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- on mouseDown
- puppetSound("on")
- updateStage()
- button()
- if rollOver(clickOn()) then
- puppetSprite(20, 1)
- set the castNum of sprite 20 to the number of member "newd"
- updateStage()
- wait(4)
- set the castNum of sprite 20 to the number of member "newd1"
- updateStage()
- wait(4)
- set the castNum of sprite 20 to the number of member "newd2"
- updateStage()
- wait(4)
- set the castNum of sprite 20 to the number of member "newd3"
- updateStage()
- end if
- end
-