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- on mouseDown
- global b
- puppetSound("on")
- updateStage()
- button()
- if rollOver(clickOn()) then
- if b = 1 then
- set the castNum of sprite 20 to the number of member "A02b"
- set b to 2
- else
- if b = 2 then
- nothing()
- else
- if b = 3 then
- set the castNum of sprite 20 to the number of member "A02d"
- set b to 4
- else
- if b = 4 then
- nothing()
- end if
- end if
- end if
- end if
- end if
- end
-