = SandMedSmoke
- system = SandMedSparks
- system = SandMedSpray
-
- [Sound Effect]
- name = Tank Fire SE
- dontDuplicate = true
- //range = 2000, 30000
- volume = 1, 1
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
- sound = sounds/Enemy75mm.wav
-
- [Sound Effect]
- name = TanksChunksHitSand SE
- sound = sounds/BodyFallHard01.wav
-
- [Chunk Explosion]
- name = Tiger Turret Chunks
- magnitude = 400.0, 2500.0
- explodeUp = true
- gravity = 8.0
- life = 4.0
- damage = 5.0
- splashRadius = 100.0
- chunksFile = TigerTurretChunks.pf3
- trailEffect = Tanks Trail
-
- /////////////////////////////////////////////
- Sound Effects//////////////////////////////////////
- [Sound Effect]
- name = Tank Burning SE
- volume = 1, 1
- sound = sounds/Fire01.wav
- sound = sounds/Fire02.wav
- sound = sounds/Fire03.wav
- sound = sounds/Fire04.wav
-
-
- [Sound Effect]
- name = Impact Tank Light SE
- range = 300, 999
- volume = 1, 1
- sound = sounds\ImpactMetalLight01.wav
- sound = sounds\ImpactMetalLight02.wav
- sound = sounds\ImpactMetalLight03.wav
- sound = sounds\ImpactMetalLight04.wav
- sound = sounds\ImpactMetalLight05.wav
- range = 1000, 20000
- volume = .6, 1
- sound = sounds\ImpactMetalLightFar01.wav
- sound = sounds\ImpactMetalLightFar02.wav
- sound = sounds\ImpactMetalLightFar03.wav
- sound = sounds\ImpactMetalLightFar04.wav
- sound = sounds\ImpactMetalLightFar05.wav
-
- [Sound Effect]
- name = Impact Tank Med SE
- range = 300, 999
- volume = 1, 1
- sound = sounds\ImpactMetalMed01.wav
- sound = sounds\ImpactMetalMed02.wav
- sound = sounds\ImpactMetalMed03.wav
- sound = sounds\ImpactMetalMed04.wav
- sound = sounds\ImpactMetalMed05.wav
- range = 1000, 6000
- volume = .25, 1
- sound = sounds\ImpactMetalMedFar01.wav
- sound = sounds\ImpactMetalMedFar02.wav
- sound = sounds\ImpactMetalMedFar03.wav
- sound = sounds\ImpactMetalMedFar04.wav
- sound = sounds\ImpactMetalMedFar05.wav
-
- [Sound Effect]
- name = Impact Tank Heavy SE
- range = 300, 999
- volume = 1, 1
- sound = sounds\ImpactMetalHeavy01.wav
- sound = sounds\ImpactMetalHeavy02.wav
- sound = sounds\ImpactMetalHeavy03.wav
- range = 1000, 6000
- volume = .25, 1
- sound = sounds\ImpactMetalHeavyFar01.wav
- sound = sounds\ImpactMetalHeavyFar02.wav
- sound = sounds\ImpactMetalHeavyFar03.wav
-
- [Sound Effect]
- name = Tank 7.92mm SE
- dontDuplicate = true
- range = 500, 6000
- volume = .4, 1
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
-
- [Sound Effect]
- name = Tank Explosion SE
- range = 500, 6000
- volume = .4, 1
- sound = sounds/ExplosionLarge1.wav
- sound = sounds/ExplosionLarge2.wav
- sound = sounds/ExplosionLarge3.wav
-
- [Sound Effect]
- name = Tank Debris SE
- range = 500, 6000
- volume = .4, 1
- sound = sounds/TankDebris1.wav
- sound = sounds/TankDebris2.wav
- sound = sounds/PlaneCrash02.wav
-
- //////////////////////////////////////////////Panzer I///////////////////////////////////////////////
- [Tank]
-
- name = PanzerI
- modelFile = PanzerI.pf3
- health = 150
- unitValue = 0.5
- scoringGroup = PanzerI
-
- speed = 92.0 // quarter actual
- range = 2000.0, 4000.0
- pathSegmentTime = 1.0
- pathSegmentVariation = 45
-
- lifeTime = 60
- fadeTime = 2
-
- timeTillPause = 3.0, 10.0
- pauseTime = 3.0, 7.0
- pauseSpeed = 0.0
-
- bulletType = 7.92mmT
- rof = 162.5
- velocity = 32384
- turnRate = 10.0
-
- // EFFECTS
- turretExplodeEffect = Tanks Burning
- baseExplodeEffect = Tanks Base Explode
- totallyExplodeEffect = Tanks Total Explode
- engineSound = PanzerI Engine SE
- idleSound = Tank Idle SE
- fireEffect = EnemyTankFireSmall
-
- [Sound Effect]
- name = PanzerI Engine SE
- engine = true
- engineFade = 0, .3
- enginePitch = .5, 1
- range = 500, 6000
- volume = .4, 1
- sound = sounds/TankEngine01.wav
-
- [Sound Effect]
- name = Tank Idle SE
- engine = true
- engineFade = 1.0, 0.5
- range = 500, 6000
- volume = .4, 1
- sound = sounds/TankIdle01.wav