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- on mouseDown
- global place
- if place > 0 then
- set the castNum of sprite (place + 1) to the number of cast ("shop" & place & ",off")
- end if
- set place to clickOn() - 1
- set the castNum of sprite (place + 1) to the number of cast ("shop" & place & ",on")
- updateStage()
- end
-