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- # The data of a particular octahedron
- # these coordinates are used since the game needs a face with
- # normal (0,0,1)
- # Zeye .. for perspective
- 10
- #points
- 28
- 0 0 1
- 0 0 -1
- -0.8165 0.4714 0.33333
- 0.8165 -0.4714 -0.33333
- 0.8165 0.4714 0.33333
- -0.8165 -0.4714 -0.33333
- 0 -0.9428 0.33333
- 0 0.9428 -0.33333
- 0 0 1
- 0 0 -1
- -0.8165 0.4714 0.33333
- 0.8165 -0.4714 -0.33333
- 0.8165 0.4714 0.33333
- -0.8165 -0.4714 -0.33333
- 0 -0.9428 0.33333
- 0 0.9428 -0.33333
- -1.2247 -0.7071 1
- 1.2247 0.7071 -1
- 0 1.4142 1
- 0 -1.4142 -1
- -1.2247 0.7071 -1
- 1.2247 -0.7071 1
- 0.61237 1.06066 0
- -0.61237 -1.06066 0
- 1.2247 0 0
- 0.61237 -1.06066 0
- -0.61237 1.06066 0
- -1.2247 0 0
- #polys
- # poly 0 and 1 are extra blank polys to help draw blanks
- # their colour actually means the orientation! (job security code!)
- 16
- # number of points in poly, colour, points
- 4 0 18 21 16 18
- 4 1 20 16 18 20
- 4 0 18 21 16 18
- 4 1 20 17 19 20
- 4 0 20 26 27 20
- 5 1 26 18 16 27 26
- 5 0 17 24 25 19 17
- 4 1 21 25 24 21
- 4 0 18 21 22 18
- 4 1 22 21 17 22
- 4 0 20 23 16 20
- 4 1 20 23 19 20
- 4 0 21 23 16 21
- 4 1 21 23 19 21
- 4 0 20 18 22 20
- 4 1 20 22 17 20
- #faces
- 8
- # number of polys, polys
- 1 2
- 1 3
- 2 4 5
- 2 6 7
- 2 8 9
- 2 10 11
- 2 12 13
- 2 14 15
- # light vector -- where's the light is coming from
- 1 0 1
-