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INI File | 2002-05-25 | 6.4 KB | 225 lines |
- [Effect]
- name = Infantry Mauser Fire
- soundEffect = Infantry Mauser Fire SE
- particleEffect = Infantry Mouser Fire PE
-
- [Effect]
- name = Infantry MP40 Fire
- soundEffect = Infantry MP40 Fire SE
- particleEffect = Infantry Mouser Fire PE
-
- [Effect]
- name = Infantry 50mm Mortar Fire
- soundEffect = Infantry 50mm Mortar Fire SE
- particleEffect = Infantry 50mm Mortar Fire PE
-
- [Effect]
- name = Infantry 81mm Mortar Fire
- soundEffect = Infantry 81mm Mortar Fire SE
- particleEffect = Infantry 50mm Mortar Fire PE
-
- ///////////////////////////Particle Effects//////////////////////////////
-
- [Particle Effect]
- name = Infantry Mouser Fire PE
- system = MuzzleFlashSmall
-
- [Particle Effect]
- name = Infantry 50mm Mortar Fire PE
- system = MortarFlash
- system = MortarSmoke
-
- ///////////////////////////Sound Effects//////////////////////////////
-
- [Sound Effect]
- name = Infantry Mauser Fire SE
- range = 1000, 6000
- volume = .35, 1
- sound = sounds/InfantryMauserFire01.wav
- sound = sounds/InfantryMauserFire02.wav
- sound = sounds/InfantryMauserFire03.wav
- sound = sounds/InfantryMauserFire01.wav
- sound = sounds/InfantryMauserFire02.wav
- sound = sounds/InfantryMauserFire03.wav
-
- [Sound Effect]
- name = Death Scream
- sound = 3.5, sounds/DeathScream01.wav
- sound = 3.5, sounds/DeathScream02.wav
- sound = 3.5, sounds/DeathScream03.wav
- sound = 3.5, sounds/DeathScream04.wav
- sound = 3.5, sounds/DeathScream05.wav
- sound = 3.5, sounds/DeathScream06.wav
- sound = 3.5, sounds/DeathScream07.wav
- sound = 3.5, sounds/DeathScream08.wav
- sound = 3.5, sounds/DeathScream09.wav
- sound = 3.5, sounds/DeathScream10.wav
- sound = 3.5, sounds/DeathScream11.wav
- sound = 3.5, sounds/DeathScream12.wav
- sound = 3.5, sounds/DeathScream13.wav
- sound = 3.5, sounds/DeathScream14.wav
- sound = 3.5, sounds/DeathScream15.wav
- sound = 3.5, sounds/DeathScream16.wav
-
- [Sound Effect]
- name = Body Fall
- sound = sounds/BodyFall01.wav
- sound = sounds/BodyFall02.wav
-
- [Sound Effect]
- name = Body Fall Hard
- sound = sounds/BodyFallHard01.wav
-
- [Sound Effect]
- name = Infantry 50mm Mortar Fire SE
- range = 1000, 6000
- volume = 1, .75
- sound = sounds/InfantryMortar50mm.wav
- sound = sounds/InfantryMortar50mm.wav
- sound = sounds/InfantryMortar50mm.wav
-
- [Sound Effect]
- name = Infantry 81mm Mortar Fire SE
- range = 1000, 6000
- volume = 1, .75
- sound = sounds/InfantryMortar81mm.wav
- sound = sounds/InfantryMortar81mm.wav
- sound = sounds/InfantryMortar81mm.wav
-
- [Sound Effect]
- name = Infantry MP40 Fire SE
- range = 1000, 6000
- volume = .5, 1
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
- sound = sounds/EnemySmallMachineGunFire.wav
-
- /////////////////////////////////////////////////////////////////////////
- [Infantry]
-
- name = Mauser Troop
- animInfo = 0
- type = GUN_GUY
- unitValue =0.091
- scoringGroup = Mauser
- walkSpeed = 120.0
- health = 1.0
- size = 131.6
- offsetZ = 0.3
- range = 1000, 2000
- activeTime = 3, 5
- inactiveTime = 10, 20
- timeTillGrenade = 20, 30
-
- // state animations
- walkingLeft = SoldierMauserWalkLeft
- walkingFastLeft = SoldierMauserWalkLeftFar
- walkingRight = SoldierMauserWalkRight
- walkingFastRight = SoldierMauserWalkRightFar
- aiming = SoldierMauserAim
- firing = SoldierMauserShoot
-
- shotFrame = 1
- shotOffset = -0.06, 0.16
-
- unaiming = SoldierMauserUnAim
-
- aiming = SoldierMauserCrouchAim
- firing = SoldierMauserCrouchShoot
-
- shotFrame = 1
- shotOffset = -0.1, 0
-
- unaiming =SoldierMauserCrouchUnAim
-
- throwingGrenade = SoldierMauserGrenade
- dyingFromShot = SoldierMauserDeathShotBack
- dyingFromShot = SoldierMauserDeathWild
-
- dyingFromShotLeft = SoldierMauserDeathWalkLeft
- dyingFromShotRight = SoldierMauserDeathWalkRight
- dyingFromShotLeft = SoldierMauserDeathLegLeft
- dyingFromShotRight = SoldierMauserDeathLegRight
- dyingFromExplosion = 6, SoldierMauserDeathExplosion
- dyingFromExplosion = 10, SoldierMauserDeathExplosionBlowBack
- dyingFromExplosion = 6, SoldierMauserDeathExplosionTwirl
-
-
- // anim related information
-
- shotBulletType = 7.92mmI
-
- //rof = 15
-
- grenadeBulletType = Potato Masher
- grenadeSpinRate = 360, 720
- grenadeAirTime = 1.5, 2.5
- grenadeFrame = 14
- grenadeOffset = -0.1, 0.6
-
- screamSoundEffect = Death Scream
- softThudSoundEffect = Body Fall
- hardThudSoundEffect = Body Fall Hard
- fireEffect = Infantry Mauser Fire
-
- /////////////////////////////////////////////////////////////////////////
- [Infantry]
-
- name = 50mm Troop
- animInfo = 0
- type = MORTAR_GUY
- unitValue = 0.091
- scoringGroup = 50mm Mortar
- walkSpeed = 80.0
- health = 1.0
- size = 131.6
- offsetZ = 0.3
- range = 2000, 3000
- timeTillSetup = 30, 40
- timeTillFire = 10, 20
-
- // state animations
- walkingLeft = SoldierMortarWalkLeft
- walkingFastLeft = SoldierMortarWalkLeftFar
- walkingRight = SoldierMortarWalkRight
- walkingFastRight = SoldierMortarWalkRightFar
- settingUpMortar = SoldierMortarSetup
- reloadingAndFiring = SoldierMortarReloadAndShoot
- idlingWhileSetup = SoldierMortarIdle
- dyingWhileSetupFromShot = SoldierMortarSetDeathFallLeft
- //dyingWhileSetupFromShot = SoldierMortarSetDeathShotBack
-
- dyingWhileSetupFromExplosion = 1, SoldierMortarSetDeathExplosion
- dyingWhileSetupFromExplosion = 7, SoldierMauserDeathExplosion
- dyingWhileSetupFromExplosion = 10, SoldierMauserDeathExplosionBlowBack
- dyingWhileSetupFromExplosion = 4, SoldierMauserDeathExplosionTwirl
-
-
- dyingWhileStandingFromShot = SoldierMortarStandDeathShotBack
- dyingWhileStandingFromExplosion = 2, SoldierMortarStandDeathExplosion
- dyingWhileStandingFromExplosion = 6, SoldierMauserDeathExplosion
- dyingWhileStandingFromExplosion = 10, SoldierMauserDeathExplosionBlowBack
- dyingWhileStandingFromExplosion = 6, SoldierMauserDeathExplosionTwirl
-
-
- // anim related information
- mortarBulletType = 50mm
- mortarFireFrame = 23
- mortarOffset = -0.055, 0.05
-
- // sound
- screamSoundEffect = Death Scream
- softThudSoundEffect = Body Fall
- hardThudSoundEffect = Body Fall Hard
- fireEffect = Infantry 50mm Mortar Fire