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- on mouseDown
- global gal
- set gal to clickOn() - 11
- repeat with i = 4 to 6
- set the castNum of sprite (i + 11) to the number of cast ("gal" & i & "-1,off")
- set the movieTime of sprite (i + 22) to 0
- set the movieRate of sprite (i + 22) to 0
- end repeat
- set the castNum of sprite (gal + 11) to the number of cast ("gal" & gal & "-1,on")
- updateStage()
- sound stop 2
- set the movieRate of sprite (gal + 22) to 1
- end
-