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-
- GARNOTT ][ : Dage Vador is back!
- =================================
-
- Garnott 2 Copyright 1995 Remi Veilleux. All rights reserved.
-
- You may freely distribute this Garnott 2 beta version.
-
- ================================================================================
- Garnott 2 requires the following :
-
- - A 386 or better CPU
- - About 560 Kb of conventional (DOS) memory
- - 4 Mb of RAM with HIMEM.SYS extended memory manager
- - NO expanded memory manager (like EMM386 or WINDOWS)!!
- - VGA graphic card
-
- And supports :
- - Sound Blaster
- - Gravis Ultrasound (needs the ULTRASND environment variable)
- - Standard joystick
- - Gravis Gamepad
-
- ================================================================================
- First, you need to run SETUP.EXE to configure your system. It will check for
- your VGA speed and sound card. For sound blaster user, you must manually
- configure the base address, IRQ number and DMA channel. Then, you can
- change the configuration :
- CONTROL : Keyboard, Mouse or Joystick.
- (With the mouse, you will have to use 2 keys to control the ship)
- DETAIL : Incredibly low detail (386 sx/25 with slow VGA card)
- Low detail
- Medium detail
- High detail (486 dx2 with VLB video card)
- SPEECH : This setting doesn't currently affect anything in the game.
- VIDEO : If ON, you'll see some video sequences of the intro at the start.
-
- Then, you can start the game by running GARNOTT.EXE. After the intro, you will
- have to enter your name as the pilot of the Spigo. You'll start with 900 000$
- which is for beta testing purpose. If everything's fine, you'll be a
- swashbuckling hero, blasting every morcel of asteroid that comes into your way.
- Didier the boulanger will assist you through the game by giving useful hint.
- He will pop in the bottom of the screen.
- That's for the game. You're ready for some action now.
-
- Who knows what Dage Vador and his evil minions will do next?
- Which dangers await you in the other levels?
- Where is the Metal Burger hiding?
- When will Didier's hint be REALLY useful?
- ...
-
- ================================================================================
- Techy info.
-
- Garnott 2 was programmed in Borland C++ on a 386 sx/25 with some parts in
- assembler. It runs in 320x200 Mode X at full frame rate (70 frame/sec) even
- with a slow VGA card as long as there's not too many sprites on the screen.
- It was compiled in Large memory model, using a VOODOO memory manager which
- needs HIMEM.SYS and NOT EMM386. It won't work under Windows.
- I haven't tested it under WIN95 or OS/2.
-
- The Garnott 2 project was suspended for multiple reasons and may never get
- completed. For those who like it, I'm sorry but that's life. :(
- - the large memory model isn't large enough to hold all the variables
- - the collision-detection routine needs to be re-written from scratch
- - the VOODOO memory manager is just a little, well, out of date you know...
- - Borland C++ 16bit sucks. I prefer to code in WATCOM C 32bit
- - I've now got a P90 and this game is aimed at the 386 market. Get the point?
- - the VGA mode X is not useful anymore since the fast VLB and PCI video cards
- - the sound system is bugged and slow. (the Sound Blaster just sounds awful!)
- - the video sequence aren't lossy-compressed (Although they look great)
- - and much much more!
-
- * For those fellow programmers who wish to overcome these excuses, I might
- give the source code some day.
- ================================================================================
- BUGS
-
- The music may go berserk for some reason. If you can't stand it, just lower the
- volume by pressing F2 in the game.
-
- The background image at the option screen might become all messed-up but it
- doesn't crash the game.
-
- ================================================================================
- CREDITS
-
- A lot of people did work for the Garnott 2 project so here they are (no order):
-
- Remi Veilleux -- Coder
- Some graphics design
- Sound system
- Project director
- Stephane Lajoie -- Voodoo memory
- Video player/compressor
- Keyboard basic I/O
- Iannick Vincent -- 3D render
- Sylvain Fortin -- Sound blaster low-level routine
- Daniel Malo -- Intro storyboard
- Didier's design
- Patrick Dagenais -- Option screen music
- For being Dage Vador
- Remy Cote -- Every other music
- Patrick Garon -- Some graphics design
- Lot of moral support
- Yannick Fortin -- Constructive critism ;-)
-
- Themie Gouthas, -- the excellent XLIB mode X graphics library
- Matthew MacKenzie,
- and others...
-
- All the folks at the St-Hyacinthe Cegep in the Computer Club!
-
-