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- CONTRACT BRIDGE
-
- BRIDGE.EXE requires an IBM compatible computer with a COLOR monitor. If a
- MOUSE is present in the system, it is automatically supported. The MOUSE
- is used by placing the cursor on the character to be input and clicking
- the LEFT button. In general, all the input prompts in the program can be
- answered using the MOUSE (with the exception of the contract bidding
- routine).
-
- The program bids, plays and scores rubber matches of Contract Bridge.
- You will always bid and play the SOUTH hand, and if NORTH-SOUTH are
- declarers you will play both hands. Hands are evaluated according to
- the Goren Point-Count method. The following special bidding conventions
- are recognized:
-
- * Short Club Openers * Stayman 2 Club Convention
- * Take-Out Doubles * Blackwood Slam Convention
-
- The Short Club is used as a last resort to show opening points. The
- program can open a biddable 4 card major suit, and can use NOTRUMP as
- a signal bid. Only strong 2 openers are recognized. Abbreviations used
- for the bidding are as follows:
-
- C = CLUBS D = DIAMONDS H = HEARTS S = SPADES
- NT = NOTRUMP D = DOUBLE R = REDOUBLE P = PASS
-
- Press [RETURN], or click the LEFT MOUSE button, to make the computer
- bid for you. Enter a question mark [?] to see an estimate of the best
- contract. The current rubber score may be viewed by entering the word
- [SCORE]. Enter [Q], press [ESCAPE], or click the RIGHT MOUSE button to
- quit the bidding and allow a new deal. An illegal bid causes an error
- message and a prompt to bid again.
-
- Your partner, NORTH, will bid each hand so that game may be produced by
- the most economical feasible contract. Enter [B] to make the computer
- ignore the partial score during the bidding of a hand. Note that the
- suggested contract may change as the bidding develops, and that partners
- may not reach the best contract. Also, the program may deviate from the
- bidding conventions if unusual distribution or a poor fit is indicated.
-
- Play of the hand is according to common practice. To play a card using
- the MOUSE, place the cursor on the character representing the value of
- the card and click the LEFT button. To play a card using the keyboard,
- enter the two characters representing the value and the suit. Note that
- the TEN of each suit is represented by the letter T. Some typical card
- designations are:
-
- 1C 2D 3H 4S 5C 6D 7H 8S 9C TD JH KS AC.
-
- Press [RETURN], or place the MOUSE cursor in the CENTER REGION of the
- screen and click the LEFT button, to make the computer generate the play
- for you. Enter [L] to automatically follow suit with the lowest card in
- your hand. Enter [H] to automatically follow suit with the highest card
- in your hand. Entering a question mark [?] will show you an estimate of
- the best card to be played. Enter [V] if you would like to view all the
- hands during play.
-
- After each trick has been played you will see the prompt PRESS [U] TO
- UNDO OR ANY OTHER KEY TO CONTINUE. This gives you the opportunity to
- replay the trick without affecting the scoring. Enter the word [SCORE]
- to review the rubber score. Entering [Q], pressing [ESCAPE], or clicking
- the RIGHT MOUSE button will terminate the play without scoring the
- contract.
-
- In order to speed the play of the hand, the following special options
- are available: Enter [CC] to claim the contract, or enter [SC] to
- surrender the contract. To claim the remaining tricks, enter [CT]. To
- surrender the remaining tricks, enter [ST]. An illegal play will cause
- an error message and a prompt to play again.
-
- After the contract is finished, the hands may be REVIEWED and/or
- REPLAYED. The hands in a REPLAY may be ROTATED by assigning them to
- different players. If you replay a hand note that only the original
- contract will be scored.
-
- At any point in a rubber you can return to the Main Menu to review the
- INSTRUCTIONS, SAVE a hand to disk, SHELL to DOS, etc. When you select
- "(P)lay Contract Bridge" again, you will be returned to the next deal
- in the rubber with the score intact.
-
- Hands can also be ENTERED from the keyboard and replayed. You will be
- prompted for the SOUTH, WEST and NORTH hands. Press [RETURN] alone to
- change suits, and press the appropriate character key to select a card.
- To use the MOUSE, click the LEFT MOUSE button to change suits. Then
- place the cursor on the desired card character at the bottom of the
- screen and click the LEFT button. The EAST hand will be filled in auto-
- matically with the remaining cards.
-
- Hands can be SAVED to disk in a specified directory. You can use any
- legal DOS file name. When a hand is LOADED from disk, the rubber score
- is loaded as well. Rubber scoring is continued only after a new hand is
- dealt.
-
- Depending on your machine, the speed of the game may be too fast for
- your liking. Entering [S] when it is your turn to bid or play will cause
- the prompt PRESS ANY KEY TO CONTINUE to appear after each player bids or
- plays, effectively allowing you to control the pace of the game. Enter
- [F] to make the program return to its normal fast mode of play.
-
- A general note on input conventions: Default responses to input prompts
- are marked by an asterisk [*]. You can press the [ESCAPE] key at any
- time to back progressively out of the program. In general, the RIGHT
- MOUSE button is treated as an [ESCAPE] key press, and the LEFT MOUSE
- button is treated as a [RETURN] key press.
-
- SUMMARY OF COMMANDS
-
- During Bidding: [RETURN] Make the computer bid for you.
- [?] Show estimate of best contract.
- [B] Make partner ignore partial score.
- [SCORE] View current rubber score.
- [S] Slow mode of bidding.
- [F] Fast mode of bidding.
- [Q] or [ESCAPE] Quit the bidding.
- During Play: [RETURN] Make the computer play for you.
- [?] Suggest card to play.
- [L] Follow suit with the lowest card.
- [H] Follow suit with the highest card.
- [V] View hands during play.
- [U] Undo trick.
- [CC] Claim contract (declarer only).
- [SC] Surrender contract (defender only)
- [CT] Claim remaining tricks.
- [ST] Surrender remaining tricks.
- [SCORE] View current rubber score.
- [S] Slow mode of play.
- [F] Fast mode of play.
- [Q] or [ESCAPE] Quit the contract.
- General: [RETURN] Select default response (marked by *).
- [ESCAPE] Progressively back out of the program.
- Mouse: [LEFT BUTTON] Select input, equivalent to [RETURN].
- [RIGHT BUTTON] Equivalent to [ESCAPE].
-
- As to the level of play to expect, the program is best suited for rec-
- reational players who enjoy informal games of Rubber Bridge. The bidding
- and play are NOT at the tournament level, but most players should find
- themselves both challenged and entertained by the program.
-
- Although BRIDGE.EXE is not a tutorial on how to play Contract Bridge, it
- is quite possible to learn to play the game using the program and a good
- book on Bridge. Many such books may be found at your local book store.
-
- SHAREWARE
-
- CONTRACT BRIDGE is distributed as Shareware. Feel free to share the
- program and its files with others. However, if you continue to use
- CONTRACT BRIDGE, you must register the program by sending $15.00 US to:
-
- Robert Lindsay Wells, Ph.D.
- 1405 Lynn Avenue
- Clearwater, FL 34615
-
- When you register, you will receive the latest version of CONTRACT
- BRIDGE, a free instruction manual, and three months of technical support
- by telephone or E-Mail. Please register today!
-