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- /*===========================================================================*\
- |
- | File: cggraph.cpp
- |
- | Description:
- |
- |-----------------------------------------------------------------------------
- |
- | Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- |
- | Written by Moss Bay Engineering, Inc. under contract to Microsoft Corporation
- |
- \*===========================================================================*/
-
- /**************************************************************************
-
- (C) Copyright 1995-1996 Microsoft Corp. All rights reserved.
-
- You have a royalty-free right to use, modify, reproduce and
- distribute the Sample Files (and/or any modified version) in
- any way you find useful, provided that you agree that
- Microsoft has no warranty obligations or liability for any
- Sample Application Files which are modified.
-
- we do not recomend you base your game on IKlowns, start with one of
- the other simpler sample apps in the GDK
-
- **************************************************************************/
-
- #include "cggraph.h"
-
- /*---------------------------------------------------------------------------*\
- |
- | CGameGraphic()
- |
- | DESCRIPTION:
- |
- |
- |
- \*---------------------------------------------------------------------------*/
-
- CGameGraphic::CGameGraphic(
- int curz
- ) : mIsValid(FALSE),
- mXParallax(1),
- mYParallax(1),
- mpNext( NULL )
- {
- mRect.top = mRect.bottom = mRect.left = mRect.right = 0;
-
- // set parallax factor as zposition / 16
- mXParallax = curz >> 4;
- mYParallax = curz >> 4;
- }
-
- CGameGraphic::~CGameGraphic()
- {
- }
-