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INI File  |  1998-12-15  |  5.6 KB  |  339 lines

  1. [fprequiredAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. nMovement=42
  7. Movement0=attack
  8. Movement1=attack2
  9. Movement2=away
  10. Movement3=back
  11. Movement4=backJump
  12. Movement5=die
  13. Movement6=fallback
  14. Movement7=fallfwd
  15. Movement8=jump
  16. Movement9=left
  17. Movement10=magicReact
  18. Movement11=out
  19. Movement12=portal
  20. Movement13=portalx
  21. Movement14=pullunder
  22. Movement15=react
  23. Movement16=reactback
  24. Movement17=right
  25. Movement18=run
  26. Movement19=runJump
  27. Movement20=slam
  28. Movement21=stop
  29. Movement22=walk
  30. Movement23=walkend
  31. Movement24=waterrun
  32. Movement25=waterwalk
  33. Movement26=jumprun
  34. Movement27=jumpstop
  35. Movement28=runstopleft
  36. Movement29=runstopright
  37. Movement30=runwaterrun
  38. Movement31=stoprun
  39. Movement32=stoprunstop
  40. Movement33=stopwalk
  41. Movement34=stopwalkstop
  42. Movement35=stopwaterrun
  43. Movement36=stopwaterwalk
  44. Movement37=walkstopleft
  45. Movement38=walkstopright
  46. Movement39=walkwaterwalk
  47. Movement40=waterrunrun
  48. Movement41=waterwalkwalk
  49.  
  50. nRequiredLoops=26
  51. nSpecificLoops=0
  52. nTransitionLoops=16
  53.  
  54. ;Required Animations-------------------------------------------------------
  55. [movement0]
  56. frames0=3
  57. loop=fp_stop.kqs fp_stop 0.00 1.0 0 0
  58. nCue=0
  59. nTransition=0
  60.  
  61. [movement1]
  62. frames1=3
  63. loop=fp_stop.kqs fp_stop 0.00 1.0 0 0
  64. nCue=0
  65. nTransition=0
  66.  
  67. [movement2]
  68. frames2=3
  69. loop=fp_stop.kqs fp_stop 0.00 1.0 0 0
  70. nCue=0
  71. nTransition=0
  72.  
  73. [movement3]
  74. frames3=20
  75. loop=fp_walk.kqs fp_walk 0.00 -1.0 1 1
  76. nCue=2
  77. cue0=0.40 footstep
  78. cue1=0.90 footstep
  79. nTransition=0
  80.  
  81. [movement4]
  82. frames4=13
  83. loop=fp_bkjmp.kqs fp_bkjmp 0.00 1.0 0 0
  84. nCue=6
  85. cue0=0.08 footstep
  86. cue1=0.08 footstep
  87. cue2=0.62 footstep
  88. cue3=0.62 footstep
  89. cue4=0.08 playsound jump
  90. cue5=0.62 playsound jumpland
  91. nTransition=0
  92.  
  93. [movement5]
  94. frames5=45
  95. loop=c_die.kqs c_die 0.00 1.0 0 0
  96. nCue=1
  97. cue0=0.00 playsound conrdies
  98. nTransition=0
  99.  
  100. [movement6]
  101. frames6=3
  102. loop=fp_stop.kqs fp_stop 0.00 1.0 0 1
  103. nCue=0
  104. nTransition=0
  105.  
  106. [movement7]
  107. frames7=3
  108. loop=fp_stop.kqs fp_stop 0.00 1.0 0 1
  109. nCue=0
  110. nTransition=0
  111.  
  112. [movement8]
  113. frames8=14
  114. loop=fp_jump.kqs fp_jump 0.00 1.0 0 0
  115. nCue=5
  116. cue0=0.00 footstep
  117. cue1=0.00 footstep
  118. cue2=0.50 footstep
  119. cue3=0.50 footstep
  120. cue4=0.29 playsound jump
  121. nTransition=0
  122.  
  123. [movement9]
  124. frames9=3
  125. loop=fp_stop.kqs fp_stop 0.00 1.0 1 1
  126. nCue=0
  127. nTransition=0
  128.  
  129. [movement10]
  130. frames10=7
  131. loop=fp_react.kqs fp_react 0.00 1.0 0 0
  132. nCue=3
  133. cue0=0.00 playsound magicrct
  134. cue1=0.43 footstep
  135. cue2=0.43 footstep
  136. nTransition=0
  137.  
  138. [movement11]
  139. frames11=3
  140. loop=fp_stop.kqs fp_stop 1.00 -1.0 0 0
  141. nCue=0
  142. nTransition=0
  143.  
  144. [movement12]
  145. frames12=3
  146. loop=fp_stop.kqs fp_stop 0.00 1.0 0 1
  147. nCue=0
  148. nTransition=0
  149.  
  150. [movement13]
  151. frames13=3
  152. loop=fp_stop.kqs fp_stop 0.00 1.0 0 1
  153. nCue=0
  154. nTransition=0
  155.  
  156. [movement14]
  157. frames14=3
  158. loop=fp_stop.kqs fp_stop 0.00 1.0 0 1
  159. nCue=0
  160. nTransition=0
  161.  
  162. [movement15]
  163. frames15=7
  164. loop=fp_react.kqs fp_react 0.00 1.0 0 0
  165. nCue=1
  166. cue0=0.00 playsound conrouch
  167. nTransition=0
  168.  
  169. [movement16]
  170. frames16=7
  171. loop=fp_react.kqs fp_react 0.00 1.0 0 0
  172. nCue=1
  173. cue0=0.00 playsound conrowbk.aud
  174. nTransition=0
  175.  
  176. [movement17]
  177. frames17=3
  178. loop=fp_stop.kqs fp_stop 0.00 1.0 1 1
  179. nCue=0
  180. nTransition=0
  181.  
  182. [movement18]
  183. frames18=20
  184. loop=fp_run.kqs fp_run 0.00 1.0 1 1
  185. nCue=2
  186. cue0=0.40 footstep
  187. cue1=0.90 footstep
  188. nTransition=0
  189.  
  190. [movement19]
  191. frames19=27
  192. loop=fp_rnjmp.kqs fp_rnjmp 0.00 1.0 0 0
  193. nCue=6
  194. cue0=0.15 footstep
  195. cue1=0.19 footstep
  196. cue2=0.15 playsound jump
  197. cue3=0.89 footstep
  198. cue4=0.93 footstep
  199. cue5=0.89 playsound jumpland
  200. nTransition=0
  201.  
  202. [movement20]
  203. frames20=3
  204. loop=fp_stop.kqs fp_stop 0.00 1.0 0 1
  205. nCue=0
  206. nTransition=0
  207.  
  208. [movement21]
  209. frames21=3
  210. loop=fp_stop.kqs fp_stop 0.00 1.0 1 1
  211. nCue=0
  212. nTransition=0
  213.  
  214. [movement22]
  215. frames22=20
  216. loop=fp_walk.kqs fp_walk 0.00 1.0 1 1
  217. nCue=2
  218. cue0=0.40 footstep
  219. cue1=0.90 footstep
  220. nTransition=0
  221.  
  222. [movement23]
  223. frames23=20
  224. loop=fp_walk.kqs fp_walk 0.00 1.0 0 0
  225. nCue=2
  226. cue0=0.90 footstep
  227. cue1=0.40 footstep
  228. nTransition=0
  229.  
  230. [movement24]
  231. frames24=20
  232. loop=fp_run.kqs fp_run 0.00 1.0 1 1
  233. nCue=0
  234. nTransition=0
  235.  
  236. [movement25]
  237. frames25=20
  238. loop=fp_walk.kqs fp_walk 0.00 1.0 1 1
  239. nCue=0
  240. nTransition=0
  241.  
  242. ;Transition Animations-------------------------------------------------------
  243. [movement26]
  244. frames26=3
  245. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  246. nCue=0
  247. nTransition=0
  248.  
  249. [movement27]
  250. frames27=3
  251. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  252. nCue=0
  253. nTransition=0
  254.  
  255. [movement28]
  256. frames28=3
  257. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  258. nCue=0
  259. nTransition=0
  260.  
  261. [movement29]
  262. frames29=3
  263. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  264. nCue=0
  265. nTransition=0
  266.  
  267. [movement30]
  268. frames30=3
  269. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  270. nCue=0
  271. nTransition=0
  272.  
  273. [movement31]
  274. frames31=3
  275. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  276. nCue=0
  277. nTransition=0
  278.  
  279. [movement32]
  280. frames32=3
  281. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  282. nCue=0
  283. nTransition=0
  284.  
  285. [movement33]
  286. frames33=3
  287. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  288. nCue=0
  289. nTransition=0
  290.  
  291. [movement34]
  292. frames34=3
  293. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  294. nCue=0
  295. nTransition=0
  296.  
  297. [movement35]
  298. frames35=3
  299. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  300. nCue=0
  301. nTransition=0
  302.  
  303. [movement36]
  304. frames36=3
  305. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  306. nCue=0
  307. nTransition=0
  308.  
  309. [movement37]
  310. frames37=3
  311. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  312. nCue=0
  313. nTransition=0
  314.  
  315. [movement38]
  316. frames38=3
  317. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  318. nCue=0
  319. nTransition=0
  320.  
  321. [movement39]
  322. frames39=3
  323. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  324. nCue=0
  325. nTransition=0
  326.  
  327. [movement40]
  328. frames40=3
  329. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  330. nCue=0
  331. nTransition=0
  332.  
  333. [movement41]
  334. frames41=3
  335. loop=fp_stop.kqs fp_stop 0.67 1.0 0 0
  336. nCue=0
  337. nTransition=0
  338.  
  339.