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- /*===========================================================================*\
- |
- | File: cgoption.h
- |
- | Description:
- |
- |-----------------------------------------------------------------------------
- |
- | Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- |
- | Written by Moss Bay Engineering, Inc. under contract to Microsoft Corporation
- |
- \*===========================================================================*/
- /**************************************************************************
-
- (C) Copyright 1995-1996 Microsoft Corp. All rights reserved.
-
- You have a royalty-free right to use, modify, reproduce and
- distribute the Sample Files (and/or any modified version) in
- any way you find useful, provided that you agree that
- Microsoft has no warranty obligations or liability for any
- Sample Application Files which are modified.
-
- we do not recomend you base your game on IKlowns, start with one of
- the other simpler sample apps in the GDK
-
- **************************************************************************/
-
- #ifndef _CGOPTION_H
- #define _CGOPTION_H
-
- HDC LoadBitmapFile (
- LPSTR pBitmapFile
- );
-
- // Class for the options screen, to allow clean repaints
- // from the base window when the option screen is up
-
- // Forward declaration of CGameText (protected member
- // needn't force include of new header file)
- class CGameText;
-
- class COptionScreen
- {
- public:
- COptionScreen();
-
- BOOL Init(
- LPSTR pBitmapName, // name of .BMP file or NULL to use default
- LPSTR ProfileName, // filename of game config file
- CGameInput *Input=NULL, // ptr to input object or NULL if no input
- int timeout=-1 // maximum time to wait or -1 forever
- );
-
- BOOL Init(
- LPSTR pBitmapName, // name of .BMP file or NULL to use default
- int idStringBase, // first resource id of text lines
- int nChoices, // number of text lines to display
- LPSTR ProfileName, // filename of game config file
- CGameInput *Input=NULL, // ptr to input object or NULL if no input
- int defSelect=0, // line to hilight first or -1 if none
- int timeout=-1, // maximum time to wait or -1 forever
- int spacing=2,
- int lines=2
- );
- BOOL AddText(LPSTR);
- BOOL SelectText(int);
- void SetSpacing(int spacing);
- void SetMaxLines(int lines);
-
- int DoOptionScreen( void );
- void Shutdown( void );
- void Paint( void );
- protected:
- RECT rect;
- HDC mHdcScreen;
- HDC mHdcIntro; // DC screen is assembled in
- COLORREF colorDefault;
- COLORREF colorSelected;
- COLORREF colorDefaultShadow;
- COLORREF colorSelectedShadow;
- LPSTR pChoice;
- int CurSel;
- CGameInput *mInput;
- int mnChoices;
- CGameText *pText;
- int mTimeout;
- };
-
- #endif
-