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- on enterFrame
- put the frame into word 1 of field 23
- if the frame = 1 then
- set the memberNum of sprite 18 to 18
- set the memberNum of sprite 17 to 19
- set the memberNum of sprite 16 to 15
- else
- set the memberNum of sprite 18 to 9
- set the memberNum of sprite 17 to 12
- if the frame = the lastFrame then
- set the memberNum of sprite 16 to 20
- else
- set the memberNum of sprite 16 to 15
- end if
- end if
- updateStage()
- pause()
- end
-
- on idle
- if rollOver(15) or rollOver(16) or rollOver(17) or rollOver(18) then
- cursor([84, 85])
- else
- cursor(0)
- end if
- pass()
- end
-
- on doAnim
- if the frame = 3 then
- set the memberNum of sprite 9 to 88
- countTime(45)
- set the memberNum of sprite 9 to 89
- countTime(45)
- set the memberNum of sprite 9 to 90
- countTime(45)
- end if
- end
-
- on countTime val
- startTimer()
- updateStage()
- repeat while the timer < val
- nothing()
- end repeat
- end
-