home *** CD-ROM | disk | FTP | other *** search
- # The data of a particular cube
- # these coordinates are used since the game needs a face with
- # normal (0,0,1)
- # Zeye .. for perspective
- 10
- 28
- #points (the first 6 are outward normals to the faces)
- 1 0 0
- -1 0 0
- 0 1 0
- 0 -1 0
- 0 0 1
- 0 0 -1
- 1 0 0
- -1 0 0
- 0 1 0
- 0 -1 0
- 0 0 1
- 0 0 -1
- 1 1 0
- 1 1 1
- 0 1 1
- -1 1 1
- -1 1 0
- -1 1 -1
- 0 1 -1
- 1 1 -1
- 1 -1 0
- 1 -1 1
- 0 -1 1
- -1 -1 1
- -1 -1 0
- -1 -1 -1
- 0 -1 -1
- 1 -1 -1
- #polys
- # poly 0 and 1 are extra blank polys to help draw blanks
- # their colour actually means the orientation! (job security code!)
- 13
- # number of points in poly, colour, points
- 5 0 15 13 21 23 15
- 5 0 21 13 19 27 21
- 5 1 23 15 17 25 23
- 4 0 15 14 16 15
- 7 1 16 14 13 12 18 17 16
- 4 0 12 19 18 12
- 4 1 22 21 20 22
- 7 0 24 23 22 20 27 26 24
- 4 1 24 26 25 24
- 4 1 15 13 23 15
- 4 0 23 13 21 23
- 5 0 27 26 18 19 27
- 5 1 25 17 18 26 25
- # faces
- 6
- # number of polys, polys
- 1 1
- 1 2
- 3 3 4 5
- 3 6 7 8
- 2 9 10
- 2 11 12
- # light vector -- where's the light is coming from
- 0 0 1
-