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- on mouseDown
- set mbs to the movieRate of sprite 20
- puppetSound("button")
- updateStage()
- set the castNum of sprite 13 to 16
- set the castNum of sprite 14 to 21
- set the castNum of sprite 15 to 22
- updateStage()
- rewqt(20)
- set the castNum of sprite 13 to 20
- if mbs = 1 then
- set the castNum of sprite 15 to 18
- updateStage()
- playqt(20)
- else
- set the castNum of sprite 14 to 17
- updateStage()
- stopqt(20)
- end if
- end
-