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INI File | 1998-12-15 | 6.3 KB | 357 lines |
- [ConsbowfpAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=44
- Movement0=attack
- Movement1=away
- Movement2=back
- Movement3=backJump
- Movement4=backJumpEnd
- Movement5=backJumpHold
- Movement6=crash
- Movement7=die
- Movement8=fallback
- Movement9=fallfwd
- Movement10=jump
- Movement11=jumpEnd
- Movement12=JumpHold
- Movement13=left
- Movement14=magicReact
- Movement15=out
- Movement16=pullunder
- Movement17=react
- Movement18=reactback
- Movement19=right
- Movement20=run
- Movement21=runJump
- Movement22=runJumpHold
- Movement23=slam
- Movement24=stop
- Movement25=walk
- Movement26=waterrun
- Movement27=waterwalk
- Movement28=jumprun
- Movement29=jumpstop
- Movement30=runstopleft
- Movement31=runstopright
- Movement32=runwaterrun
- Movement33=stoprun
- Movement34=stoprunstop
- Movement35=stopwalk
- Movement36=stopwalkstop
- Movement37=stopwaterrun
- Movement38=stopwaterwalk
- Movement39=walkstopleft
- Movement40=walkstopright
- Movement41=walkwaterwalk
- Movement42=waterrunrun
- Movement43=waterwalkwalk
-
- nRequiredLoops=28
- nSpecificLoops=0
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=11
- loop=Fp_1xatk.kqs Fp_1xatk 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.272727 do
- nTransition=0
-
- [movement1]
- frames1=21
- loop=Fp_1xsth.kqs Fp_1xsth 0.000000 1.0 0 0
- nCue=1
- cue0=0.142857 playsound weapon.aud
- nTransition=0
-
- [movement2]
- frames2=18
- loop=Fp_1xwlk.kqs Fp_1xwlk 0.000000 -1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement3]
- frames3=22
- loop=Fp_1xbjp.kqs Fp_1xbjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.090909 playsound jump.aud
- nTransition=0
-
- [movement4]
- frames4=9
- loop=fp_1xbst.KQS fp_1xbst 0.000000 1.0 0 0
- nCue=2
- cue0=0.555556 footstep
- cue1=0.777778 footstep
- nTransition=0
-
- [movement5]
- frames5=3
- loop=fp_1xbhd.KQS fp_1xbhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement6]
- frames6=9
- loop=fp_1xcsh.KQS fp_1xcsh 0.000000 1.0 0 0
- nCue=1
- cue0=0.111111 playsound crash.aud
- nTransition=0
-
- [movement7]
- frames7=31
- loop=Fp_1xstp.kqs Fp_1xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement8]
- frames8=31
- loop=Fp_1xstp.kqs Fp_1xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement9]
- frames9=31
- loop=Fp_1xstp.kqs Fp_1xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=19
- loop=Fp_1xjmp.kqs Fp_1xjmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.105263 playsound jump.aud
- nTransition=0
-
- [movement11]
- frames11=7
- loop=fp_1xjst.KQS fp_1xjst 0.000000 1.0 0 0
- nCue=2
- cue0=0.714286 footstep
- cue1=0.857143 footstep
- nTransition=0
-
- [movement12]
- frames12=3
- loop=fp_1xjhd.KQS fp_1xjhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement13]
- frames13=9
- loop=fp_1xpiv.KQS fp_1xpiv 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement14]
- frames14=30
- loop=fp_1xwpr.KQS fp_1xwpr 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound magicrct.aud
- cue1=0.100000 footstep
- cue2=0.133333 footstep
- nTransition=0
-
- [movement15]
- frames15=20
- loop=Fp_1xdrw.kqs Fp_1xdrw 0.000000 1.0 0 0
- nCue=1
- cue0=0.050000 playsound weapon.aud
- nTransition=0
-
- [movement16]
- frames16=7
- loop=fp_react.kqs fp_react 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch.aud
- nTransition=0
-
- [movement17]
- frames17=7
- loop=fp_react.kqs fp_react 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch.aud
- nTransition=0
-
- [movement18]
- frames18=30
- loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrowbk.aud
- nTransition=0
-
- [movement19]
- frames19=9
- loop=fp_1xpiv.KQS fp_1xpiv 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement20]
- frames20=15
- loop=Fp_1xrun.kqs Fp_1xrun 0.000000 1.0 1 1
- nCue=2
- cue0=0.933333 footstep
- cue1=0.466667 footstep
- nTransition=0
-
- [movement21]
- frames21=16
- loop=Fp_1xrjp.kqs Fp_1xrjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.125000 playsound jump.aud
- nTransition=0
-
- [movement22]
- frames22=3
- loop=fp_1xrhd.KQS fp_1xrhd 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.000000 jumprun
- ;toFrames0=15
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=31
-
- [movement23]
- frames23=31
- loop=Fp_1xstp.kqs Fp_1xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement24]
- frames24=31
- loop=Fp_1xstp.kqs Fp_1xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement25]
- frames25=18
- loop=Fp_1xwlk.kqs Fp_1xwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement26]
- frames26=20
- loop=fp_1xsrn.KQS fp_1xsrn 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.500000 footstep
- nTransition=0
-
- [movement27]
- frames27=25
- loop=fp_1xswk.KQS fp_1xswk 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.480000 footstep
- nTransition=0
-
- ;Transition Animations-------------------------------------------------------
- [movement28]
- frames28=5
- loop=fp_1xrst.KQS fp_1xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement29]
- frames29=5
- loop=fp_1xrst.KQS fp_1xrst 0.000000 1.0 0 0
- nCue=2
- cue0=0.600000 footstep
- cue1=0.800000 footstep
- nTransition=0
-
- [movement30]
- frames30=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement31]
- frames31=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement32]
- frames32=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement33]
- frames33=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement34]
- frames34=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement35]
- frames35=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement36]
- frames36=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement38]
- frames38=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement41]
- frames41=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement43]
- frames43=1
- loop=Fp_1xst1.kqs Fp_1xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-