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- on exitFrame
- global gal, place
- cursor(200)
- cursor(-1)
- set gal to 0
- set place to 0
- repeat with i = 2 to 11
- puppetSprite(i, 1)
- set cname to item 1 of the name of cast the castNum of sprite i
- set the castNum of sprite i to the number of cast (cname & ",off")
- end repeat
- repeat with i = 26 to 28
- set the visible of sprite i to 0
- end repeat
- updateStage()
- end
-