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- on enterFrame
- global prevRollx4, loopCheckEaster
- if loopCheckEaster = 0 then
- puppetSprite(2, 1)
- set the locH of sprite 2 to -9999
- set the locV of sprite 2 to -9999
- set the text of member "words1" to "You've discovered the secret toy combination."
- set the text of member "words2" to "Bonus video!"
- set the member of sprite 2 to member 1
- updateStage()
- set the locH of sprite 2 to 320
- set the locV of sprite 2 to 190
- set the visible of sprite 2 to 1
- if the machineType = 256 then
- set the mrate of sprite(2) to 1
- else
- set the movieRate of sprite 2 to 1
- end if
- set prevRollx4 to 9999
- set loopCheckEaster to 1
- end if
- end
-
- on exitFrame
- global prevRollx4
- set rollCheckHelp to the rollOver
- if rollCheckHelp <> prevRollx4 then
- case rollCheckHelp of
- 3:
- cursor([25, 26])
- otherwise:
- cursor(-1)
- end case
- set prevRollx4 to rollCheckHelp
- end if
- go(the frame)
- end
-