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- //////////////////////////////////////////////////////////////////////
- //
- // Character Def File
- //
- // Attributes: AutoScope KnifeBonus Medic AutoLob WaterGirl
- //
- // Notes: Cammo IDs are listed in itemsid.h
- //
- // HPBONUS is added to standard 8 hitpoints
- // 1.0 generally denotes an unmodified rate. higher is more exagerated, generally
- // NL Cheat to change chars: setchar n (n = 1-5)
- //////////////////////////////////////////////////////////////////////
- //
-
- //sniper
- [CHARACTER1]
- STRENGTH = 28.0
- STEALTH = 25
- HPBONUS = 2
- CRAWL_SPEED = 4.0
- RUN_SPEED = 1.0
- WALK_SPEED = 1.1
- SWIM_SPEED = 1.1
- RECOIL_MUTE = 0.75
- XHAIR_MUTE = 2.5
- XHAIRDX_MUTE = 2.5
- SCOPE_MUTE = 0.0
- RELOAD_MUTE = 0.5
- PREF_WEAP = 1,2,3,4,11,12,14 // Sniper Rifles
- JUNGLE_CAMMO = 5301
- DESERT_CAMMO = 5301
- ARCTIC_CAMMO = 5301
- ATTRIBUTES = AutoScope
-
- //gunner
- [CHARACTER2]
- STRENGTH = 40.0
- STEALTH = 25
- HPBONUS = 5
- CRAWL_SPEED = 2.0
- RUN_SPEED = 0.95
- WALK_SPEED = 1.0
- SWIM_SPEED = 1.0
- RECOIL_MUTE = 0.5
- XHAIR_MUTE = 2.0
- XHAIRDX_MUTE = 2.0
- SCOPE_MUTE = 1.0
- RELOAD_MUTE = 1.25
- PREF_WEAP = 7,8,9,10,12,13,21 // M249 SAW, FNMAG, Steyr AUG, AK47
- JUNGLE_CAMMO = 5300
- DESERT_CAMMO = 5300
- ARCTIC_CAMMO = 5300
- ATTRIBUTES = NULL
-
- //cqb
- [CHARACTER3]
- STRENGTH = 20.0
- STEALTH = 25
- HPBONUS = 1
- CRAWL_SPEED = 3.0
- RUN_SPEED = 1.1
- WALK_SPEED = 1.2
- SWIM_SPEED = 1.2
- RECOIL_MUTE = 0.75
- XHAIR_MUTE = 1.5
- XHAIRDX_MUTE = 1.5
- SCOPE_MUTE = 0.75
- RELOAD_MUTE = 0.95
- PREF_WEAP = 5,6,7,11,13,15,16,17,21 // Pistols, MP5, UMP, Calico, AK-47, Jackhammer
- JUNGLE_CAMMO = 5300
- DESERT_CAMMO = 5300
- ARCTIC_CAMMO = 5300
- ATTRIBUTES = KnifeBonus
-
- //aquatic
- [CHARACTER4]
- STRENGTH = 24.0
- STEALTH = 25
- HPBONUS = 0
- CRAWL_SPEED = 2.3
- RUN_SPEED = 1.05
- WALK_SPEED = 1.1
- SWIM_SPEED = 1.5
- RECOIL_MUTE = 0.5
- XHAIR_MUTE = 2.0
- XHAIRDX_MUTE = 1.33
- SCOPE_MUTE = 0.5
- RELOAD_MUTE = 0.85
- PREF_WEAP = 5,6,7,18,19 // Pistols, HKP11, UAW Rifle
- JUNGLE_CAMMO = 5300
- DESERT_CAMMO = 5300
- ARCTIC_CAMMO = 5300
- ATTRIBUTES = Medic WaterGirl
-
- //grenadier
- [CHARACTER5]
- STRENGTH = 33.0
- STEALTH = 25
- HPBONUS = 4
- CRAWL_SPEED = 2.1
- RUN_SPEED = 1.0
- WALK_SPEED = 1.0
- SWIM_SPEED = 1.1
- RECOIL_MUTE = 0.6
- XHAIR_MUTE = 1.75
- XHAIRDX_MUTE = 1.75
- SCOPE_MUTE = 0.75
- RELOAD_MUTE = 1.0
- PREF_WEAP = 20,14,12 // MM-1, grenaded guns
- JUNGLE_CAMMO = 5300
- DESERT_CAMMO = 5300
- ARCTIC_CAMMO = 5300
- ATTRIBUTES = AutoLob
-
-
-
- /////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////
- // Pref Weap list
- // Weapon Type Definitions
- // Pref Weapon will take 50% less recoil (recoil only applies to fullauto)
- #define WEAP_TYPE_PSG1 (1) //silent sniper rifle
- #define WEAP_TYPE_BARRET (2) //original 50 cal barret
- #define WEAP_TYPE_BARRET_L (3) //light barret
- #define WEAP_TYPE_M40 (4) //sniper rifle
- #define WEAP_TYPE_SOC (5) //45 soccom standard
- #define WEAP_TYPE_SOCS (6) //45 soccom silenced
- #define WEAP_TYPE_GLOCK (7) //glock standard
- #define WEAP_TYPE_SAW (8) //M249 Machine Gun
- #define WEAP_TYPE_FNMAG (9) //Machine gun
- #define WEAP_TYPE_M4MK (10) //M4 Master Key
- #define WEAP_TYPE_G11 (11) //HKG11 Machine Gun
- #define WEAP_TYPE_STEYR (12) //Steyr machine gun
- #define WEAP_TYPE_AK47 (13) //Ak47 standard
- #define WEAP_TYPE_OICW (14) //Landwarrior
- #define WEAP_TYPE_MP5 (15) //sub machine suppressed
- #define WEAP_TYPE_UMP (16) //sub machine standard
- #define WEAP_TYPE_CALICO (17) //sub machine standard
- #define WEAP_TYPE_WPISTOL (18) //HKP11 water pistol
- #define WEAP_TYPE_WRIFLE (19) //UAW water rifle
- #define WEAP_TYPE_MM1 (20) //MM-1 Grenade launcher
- #define WEAP_TYPE_PANCOR (21) //combat shotgun, "JackHammer"
- #define WEAP_TYPE_MORTAR (22) //mortar standard
- #define WEAP_TYPE_AT4 (23) //Shoulder mounted rocket
- #define WEAP_TYPE_KNIFE (24) //O.J. Simpson Standard Model
- #define WEAP_TYPE_GRENADE (25) //Impact Grenade
- #define WEAP_TYPE_DGRENADE (26) //Delayed Grenade
- #define WEAP_TYPE_SGRENADE (27) //Smoke Grenade
- #define WEAP_TYPE_SATCHEL (28) //Satchel Charge
- #define WEAP_TYPE_CLAYMORE (29) //Claymore
- #define WEAP_TYPE_BINOC (30) //Binoculars
- #define WEAP_TYPE_DAMMO (31) //Double Ammo
- #define WEAP_TYPE_KVEST (32) //Kevlar Vest
- #define WEAP_TYPE_LARV (33) //Video Camera
- #define WEAP_TYPE_LASER (34) //Laser Designator
-