home *** CD-ROM | disk | FTP | other *** search
INI File | 1995-11-06 | 9.2 KB | 549 lines | [TEXT/hscd] |
- [General]
- useddraw=1
- doublebuffer=1
- ; Sound Modes: 0=DirectSound, 1=waveOut, 2=sndPlaySound
- soundmode=0
- dlls=krusty.dll,misc.dll
- datapath=data
- Sleep=-1
- ; If two-players on one machine, character for second klown
- SecondKlown=Klown2
- ; If one-player, computer generated klown...
- RoboKlown=Klown2
- ; If n-players, character for remote klowns
- RemoteKlown=Klown2
-
- [KRUSTY.DLL]
- aggression=5
- mobility=15
- fastklown=0
- fastvel=200
- debugout=0
- piespeed=80
- pierange=800
- MouseSensitivity=75
- JoystickSensitivity=33
- RunThreshold=50
- RemoteUpdateInterval=1000
- RemoteTimeout=30
-
- [Levels]
- Rumble=1
-
- [IntroScreens]
- Bitmap=credits.BMP
- Delay=4
-
- [OptionScreens]
- Bitmap=BACKDROP.BMP
- TextRect=150,100,590,380
- DefaultColor=255,0,0
- DefaultShadow=149,149,149
- SelectColor=255,255,255
- SelectShadow=0,0,0
- FontFamily=SS_TIMES
- MouseSensitivity=75
- JoystickSensitivity=33
- Timeout=30
-
- [CreditScreens]
- Bitmap=BACKDROP.BMP
- TextRect=100,5,590,475
- DefaultColor=255,255,0
- DefaultShadow=0,0,0
- FontFamily=SS_TIMES
- LinesPerScreen=12
- ScrollRate=2
- Music=KLOWN.MID
-
- [LoadingScreens]
- Bitmap=LOAD.BMP
- HotSpot=327,273
- DefaultColor=255,0,0
- DefaultShadow=0,0,0
- FontFamily=SS_TIMES
- TextRect=100,350,600,400
- SoundStart=blow1.wav,63,loop
- SoundUpdate=blow2.wav,63,noloop
- SoundEnd=bang.wav,127,noloop
- Music=KLOWN.MID
-
- [Rumble]
- WorldX=1920
- WorldY=704
- StartX=-390
- StartY=-240
- Music=KLOWN.MID
- ;PreloadSounds=throw.wav
- Palette=iklowns.pal
- Graphics=RumbleGraphics
- WinLose=CREDIT.BMP
-
- [RumbleGraphics]
- Sky=Sky
- sidef=TiledImage,14,-960,-105
- foreg1=TiledImage,1,-960,115
- BigTBig=TiledImage,20,-400,-40
- RollCost=TiledImage,72,100,-5
- BigTop=TiledImage,60,200,30
- BigTSml=TiledImage,70,40,104
- sideb=TiledImage,15,-960,-40
- ground1=TiledImage,13,-960,80
- ; !!! note: numbers are: zmin, zmax, xpos, ypos, numactions, preload, remote object name
- ; The actions MUST match the number of actions actually defined...
- Ferris=Character,128,128,-60,20,1,1
- Plane=Character,129,129,700,0,1,1
- Cloud1=Character,180,180,300,0,1,1
- Cloud2=Character,260,260,350,50,1,1
- Cloud3=Character,340,340,0,40,1,1
- Klown=Character,2,12,-210,30,32,1,Klown2
- Klown2=Character,2,12,210,30,32,0
- Pie=Character,255,255,500,0,2,0
-
- [Plane]
- Fly=0
-
- [Fly]
- SequenceFile=plane.spr
- SequenceName=Fly
- Sound=plane.wav,100,loop
- Rate=15
-
- [Ferris]
- Turn=0
-
- [Turn]
- SequenceFile=fw0.spr
- SequenceName=Turn
- Rate=15
-
- ;
- ; Note: The following action sequences MUST be in the same order as in the DLL
- ;
- ;
- [Klown]
- stand_right=0
- stand_left=1
- walk_right=2
- walk_left=3
- run_right=4
- run_left=5
- r2l_turn=6
- l2r_turn=7
- throw_right=8
- throw_left=9
- throw_right_walk=10
- throw_left_walk=11
- throw_right_run=12
- throw_left_run=13
- in_right=14
- in_left=15
- out_right=16
- out_left=17
- duck_right=18
- duck_left=19
- block_right=20
- block_left=21
- poke_right=22
- poke_left=23
- hit_face_l=24
- hit_face_r=25
- hit_back_l=26
- hit_back_r=27
- poked_l=28
- poked_r=29
- died=30
- done=31
-
- [stand_right]
- SequenceFile=c1stand.spr
- SequenceName=StandRight
-
- [stand_left]
- SequenceFile=c1stand.spr
- SequenceName=StandLeft
-
- [run_right]
- SequenceFile=c1run.spr
- SequenceName=RunRight
- Sound=run.wav,80,loop
- Rate=30
-
- [run_left]
- SequenceFile=c1run.spr
- SequenceName=RunLeft
- Sound=run.wav,60,loop
- Rate=30
-
- [walk_right]
- SequenceFile=c1walk.spr
- SequenceName=WalkRight
- Sound=walk.wav,40,loop
- Rate=30
-
- [walk_left]
- SequenceFile=c1walk.spr
- SequenceName=WalkLeft
- Sound=walk.wav,40,loop
- Rate=30
-
- [throw_right]
- SequenceFile=c1throw.spr
- SequenceName=ThrowRight
- Rate=60
-
- [throw_left]
- SequenceFile=c1throw.spr
- SequenceName=ThrowLeft
- Rate=60
-
- [r2l_turn]
- SequenceFile=c1turn.spr
- SequenceName=Right2Left
- Rate=60
-
- [l2r_turn]
- SequenceFile=c1turn.spr
- SequenceName=Left2Right
- Rate=60
-
- [duck_right]
- SequenceFile=c1duck.spr
- SequenceName=DuckRight
- Rate=60
-
- [duck_left]
- SequenceFile=c1duck.spr
- SequenceName=DuckLeft
- Rate=60
-
- [block_right]
- SequenceFile=c1block.spr
- SequenceName=BlockRight
- Rate=60
-
- [block_left]
- SequenceFile=c1block.spr
- SequenceName=BlockLeft
- Rate=60
-
- [poke_right]
- SequenceFile=c1poke.spr
- SequenceName=PokeRight
- Sound=nyuk.wav,63,noloop
- Rate=60
-
- [poke_left]
- SequenceFile=c1poke.spr
- SequenceName=PokeLeft
- Sound=nyuk.wav,63,noloop
- Rate=60
-
- [in_right]
- SequenceFile=c1walk45.spr
- SequenceName=InRight
- Sound=walk.wav,40,loop
-
- [in_left]
- SequenceFile=c1walk45.spr
- SequenceName=InLeft
- Sound=walk.wav,40,loop
-
- [out_right]
- SequenceFile=c1walk45.spr
- SequenceName=OutRight
- Sound=walk.wav,40,loop
-
- [out_left]
- SequenceFile=c1walk45.spr
- SequenceName=OutLeft
- Sound=walk.wav,40,loop
-
- [hit_face_l]
- SequenceFile=c1piefac.spr
- SequenceName=PieFaceLeft
- SoundEnd=piehit2.wav,100
-
- [hit_face_r]
- SequenceFile=c1piefac.spr
- SequenceName=PieFaceRight
- SoundEnd=piehit2.wav,100
-
- [hit_back_l]
- SequenceFile=c1piehed.spr
- SequenceName=PieHeadLeft
- SoundEnd=piehit2.wav,100
-
- [hit_back_r]
- SequenceFile=c1piehed.spr
- SequenceName=PieHeadRight
- SoundEnd=piehit2.wav,100
-
- [poked_l]
- SequenceFile=c1stand.spr
- SequenceName=StandLeft
- Sound=woob.wav,63,noloop
-
- [poked_r]
- SequenceFile=c1stand.spr
- SequenceName=StandRight
- Sound=woob.wav,63,noloop
-
- [throw_right_walk]
- SequenceFile=c1stand.spr
- SequenceName=StandRight
-
- [throw_left_walk]
- SequenceFile=c1stand.spr
- SequenceName=StandLeft
-
- [throw_right_run]
- SequenceFile=c1stand.spr
- SequenceName=StandRight
-
- [throw_left_run]
- SequenceFile=c1stand.spr
- SequenceName=StandLeft
-
- [died]
- SequenceFile=c1sad.spr
- SequenceName=C1SadLeft
- Rate=10
- Sound=sad.wav,100,noloop
-
- [done]
- SequenceFile=c1sad.spr
- SequenceName=C1SadDone
-
- [Pie]
- ThrownLeft=0
- ThrownRight=1
-
- [ThrownLeft]
- SequenceFile=piefly.spr
- SequenceName=FlyLeft
- Sound=throw.wav,100,noloop
-
- [ThrownRight]
- SequenceFile=piefly.spr
- SequenceName=FlyRight
- Sound=throw.wav,100,noloop
-
- [Cloud1]
- Float1=0
-
- [Float1]
- SequenceFile=clouds.spr
- SequenceName=Cloud1
-
- [Cloud2]
- Float2=0
-
- [Float2]
- SequenceFile=clouds.spr
- SequenceName=Cloud2
-
- [Cloud3]
- Float3=0
-
- [Float3]
- SequenceFile=clouds.spr
- SequenceName=Cloud3
-
- ;
- ; Note: The following action sequences MUST be in the same order as in the DLL
- ;
- ;
- [Klown2]
- C2StandRight=0
- C2StandLeft=1
- C2WalkRight=2
- C2WalkLeft=3
- C2RunRight=4
- C2RunLeft=5
- C2_r2l=6
- C2_l2r=7
- C2ThrowRight=8
- C2ThrowLeft=9
- C2ThrowRight_walk=10
- C2ThrowLeft_walk=11
- C2ThrowRight_run=12
- C2ThrowLeft_run=13
- C2InRight=14
- C2InLeft=15
- C2OutRight=16
- C2OutLeft=17
- C2DuckRight=18
- C2DuckLeft=19
- C2BlockRight=20
- C2BlockLeft=21
- C2PokeRight=22
- C2PokeLeft=23
- C2PieFaceLeft=24
- C2PieFaceRight=25
- C2PieBackLeft=26
- C2PieBackRight=27
- C2PokedLeft=28
- C2PokedRight=29
- C2Died=30
- C2Done=31
-
- [C2StandRight]
- SequenceFile=c2stand.spr
- SequenceName=C2StandRight
-
- [C2StandLeft]
- SequenceFile=c2stand.spr
- SequenceName=C2StandLeft
-
- [C2RunRight]
- SequenceFile=c2run.spr
- SequenceName=C2RunRight
- Sound=run.wav,60,loop
- ;Rate=30
-
- [C2RunLeft]
- SequenceFile=c2run.spr
- SequenceName=C2RunLeft
- Sound=run.wav,60,loop
- ;Rate=30
-
- [C2WalkRight]
- SequenceFile=c2walk.spr
- SequenceName=C2WalkRight
- Sound=walk.wav,40,loop
- ;Rate=30
-
- [C2WalkLeft]
- SequenceFile=c2walk.spr
- SequenceName=C2WalkLeft
- Sound=walk.wav,40,loop
- ;Rate=30
-
- [C2ThrowRight]
- SequenceFile=c2throw.spr
- SequenceName=C2ThrowRight
- ;Rate=60
-
- [C2ThrowLeft]
- SequenceFile=c2throw.spr
- SequenceName=C2ThrowLeft
- ;Rate=60
-
- [C2_r2l]
- SequenceFile=c2turn.spr
- SequenceName=C2Right2Left
- ;Rate=60
-
- [C2_l2r]
- SequenceFile=c2turn.spr
- SequenceName=C2Left2Right
- ;Rate=60
-
- [C2DuckRight]
- SequenceFile=c2duck.spr
- SequenceName=C2DuckRight
- ;Rate=60
-
- [C2DuckLeft]
- SequenceFile=c2duck.spr
- SequenceName=C2DuckLeft
- ;Rate=60
-
- [C2BlockRight]
- SequenceFile=c2block.spr
- SequenceName=C2BlockRight
- ;Rate=60
-
- [C2BlockLeft]
- SequenceFile=c2block.spr
- SequenceName=C2BlockLeft
- ;Rate=60
-
- [C2PokeRight]
- SequenceFile=c2poke.spr
- SequenceName=C2PokeRight
- Sound=nyuk.wav,63,noloop
- ;Rate=60
-
- [C2PokeLeft]
- SequenceFile=c2poke.spr
- SequenceName=C2PokeLeft
- Sound=nyuk.wav,63,noloop
- ;Rate=60
-
- [C2InRight]
- SequenceFile=c2walk45.spr
- SequenceName=C2InRight
- Sound=walk.wav,40,loop
-
- [C2InLeft]
- SequenceFile=c2walk45.spr
- SequenceName=C2InLeft
- Sound=walk.wav,40,loop
-
- [C2OutRight]
- SequenceFile=c2walk45.spr
- SequenceName=C2OutRight
- Sound=walk.wav,40,loop
-
- [C2OutLeft]
- SequenceFile=c2walk45.spr
- SequenceName=C2OutLeft
- Sound=walk.wav,40,loop
-
- [C2PieFaceLeft]
- SequenceFile=c2piefac.spr
- SequenceName=C2PieFaceLeft
- SoundEnd=piehit2.wav,100,noloop
-
- [C2PieFaceRight]
- SequenceFile=c2piefac.spr
- SequenceName=C2PieFaceRight
- SoundEnd=piehit2.wav,100,noloop
-
- [C2PieBackLeft]
- SequenceFile=c2piehed.spr
- SequenceName=C2PieHeadLeft
- SoundEnd=piehit2.wav,100,noloop
-
- [C2PieBackRight]
- SequenceFile=c2piehed.spr
- SequenceName=C2PieHeadRight
- SoundEnd=piehit2.wav,100,noloop
-
- [C2PokedLeft]
- SequenceFile=c2stand.spr
- SequenceName=C2StandLeft
- Sound=woob.wav,63,noloop
-
- [C2PokedRight]
- SequenceFile=c2stand.spr
- SequenceName=C2StandRight
- Sound=woob.wav,63,noloop
-
- [C2ThrowRight_walk]
- SequenceFile=c2stand.spr
- SequenceName=C2StandRight
-
- [C2ThrowLeft_walk]
- SequenceFile=c2stand.spr
- SequenceName=C2StandLeft
-
- [C2ThrowRight_run]
- SequenceFile=c2stand.spr
- SequenceName=C2StandRight
-
- [C2ThrowLeft_run]
- SequenceFile=c2stand.spr
- SequenceName=C2StandLeft
-
- [C2Died]
- SequenceFile=c2sad.spr
- SequenceName=C2SadLeft
- Rate=10
-
- [C2Done]
- SequenceFile=c2sad.spr
- SequenceName=C2SadDone
-