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- /*===========================================================================*\
- |
- | File: cgupdate.h
- |
- | Description:
- |
- |-----------------------------------------------------------------------------
- |
- | Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- |
- | Written by Moss Bay Engineering, Inc. under contract to Microsoft Corporation
- |
- \*===========================================================================*/
-
- /**************************************************************************
-
- (C) Copyright 1995-1996 Microsoft Corp. All rights reserved.
-
- You have a royalty-free right to use, modify, reproduce and
- distribute the Sample Files (and/or any modified version) in
- any way you find useful, provided that you agree that
- Microsoft has no warranty obligations or liability for any
- Sample Application Files which are modified.
-
- we do not recomend you base your game on IKlowns, start with one of
- the other simpler sample apps in the GDK
-
- **************************************************************************/
-
- #ifndef CGUPDATE_H
- #define CGUPDATE_H
-
- #include <linklist.h>
-
- // NOTE: all update rectangles are inclusive; both coordinates in the
- // RECT are included in the update
- class CGameUpdateList
- {
- public:
- CGameUpdateList();
- virtual ~CGameUpdateList();
-
- virtual void AddRect( RECT Rect ); // add to update list
- virtual BOOL Intersect( RECT Rect ); // find out if rectangle intersects us...
- virtual void Clear() { // remove all rectangles
- mRect.top = mRect.bottom = mRect.left = mRect.right = 0;
- mDirty = FALSE;
- };
- virtual LPRECT GetDirtyRect()
- {
- return &mRect;
- }
-
- protected:
- RECT mRect;
- BOOL mDirty;
- };
-
- #endif // CGUPDATE_H
-