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- on enterFrame
- global anim
- if (anim = 0) and (the frame < 9) then
- put the frame into word 1 of field 23
- end if
- if the frame = 1 then
- if the memberNum of sprite 18 <> 18 then
- set the memberNum of sprite 18 to 18
- set the memberNum of sprite 17 to 19
- set the memberNum of sprite 16 to 15
- end if
- else
- set the memberNum of sprite 18 to 9
- set the memberNum of sprite 17 to 12
- if the frame = the lastFrame then
- set the memberNum of sprite 16 to 20
- else
- set the memberNum of sprite 16 to 15
- end if
- end if
- updateStage()
- if anim = 0 then
- pause()
- end if
- end
-
- on idle
- if rollOver(15) or rollOver(16) or rollOver(17) or rollOver(18) then
- cursor([84, 85])
- else
- cursor(0)
- end if
- pass()
- end
-