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- /**************************************************************************
-
- (C) Copyright 1995-1996 Microsoft Corp. All rights reserved.
-
- You have a royalty-free right to use, modify, reproduce and
- distribute the Sample Files (and/or any modified version) in
- any way you find useful, provided that you agree that
- Microsoft has no warranty obligations or liability for any
- Sample Application Files which are modified.
-
- we do not recomend you base your game on IKlowns, start with one of
- the other simpler sample apps in the GDK
-
- **************************************************************************/
-
- //
- // Public include file for MDSPlay.DLL
- //
-
- // Returned errors
- //
- #define MDS_SUCCESS (0)
- #define MDS_ERR_NOMEM (1)
- #define MDS_ERR_NOFILE (2)
- #define MDS_ERR_BADFILE (3)
- #define MDS_ERR_BADFLAGS (4)
- #define MDS_ERR_MIDIERROR (5)
- #define MDS_ERR_INVALHANDLE (6)
- #define MDS_ERR_BADSTATE (7)
-
-
- //
- // LoadMDSImage
- //
- // Allocate space for and read the given image in preparation for playback.
- //
- // lpbImage may be freed after this call
- //
-
- // One of these flags MUST be set
- //
- // lpbImage -> string containing filename
- //
- #define MDS_F_FILENAME 0x00000001L
-
- // lpbImage -> memory image of file
- //
- #define MDS_F_MEMORY 0x00000002L
-
- // NOTE: cbImage only used if MDS_F_MEMORY is set.
- //
- DWORD LoadMDSImage(HANDLE *hImage, PBYTE pbImage, DWORD cbImage, DWORD fdw);
-
- //
- // FreeMDSImage
- //
- // Release all memory associated with the given MDS image.
- //
- // If the given MDS is still playing, it will be stopped and the device
- // closed.
- //
- DWORD FreeMDSImage(HANDLE hImage);
- //
- // Basic operations on the MDS image
- //
-
- // Loop until told to stop
- //
- #define MDS_F_LOOP 0x00000001L
-
- // Play from beginning or last pause state.
- //
- DWORD PlayMDS(HANDLE hImage, DWORD fdw);
-
- // Pause until next play
- //
- DWORD PauseMDS(HANDLE hImage);
-
- // Stop. Next play will start at beginning of file again
- //
- DWORD StopMDS(HANDLE hImage);
-