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INI File  |  2002-05-25  |  6.4 KB  |  225 lines

  1. [Effect]
  2. name = Infantry Mauser Fire
  3. soundEffect = Infantry Mauser Fire SE
  4. particleEffect = Infantry Mouser Fire PE
  5.  
  6. [Effect]
  7. name = Infantry MP40 Fire
  8. soundEffect = Infantry MP40 Fire SE
  9. particleEffect = Infantry Mouser Fire PE
  10.  
  11. [Effect]
  12. name = Infantry 50mm Mortar Fire
  13. soundEffect = Infantry 50mm Mortar Fire SE
  14. particleEffect = Infantry 50mm Mortar Fire PE
  15.  
  16. [Effect]
  17. name = Infantry 81mm Mortar Fire
  18. soundEffect = Infantry 81mm Mortar Fire SE
  19. particleEffect = Infantry 50mm Mortar Fire PE
  20.  
  21. ///////////////////////////Particle Effects//////////////////////////////
  22.  
  23. [Particle Effect]
  24. name = Infantry Mouser Fire PE
  25. system = MuzzleFlashSmall
  26.  
  27. [Particle Effect]
  28. name = Infantry 50mm Mortar Fire PE
  29. system = MortarFlash
  30. system = MortarSmoke
  31.  
  32. ///////////////////////////Sound Effects//////////////////////////////
  33.  
  34. [Sound Effect]
  35. name = Infantry Mauser Fire SE
  36. range = 1000, 6000
  37. volume = .35, 1
  38. sound = sounds/InfantryMauserFire01.wav
  39. sound = sounds/InfantryMauserFire02.wav
  40. sound = sounds/InfantryMauserFire03.wav
  41. sound = sounds/InfantryMauserFire01.wav
  42. sound = sounds/InfantryMauserFire02.wav
  43. sound = sounds/InfantryMauserFire03.wav
  44.  
  45. [Sound Effect]
  46. name = Death Scream
  47. sound = 3.5, sounds/DeathScream01.wav
  48. sound = 3.5, sounds/DeathScream02.wav
  49. sound = 3.5, sounds/DeathScream03.wav
  50. sound = 3.5, sounds/DeathScream04.wav
  51. sound = 3.5, sounds/DeathScream05.wav
  52. sound = 3.5, sounds/DeathScream06.wav
  53. sound = 3.5, sounds/DeathScream07.wav
  54. sound = 3.5, sounds/DeathScream08.wav
  55. sound = 3.5, sounds/DeathScream09.wav
  56. sound = 3.5, sounds/DeathScream10.wav
  57. sound = 3.5, sounds/DeathScream11.wav
  58. sound = 3.5, sounds/DeathScream12.wav
  59. sound = 3.5, sounds/DeathScream13.wav
  60. sound = 3.5, sounds/DeathScream14.wav
  61. sound = 3.5, sounds/DeathScream15.wav
  62. sound = 3.5, sounds/DeathScream16.wav
  63.  
  64. [Sound Effect]
  65. name = Body Fall
  66. sound = sounds/BodyFall01.wav
  67. sound = sounds/BodyFall02.wav
  68.  
  69. [Sound Effect]
  70. name = Body Fall Hard
  71. sound = sounds/BodyFallHard01.wav
  72.  
  73. [Sound Effect]
  74. name = Infantry 50mm Mortar Fire SE
  75. range = 1000, 6000
  76. volume = 1, .75
  77. sound = sounds/InfantryMortar50mm.wav
  78. sound = sounds/InfantryMortar50mm.wav
  79. sound = sounds/InfantryMortar50mm.wav
  80.  
  81. [Sound Effect]
  82. name = Infantry 81mm Mortar Fire SE
  83. range = 1000, 6000
  84. volume = 1, .75
  85. sound = sounds/InfantryMortar81mm.wav
  86. sound = sounds/InfantryMortar81mm.wav
  87. sound = sounds/InfantryMortar81mm.wav
  88.  
  89. [Sound Effect]
  90. name = Infantry MP40 Fire SE
  91. range = 1000, 6000
  92. volume = .5, 1
  93. sound = sounds/EnemySmallMachineGunFire.wav
  94. sound = sounds/EnemySmallMachineGunFire.wav
  95. sound = sounds/EnemySmallMachineGunFire.wav
  96. sound = sounds/EnemySmallMachineGunFire.wav
  97. sound = sounds/EnemySmallMachineGunFire.wav
  98. sound = sounds/EnemySmallMachineGunFire.wav
  99. sound = sounds/EnemySmallMachineGunFire.wav
  100. sound = sounds/EnemySmallMachineGunFire.wav
  101. sound = sounds/EnemySmallMachineGunFire.wav
  102. sound = sounds/EnemySmallMachineGunFire.wav
  103. sound = sounds/EnemySmallMachineGunFire.wav
  104. sound = sounds/EnemySmallMachineGunFire.wav
  105. sound = sounds/EnemySmallMachineGunFire.wav
  106. sound = sounds/EnemySmallMachineGunFire.wav
  107.  
  108. /////////////////////////////////////////////////////////////////////////
  109. [Infantry]
  110.  
  111. name = Mauser Troop
  112. animInfo = 0
  113. type = GUN_GUY
  114. unitValue         =0.091
  115. scoringGroup         = Mauser
  116. walkSpeed         = 120.0
  117. health             = 1.0
  118. size             = 131.6
  119. offsetZ             = 0.3
  120. range            = 1000, 2000
  121. activeTime        = 3, 5
  122. inactiveTime        = 10, 20
  123. timeTillGrenade        = 20, 30
  124.  
  125. // state animations
  126. walkingLeft        = SoldierMauserWalkLeft
  127. walkingFastLeft        = SoldierMauserWalkLeftFar
  128. walkingRight        = SoldierMauserWalkRight
  129. walkingFastRight        = SoldierMauserWalkRightFar
  130. aiming            = SoldierMauserAim
  131. firing            = SoldierMauserShoot
  132.  
  133. shotFrame        = 1
  134. shotOffset        = -0.06, 0.16
  135.  
  136. unaiming            = SoldierMauserUnAim
  137.  
  138. aiming            = SoldierMauserCrouchAim
  139. firing            = SoldierMauserCrouchShoot
  140.  
  141. shotFrame        = 1
  142. shotOffset        = -0.1, 0
  143.  
  144. unaiming            =SoldierMauserCrouchUnAim
  145.  
  146. throwingGrenade        = SoldierMauserGrenade
  147. dyingFromShot        = SoldierMauserDeathShotBack
  148. dyingFromShot        = SoldierMauserDeathWild
  149.  
  150. dyingFromShotLeft        = SoldierMauserDeathWalkLeft
  151. dyingFromShotRight    = SoldierMauserDeathWalkRight
  152. dyingFromShotLeft        = SoldierMauserDeathLegLeft
  153. dyingFromShotRight    = SoldierMauserDeathLegRight
  154. dyingFromExplosion    = 6, SoldierMauserDeathExplosion
  155. dyingFromExplosion    = 10, SoldierMauserDeathExplosionBlowBack
  156. dyingFromExplosion    = 6, SoldierMauserDeathExplosionTwirl
  157.  
  158.  
  159. // anim related information
  160.  
  161. shotBulletType        = 7.92mmI
  162.  
  163. //rof            = 15
  164.  
  165. grenadeBulletType        = Potato Masher
  166. grenadeSpinRate        = 360, 720
  167. grenadeAirTime        = 1.5, 2.5
  168. grenadeFrame        = 14
  169. grenadeOffset        = -0.1, 0.6
  170.  
  171. screamSoundEffect    = Death Scream
  172. softThudSoundEffect    = Body Fall
  173. hardThudSoundEffect    = Body Fall Hard
  174. fireEffect            = Infantry Mauser Fire
  175.  
  176. /////////////////////////////////////////////////////////////////////////
  177. [Infantry]
  178.  
  179. name                     = 50mm Troop
  180. animInfo = 0
  181. type                     = MORTAR_GUY
  182. unitValue                 = 0.091
  183. scoringGroup                 = 50mm Mortar
  184. walkSpeed                 = 80.0
  185. health                     = 1.0
  186. size                     = 131.6
  187. offsetZ                     = 0.3
  188. range                    = 2000, 3000
  189. timeTillSetup                = 30, 40
  190. timeTillFire                = 10, 20
  191.  
  192. // state animations
  193. walkingLeft                = SoldierMortarWalkLeft
  194. walkingFastLeft                = SoldierMortarWalkLeftFar
  195. walkingRight                = SoldierMortarWalkRight
  196. walkingFastRight                = SoldierMortarWalkRightFar
  197. settingUpMortar                = SoldierMortarSetup
  198. reloadingAndFiring                = SoldierMortarReloadAndShoot
  199. idlingWhileSetup                = SoldierMortarIdle
  200. dyingWhileSetupFromShot            = SoldierMortarSetDeathFallLeft
  201. //dyingWhileSetupFromShot            = SoldierMortarSetDeathShotBack
  202.  
  203. dyingWhileSetupFromExplosion        = 1, SoldierMortarSetDeathExplosion
  204. dyingWhileSetupFromExplosion        = 7, SoldierMauserDeathExplosion
  205. dyingWhileSetupFromExplosion        = 10, SoldierMauserDeathExplosionBlowBack
  206. dyingWhileSetupFromExplosion        = 4, SoldierMauserDeathExplosionTwirl
  207.  
  208.  
  209. dyingWhileStandingFromShot        = SoldierMortarStandDeathShotBack
  210. dyingWhileStandingFromExplosion        = 2, SoldierMortarStandDeathExplosion
  211. dyingWhileStandingFromExplosion        = 6, SoldierMauserDeathExplosion
  212. dyingWhileStandingFromExplosion        = 10, SoldierMauserDeathExplosionBlowBack
  213. dyingWhileStandingFromExplosion        = 6, SoldierMauserDeathExplosionTwirl
  214.  
  215.  
  216. // anim related information
  217. mortarBulletType                = 50mm
  218. mortarFireFrame                = 23
  219. mortarOffset                = -0.055, 0.05
  220.  
  221. // sound
  222. screamSoundEffect = Death Scream
  223. softThudSoundEffect = Body Fall
  224. hardThudSoundEffect = Body Fall Hard
  225. fireEffect = Infantry 50mm Mortar Fire